No scramble
Wizmark (X +6) vs Samuel06 (L) BM3 G3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Manchuria 1 infantry moved from Korea to Manchuria 2 infantry moved from Korea to Amur 1 bomber moved from Japan to Amur 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 marine moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Japan to Manchuria 2 mech_infantrys moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 artilleries and 1 mech_infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Kwangsi 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Hunan to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Soviet Far East Battle in Yunnan Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Amur Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Manchuria Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 4/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 bomber moved from Yunnan to Hunan 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 armour moved from Kwangtung to Hunan 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 2 fighters moved from Borneo to 35 Sea Zone 2 tactical_bombers moved from Borneo to 35 Sea Zone 2 fighters moved from Manchuria to 6 Sea Zone 1 bomber moved from Amur to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 2 artilleries and 1 infantry placed in Kwangtung Japanese undo move 3. 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,4,1,6,6,4,1,1,3,3,3,2,3,1,6,6,2,1,1,4,5,6,4,1,4,6,5,3,1,2,6,3,6,1,4,1,3,5,6,6,6,6,3,2,2,1,5,1,4 Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.33 Russians : -0.67 Japanese : 2.50
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 6 fighters and 1 mech_infantry moved from Norway to Finland 1 bomber and 2 fighters moved from Russia to Finland 1 bomber moved from United Kingdom to Finland 1 armour and 1 mech_infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 marine moved from Hainan to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 2 artilleries and 10 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 10 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 6 fighters and 1 mech_infantry moved from Norway to Finland 1 bomber and 2 fighters moved from Russia to Finland 1 bomber moved from United Kingdom to Finland 1 armour and 1 mech_infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 marine moved from Hainan to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 2 artilleries and 10 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 10 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung Combat - Americans Battle in Alaska Battle in Celebes Battle in 4 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Alaska from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser and 6 transports Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Finland Americans attack with 1 armour, 2 bombers, 8 fighters and 1 mech_infantry Germans defend with 4 armour and 3 mech_infantrys Americans roll dice for 1 armour, 2 bombers, 8 fighters and 1 mech_infantry in Finland, round 2 : 8/12 hits, 6.00 expected hits Germans roll dice for 4 armour and 3 mech_infantrys in Finland, round 2 : 3/7 hits, 3.00 expected hits 4 armour owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland Americans winAmericans win with 1 battleship, 1 carrier, 1 cruiser and 6 transports remaining, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers and 7 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry Casualties for Germans: 4 armour and 3 mech_infantrys Battle in Kwangtung Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 7 fighters and 1 tactical_bomber in Kwangtung, round 2 : 7/8 hits, 4.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in British Columbia Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 6 fighters moved from Finland to Russia 2 bombers and 1 fighter moved from Finland to Norway 3 fighters moved from Gibraltar to Norway 3 infantry moved from Tunisia to Libya 6 fighters and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 bombers placed in Western United States 3 submarines placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 4.83 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 6 fighters and 1 mech_infantry moved from Norway to Finland 1 bomber and 2 fighters moved from Russia to Finland 1 bomber moved from United Kingdom to Finland 1 armour and 1 mech_infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 marine moved from Hainan to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 2 artilleries and 10 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 10 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung Combat - Americans Battle in Alaska Battle in Celebes Battle in 4 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Alaska from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser and 6 transports Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Finland Americans attack with 1 armour, 2 bombers, 8 fighters and 1 mech_infantry Germans defend with 4 armour and 3 mech_infantrys Americans roll dice for 1 armour, 2 bombers, 8 fighters and 1 mech_infantry in Finland, round 2 : 8/12 hits, 6.00 expected hits Germans roll dice for 4 armour and 3 mech_infantrys in Finland, round 2 : 3/7 hits, 3.00 expected hits 4 armour owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland Americans winAmericans win with 1 battleship, 1 carrier, 1 cruiser and 6 transports remaining, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers and 7 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry Casualties for Germans: 4 armour and 3 mech_infantrys Battle in Kwangtung Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 7 fighters and 1 tactical_bomber in Kwangtung, round 2 : 7/8 hits, 4.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in British Columbia Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 6 fighters moved from Finland to Russia 2 bombers and 1 fighter moved from Finland to Norway 3 fighters moved from Gibraltar to Norway 3 infantry moved from Tunisia to Libya 6 fighters and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 bombers placed in Western United States 3 submarines placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 40 PUs; British buy 2 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from India to Sumatra 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to Borneo 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from French Indo China to Yunnan Combat - British Battle in Greece Battle in 43 Sea Zone British attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking Greece from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 marine British roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 marine in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo British roll dice for 1 artillery and 1 bomber in Borneo, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 marine in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 artillery owned by the British lost in Borneo British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 marine Battle in 20 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sumatra British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra British roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from Sumatra to 41 Sea Zone 1 fighter moved from 80 Sea Zone to India 1 carrier moved from 80 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 bomber moved from Borneo to French Indo China 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to India 1 aaGun and 2 infantry moved from Burma to Shan State 3 mech_infantrys moved from West India to Persia 1 armour and 4 mech_infantrys moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 aaGun, 1 artillery and 3 infantry moved from Algeria to Tunisia Place Units - British 1 destroyer placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 44 PUs; end with 44 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.00 British : -0.50 Americans : 4.83 Japanese : -1.17
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British 1 fighter moved from Southern Italy to 99 Sea Zone 1 mech_infantry moved from Ukraine to Smolensk 1 bomber moved from Bryansk to Smolensk
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British 1 fighter moved from Southern Italy to 99 Sea Zone 1 mech_infantry moved from Ukraine to Smolensk 1 bomber moved from Bryansk to Smolensk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Smolensk Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Ukraine to Belarus 1 armour moved from Rostov to Belarus 1 bomber moved from Smolensk to Novgorod 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Southern Italy to Yugoslavia 2 artilleries and 6 infantry moved from Northern Italy to Southern France 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 2 infantry moved from French Indo China to Kwangsi 3 fighters moved from 36 Sea Zone to Kwangsi 1 fighter moved from Malaya to Kwangsi Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangsi ANZAC attack with 4 fighters and 2 infantry Japanese defend with 2 mech_infantrys ANZAC roll dice for 4 fighters and 2 infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 3 fighters moved from Kwangsi to French Indo China 1 fighter moved from Queensland to 36 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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@samuel06 I can’t post the French again…
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries and 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries and 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 artilleries and 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 artilleries and 5 infantry Americans defend with 2 infantry Germans roll dice for 4 artilleries and 5 infantry in Holland Belgium, round 2 : 3/9 hits, 2.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Archangel Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 5/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 submarine British defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier, 1 cruiser and 6 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 cruiser and 6 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone Americans win with 6 transports remaining. Battle score for attacker is 4 Casualties for Germans: 3 bombers, 1 fighter and 1 submarine Casualties for Americans: 1 battleship, 1 carrier and 1 cruiser Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 infantry moved from Denmark to Western Germany 2 artilleries and 2 infantry moved from Poland to Germany 2 artilleries moved from Baltic States to Novgorod 2 infantry moved from Baltic States to Novgorod 4 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 2 artilleries and 1 infantry moved from Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk 1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 2 artilleries, 3 infantry and 4 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 6.83 Americans : 0.67 Russians : 0.00
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@samuel06 assumed no move with the french…
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Volgograd 1 artillery and 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry and 1 mech_infantry moved from Novosibirsk to Kazakhstan Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan Russians attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Russians roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Russia 2 fighters moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 aaGun, 2 artilleries and 5 infantry moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.67 Japanese : 0.67
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@samuel06 Hey, I was crazy busy this weekend sorry for the wait. I had my wedding on Sunday and the family is here. I am also leaving for vacation for a few days, I will be back around the 15th. I hope that it is ok
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@samuel06 Wow! Congratulations and I wish you all the best in married life!
I am going on holiday on the 16th so won’t get back to this for a week or so :+1:
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 bomber moved from Hunan to Buryatia 1 bomber moved from Hunan to Buryatia 1 armour moved from Manchuria to Buryatia 2 infantry moved from Amur to Buryatia 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Kwangsi 1 fighter moved from Philippines to 43 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 submarine moved from 5 Sea Zone to 4 Sea Zone 2 fighters moved from 6 Sea Zone to 4 Sea Zone 1 bomber moved from Japan to Buryatia
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 bomber moved from Hunan to Buryatia 1 bomber moved from Hunan to Buryatia 1 armour moved from Manchuria to Buryatia 2 infantry moved from Amur to Buryatia 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Kwangsi 1 fighter moved from Philippines to 43 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 submarine moved from 5 Sea Zone to 4 Sea Zone 2 fighters moved from 6 Sea Zone to 4 Sea Zone 1 bomber moved from Japan to Buryatia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Buryatia Japanese attack with 1 armour, 3 bombers and 2 infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Buryatia, round 2 : 4/6 hits, 2.83 expected hits Russians roll dice for 4 infantry in Buryatia, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia Japanese win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour and 2 infantry Casualties for Russians: 4 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi retreated to Kwangsi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 4 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 4 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 4 Sea Zone to 6 Sea Zone 3 bombers moved from Buryatia to Amur 3 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Shensi 1 armour moved from Kweichow to Kansu 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Amur 1 tactical_bomber moved from Philippines to Amur 3 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 1 destroyer and 1 fighter placed in 6 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : 1.00 Russians : 1.67 Japanese : -0.17
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@wizmark Thank you! Have fun on your holiday.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 4 bombers, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 2 bombers moved from Norway to Southern France 4 fighters moved from Norway to Archangel 6 fighters moved from Russia to Archangel Combat - Americans Battle in 20 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 5 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 5 infantry in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 5 infantry in Caroline Islands, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 5 infantry in Caroline Islands, round 4 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in Southern France Americans attack with 2 artilleries, 2 bombers and 8 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 artilleries and 6 infantry Americans roll dice for 2 artilleries, 2 bombers and 8 infantry in Southern France, round 2 : 3/12 hits, 3.67 expected hits Germans roll dice for 2 artilleries and 6 infantry in Southern France, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries, 2 bombers and 7 infantry in Southern France, round 3 : 3/11 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries, 2 bombers and 6 infantry in Southern France, round 4 : 3/10 hits, 3.33 expected hits Germans roll dice for 2 artilleries in Southern France, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 20 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 6 infantry Battle in Archangel Americans attack with 10 fighters Germans defend with 2 artilleries and 2 infantry Americans roll dice for 10 fighters in Archangel, round 2 : 4/10 hits, 5.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Archangel Americans win with 9 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Americans 9 fighters moved from Archangel to Russia 2 bombers moved from Southern France to United Kingdom 6 transports moved from 110 Sea Zone to 102 Sea Zone 3 infantry moved from Libya to Tobruk 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 36 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 armour and 1 mech_infantry moved from British Columbia to Western United States 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 3 bombers moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour and 2 infantry placed in French Indo China 3 fighters placed in Norway 4 bombers placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -3.33 Americans : -3.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Greece to Bulgaria British take Bulgaria from Italians 2 armour and 4 mech_infantrys moved from Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Burma to Yunnan 3 fighters moved from India to Yunnan 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 2 fighters moved from 41 Sea Zone to 42 Sea Zone Combat - British