@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 8 infantry, 1 mech_infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 armour, 6 artilleries, 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 8 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 infantry moved from 110 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
6 artilleries moved from 110 Sea Zone to United Kingdom
4 bombers moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Szechwan to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
3 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
4 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Egypt to Eastern Persia
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 3 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 1.83 expected hits
Italians roll dice for 3 artilleries and 2 infantry in Tunisia, round 2 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 2 artilleries in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 3 artilleries and 2 infantry
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 1.50
Italians : -1.33
Americans : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Rostov to Southern Italy
1 aaGun, 2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
11 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
7 mech_infantrys moved from Russia to Archangel
7 armour moved from Russia to Archangel
1 fighter and 2 tactical_bombers moved from Rostov to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Novgorod to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/9 hits, 4.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 7 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 6 infantry
Germans roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 6/17 hits, 6.50 expected hits
Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 7 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
2 submarines moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Novgorod to Karelia
3 mech_infantrys moved from Belarus to Karelia
1 fighter and 2 tactical_bombers moved from Archangel to Novgorod
1 bomber moved from Bryansk to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to France
1 aaGun moved from Northern Italy to Western Germany
2 mech_infantrys moved from Yugoslavia to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from France to Western Germany
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Romania
15 armour and 9 mech_infantrys moved from Russia to Kazakhstan
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,2,3
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : 0.33
Russians : -1.00
@DannyDuck716 I might just go ahead with Japan since Russia only has 2 ships left and I would submerge the German subs they can attack. You can just edit any Russian moves on the US turn if you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 81 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
3 bombers moved from French Indo China to Kweichow
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 artilleries and 3 infantry moved from India to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
4 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
1 battleship, 2 carriers and 1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 fighters moved from 39 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 4 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer and 4 submarines
Casualties for Japanese: 1 submarine
Battle in Northern Territory
Japanese attack with 4 artilleries and 4 infantry
ANZAC defend with 1 aaGun, 1 airfield, 1 fighter and 2 infantry
Japanese roll dice for 1 battleship in Northern Territory, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in Northern Territory, round 2 : 3/8 hits, 2.67 expected hits
ANZAC roll dice for 1 aaGun, 1 fighter and 2 infantry in Northern Territory, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 4 artilleries and 1 infantry in Northern Territory, round 3 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 fighter in Northern Territory, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 aaGun, 1 fighter and 2 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Sakha to Siberia
1 infantry moved from Manchuria to Amur
4 infantry moved from Jehol to Manchuria
1 aaGun moved from Hopei to Shensi
3 mech_infantrys moved from Hopei to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 bombers moved from Kweichow to Anhwe
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 bomber moved from 26 Sea Zone to Marshall Islands
Place Units - Japanese
3 infantry placed in India
2 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 2.
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : 2.00
Chinese : -0.33
Japanese : 1.33
@DannyDuck716 Assumed no scramble in SZ 55 since it was so overwhelming.
@DannyDuck716
Hey, just wanted to make sure you didn’t forget about this game.
@Tizkit nah, just working a lot
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 108 Sea Zone to 110 Sea Zone
Americans take 109 Sea Zone from Germans
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 26 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 4 fighters and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5,6,6
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Shensi : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 3/9 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 artillery and 3 infantry moved from Tunisia to Algeria
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Eastern Persia to Turkmenistan
4 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in West India
British attack with 4 armour, 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 cruiser in West India, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 4 armour, 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in West India, round 2 : 9/16 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 4 armour, 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
1 factory_minor placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 2.33
Americans : 0.33
Chinese : -0.67
Japanese : -0.33
AA fire in Shensi : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Caucasus to Turkmenistan
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Turkmenistan
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Turkmenistan
Italians attack with 2 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 bomber in Turkmenistan, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Turkmenistan to Kazakhstan
1 aaGun moved from Caucasus to Northwest Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 infantry and 1 mech_infantry moved from Western Germany to Germany
3 mech_infantrys moved from Northern Italy to Germany
1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Western Germany
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Sikang
Germans take Sikang from Chinese
15 armour and 9 mech_infantrys moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
Combat - Germans
Battle in Eastern Persia
Germans attack with 15 armour and 9 mech_infantrys
British defend with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Germans roll dice for 15 armour and 9 mech_infantrys in Eastern Persia, round 2 : 10/24 hits, 9.00 expected hits
British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 5/8 hits, 3.83 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the British, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 15 armour and 4 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Non Combat Move - Germans
2 aaGuns, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Urals to Kazakhstan
6 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
7 armour and 6 mech_infantrys moved from Archangel to Karelia
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
3 mech_infantrys moved from Romania to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in France
3 bombers placed in Western Germany
Germans undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,4,2
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry and 6 mech_infantrys moved from Szechwan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
1 armour moved from Timguska to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
2 bombers moved from Anhwe to Shensi
1 bomber, 3 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 55 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 artillery moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in New Zealand
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking New Zealand from ANZAC, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 79 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
3 submarines owned by the British Submerged
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 79 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Japanese and 2 destroyers owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
British roll dice for 1 cruiser and 2 transports in 79 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 79 Sea Zone
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Shensi
Japanese attack with 1 armour, 2 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 5.17 expected hits
Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 6/16 hits, 4.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Chinese: 8 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from 79 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 bombers moved from Shensi to Malaya
2 mech_infantrys moved from Kiangsu to Kweichow
3 transports moved from 55 Sea Zone to 37 Sea Zone
2 carriers moved from 55 Sea Zone to 63 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Marshall Islands to Caroline Islands
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
4 infantry moved from Manchuria to Amur
Place Units - Japanese
1 armour and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 mech_infantry placed in Kiangsu
3 infantry placed in India
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
British : -0.67
ANZAC : -0.17
Chinese : -1.00
Japanese : 2.33
@Tizkit With India and Russia taken, the US and UK and ANZAC (barely hanging on) can’t possibly hope to hold back the Axis forces. We surrender.
@Tizkit Good game. Shall we play another? If you want to post the results, I can start the match.
@DannyDuck716 I’ve had another game lined up to follow this one (generally only keep one going at a time) so I’ll have to pass for now. Maybe sometime down the road though but not sure when as I’m not the fastest.
@DannyDuck716 oh and forgot to say, good game.
@Tizkit no problem. Message me when you are ready.
@Tizkit do you want me to post results?