DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            5 armour, 3 artilleries, 6 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Bryansk
            2 armour and 7 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 7 armour, 3 artilleries, 6 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 aaGuns, 14 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
                    AA fire in Bryansk : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/49 hits, 14.00 expected hits
                    Germans roll dice for 3 aaGuns, 14 armour, 5 artilleries, 19 infantry and 5 mech_infantrys in Bryansk, round 2 : 15/43 hits, 16.67 expected hits
                    15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 13 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 10/34 hits, 11.50 expected hits
                    Germans roll dice for 14 armour, 5 artilleries, 6 infantry and 5 mech_infantrys in Bryansk, round 3 : 19/30 hits, 12.33 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 2 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                7 armour owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
                Germans win with 14 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
                Casualties for Russians: 2 artilleries, 30 infantry and 2 mech_infantrys
                Casualties for Germans: 3 aaGuns, 19 infantry and 4 mech_infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            4 aaGuns moved from Smolensk to Russia
            6 fighters and 1 tactical_bomber moved from Bryansk to Russia
            EDIT: 7 armour and 1 artillery moved from Smolensk to Russia
    
        Place Units - Russians
            EDIT: Turning off Edit Mode
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    AA fire in Bryansk : : -1.17
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Hopei to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            2 armour and 1 mech_infantry moved from Kiangsu to Hunan
            4 fighters and 4 tactical_bombers moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            2 bombers moved from Manchuria to Japan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 1 fighter and 13 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 : 5/12 hits, 6.00 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 6/14 hits, 5.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
                 retreated to Tsinghai
                Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is -23
                Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 5 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            2 infantry moved from Shan State to Burma
            3 armour and 3 artilleries moved from Shan State to Burma
            1 fighter moved from Shan State to Burma
    
        Place Units - Japanese
            3 armour placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            1 infantry and 1 mech_infantry placed in Kiangsu
            Japanese undo move 2.
            2 armour placed in French Indo China
            Japanese undo move 2.
            2 mech_infantrys placed in Kiangsu
            1 carrier placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : -0.33
    Chinese : 0.67
    Japanese : 0.67
    

    Savegame


  • @yanksaldaway still alive?


  • @DannyDuck716 hey sorry for delay, just got my computer back from being fixed.


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
            3 armour, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from French Equatorial Africa to Ethiopia
                  Americans take Ethiopia from Italians
            1 bomber moved from Russia to Ukraine
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
            3 armour, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from French Equatorial Africa to Ethiopia
                  Americans take Ethiopia from Italians
            1 bomber moved from Russia to Ukraine
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in Tunisia
                Americans attack with 1 armour and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Russia
            1 infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from 83 Sea Zone to French West Africa
            4 armour, 1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 carriers and 1 cruiser placed in 101 Sea Zone
            2 fighters, 2 tactical_bombers and 1 transport placed in 101 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    AA fire in Ukraine : : -0.17
    Neutral_Axis : 0.67
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 infantry moved from Persia to Iraq
                  British take Iraq from Italians
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 bomber moved from Russia to India
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
            3 armour, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from French Equatorial Africa to Ethiopia
                  Americans take Ethiopia from Italians
            1 bomber moved from Russia to Ukraine
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in Tunisia
                Americans attack with 1 armour and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Russia
            1 infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from 83 Sea Zone to French West Africa
            4 armour, 1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 carriers and 1 cruiser placed in 101 Sea Zone
            2 fighters, 2 tactical_bombers and 1 transport placed in 101 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Persia to Iraq
                  British take Iraq from Italians
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 bomber moved from Russia to India
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from 76 Sea Zone to Ethiopia
    
        Place Units - British
            3 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
            British collect 26 PUs (3 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Americans : 1.33
    AA fire in Ukraine : : -0.17
    Chinese : 0.33
    Neutral_Axis : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Egypt to Iraq
            2 infantry moved from Syria to Iraq
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 81 Sea Zone
            1 carrier moved from 97 Sea Zone to 81 Sea Zone
            1 fighter moved from 97 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Morocco
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Anglo Egyptian Sudan
                Italians win, taking Morocco from Americans, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Italians attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Egypt
            3 infantry placed in Southern Italy
            Italians undo move 1.
            1 armour, 1 artillery and 1 infantry placed in Egypt
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Nenetsia to Russia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 62 PUs; 
            Germans buy 6 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
            1 armour and 1 mech_infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 bombers moved from Eastern Poland to Russia
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
    

    Savegame


  • @yanksaldaway scramble in russia?


  • @DannyDuck716 1 UK fighter, 1 French and 1 Russian


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 62 PUs; 
            Germans buy 6 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
            1 armour and 1 mech_infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 bombers moved from Eastern Poland to Russia
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 0/3 hits, 0.50 expected hits
                    Defenders Fire,  : 2/3 hits, 1.00 expected hits
                    2 bombers owned by the Germans lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Archangel
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Tunisia
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Tunisia
                    Germans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans lost in Tunisia
                Americans win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            1 submarine placed in 112 Sea Zone
            2 fighters placed in France
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.83
    Germans : -1.00
    Defenders Fire,  : : 1.00
    Americans : 1.00
    Attackers Fire,  : : -0.50
    Russians : 0.33
    

    Savegame


  • @yanksaldaway My luck with dice has been terrible.


  • @DannyDuck716 I know how that is. happened to be a bunch too.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Archangel
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Volgograd
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            2 fighters moved from Russia to Volgograd
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour and 2 fighters
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour and 1 fighter
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Volgograd to Russia
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            5 transports moved from 35 Sea Zone to 6 Sea Zone
            10 infantry moved from Japan to 6 Sea Zone
            10 infantry moved from 6 Sea Zone to Korea
            3 infantry moved from Manchuria to Amur
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            3 infantry moved from Manchuria to Korea
            1 tactical_bomber moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to 19 Sea Zone
            2 bombers moved from Japan to Korea
            1 infantry moved from Suiyuyan to Kansu
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Hunan to Burma
            1 armour moved from Hunan to Burma
            2 armour moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            3 fighters moved from Kweichow to Tsinghai
            3 tactical_bombers moved from Kweichow to Tsinghai
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 17 Sea Zone from Americans
                  Japanese take 22 Sea Zone from Americans
                  Japanese take 6 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 2/8 hits, 3.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                 retreated to Tsinghai
                Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 4 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Korea
                Japanese attack with 2 bombers, 1 fighter, 13 infantry and 1 tactical_bomber
                Americans defend with 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns and 6 infantry
                    AA fire in Korea : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 bombers, 13 infantry and 1 tactical_bomber in Korea, round 2 : 6/16 hits, 4.00 expected hits
                    Russians roll dice for 2 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 2 : 4/9 hits, 3.83 expected hits
                    4 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 2 bombers, 9 infantry and 1 tactical_bomber in Korea, round 3 : 4/12 hits, 3.33 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 3 : 4/5 hits, 2.50 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Korea
                    Japanese roll dice for 2 bombers, 5 infantry and 1 tactical_bomber in Korea, round 4 : 1/8 hits, 2.67 expected hits
                    Russians roll dice for 1 fighter in Korea, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Korea
                Japanese win, taking Korea from Russians with 2 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 fighter and 8 infantry
                Casualties for Russians: 2 aaGuns and 6 infantry
                Casualties for Americans: 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Jehol
            1 tactical_bomber moved from Korea to Japan
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 bombers moved from Korea to Philippines
            3 tactical_bombers moved from Tsinghai to Szechwan
            3 fighters moved from Tsinghai to Szechwan
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            2 infantry placed in Kiangsu
            3 artilleries placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0.33
    ANZAC : 0.00
    Chinese : -1.00
    Russians : 1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from French West Africa to French Central Africa
            1 transport moved from 83 Sea Zone to 85 Sea Zone
            1 bomber moved from Russia to Ukraine
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Russia
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ukraine : : -0.17
    

    Savegame

Suggested Topics

  • 76
  • 109
  • 55
  • 112
  • 32
  • 98
  • 162
  • 742
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.4k

Users

39.9k

Topics

1.7m

Posts