@GeneralDisarray no scramble. Submerge. 0.1% odds that I dice you completely and you surrender :)
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2,3,5 ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Combat Move - French 1 fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 5 infantry moved from Normandy Bordeaux to Southern France Non Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:58:49 AM
Savegame -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 1 infantry moved from Northern Italy to Southern France 6 fighters moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 1 bomber moved from Germany to Southern France 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 9 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 7 infantry moved from Western Germany to France 1 armour moved from Germany to France Combat - Germans Battle in Holland Belgium Germans attack with 18 infantry Americans defend with 1 artillery Germans roll dice for 18 infantry in Holland Belgium, round 2 : 3/18 hits, 3.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 18 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in France Germans attack with 1 armour and 7 infantry British defend with 2 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 armour and 7 infantry in France, round 2 : 3/8 hits, 1.67 expected hits French roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Southern France Germans attack with 2 bombers, 6 fighters and 1 infantry French defend with 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 bombers, 6 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4.50 expected hits French roll dice for 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the French lost in Southern France retreated to Southern France French win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 fighters and 1 infantry Casualties for French: 4 infantry Battle in Western Ukraine Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 18 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 fighters moved from Southern France to Western Germany 2 bombers moved from Southern France to Western Germany 2 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Ukraine to Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.50 French : 1.67 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Urals to Archangel 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 artilleries and 2 infantry moved from Shensi to Kweichow 6 artilleries and 11 infantry moved from Szechwan to Kweichow 2 infantry moved from Ukraine to Western Ukraine 4 armour and 5 mech_infantrys moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 10 artilleries and 9 infantry moved from Ukraine to Bessarabia 2 fighters moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Western Ukraine 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Szechwan to Kweichow Combat - Russians Battle in Kweichow Russians attack with 10 artilleries and 13 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 13 infantry in Kweichow, round 2 : 7/23 hits, 7,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 10 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys in Bessarabia, round 2 : 13/28 hits, 9,33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 6 artilleries and 12 infantry moved from Volgograd to Tambov 1 aaGun moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine Place Units - Russians 2 artilleries and 5 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 5,00 Japanese : -1,00
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kwangsi to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 1 bomber moved from India to Szechwan 1 bomber moved from India to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to India 1 bomber moved from Suiyuyan to Jehol 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 2 artilleries moved from Kwangsi to Kiangsi 1 infantry moved from Shantung to Anhwe 2 artilleries moved from Shantung to Kiangsu 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Burma 1 infantry moved from Japan to 6 Sea Zone 2 transports moved from 33 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Shan State to Burma 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 42 Sea Zone 10 fighters moved from Philippines to Shan State 1 fighter moved from Japan to 33 Sea Zone 2 fighters moved from Philippines to Shan State 2 fighters moved from Philippines to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.50
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kwangsi to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 1 bomber moved from India to Szechwan 1 bomber moved from India to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to India 1 bomber moved from Suiyuyan to Jehol 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 2 artilleries moved from Kwangsi to Kiangsi 1 infantry moved from Shantung to Anhwe 2 artilleries moved from Shantung to Kiangsu 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Burma 1 infantry moved from Japan to 6 Sea Zone 2 transports moved from 33 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Shan State to Burma 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 42 Sea Zone 10 fighters moved from Philippines to Shan State 1 fighter moved from Japan to 33 Sea Zone 2 fighters moved from Philippines to Shan State 2 fighters moved from Philippines to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to West India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southeast Mexico to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to Johnston Island Combat - Americans Battle in Johnston Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Johnston Island, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Johnston Island, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 2 fighters and 1 infantry in Johnston Island, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Johnston Island, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Johnston Island Americans roll dice for 1 fighter and 1 infantry in Johnston Island, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Johnston Island, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Johnston Island Americans win, taking Johnston Island from Japanese with 1 infantry remaining. Battle score for attacker is -16 Casualties for Americans: 2 fighters and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 6 carriers and 2 destroyers moved from 10 Sea Zone to 64 Sea Zone 1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns moved from Mexico to Southeast Mexico 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Finland: 3 armour, 4 artilleries and 4 infantry EDIT: Removing units owned by Americans from Norway: 3 armour, 4 artilleries and 4 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Norway 7 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -1,17 Japanese : 1,67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - British British buy 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Norway to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Combat Hit Differential Summary :
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scramble?
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No thank you, comrade.
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - British British buy 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Norway to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Greece Battle in Yugoslavia Battle in West India British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking Northern Italy from Italians, taking Greece from Germans, taking Yugoslavia from Italians, taking West India from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Eastern Persia to Egypt 3 armour moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from West India to Eastern Persia 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Greece 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Greece 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Greece 3 armour moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Syria 3 mech_infantrys moved from Egypt to Syria 3 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from 92 Sea Zone to Egypt 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from Norway to United Kingdom Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67 Italians : -0,33
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 6 fighters moved from Southern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Yugoslavia Combat - Italians Battle in 97 Sea Zone Italians attack with 6 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports; Americans defend with 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Italians roll dice for 6 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Italians : 1.00
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4 hits! How would you like them assigned?
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carrier and dd’s
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 6 fighters moved from Southern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Yugoslavia Combat - Italians Battle in 97 Sea Zone Italians attack with 6 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports; Americans defend with 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Italians roll dice for 6 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 6 transports in 97 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 6 fighters owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British win with 2 cruisers, 2 fighters and 6 transports remaining. Battle score for attacker is -28 Casualties for Italians: 6 fighters Casualties for Americans: 1 destroyer Casualties for British: 1 carrier and 1 destroyer Battle in Yugoslavia Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 4 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry 2 fighters owned by the British forced to land in Greece Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,4,4 Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 3.00
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I was like wow, 4 hits! Then you were like, hold my British beer.
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :