Assumed no scramble from Guam.
I think that was easier than I expected. Seems I’ll keep all my transports. Probably should have been ships in SZ54.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 5 fighters and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
ANZAC collect 9 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 50 PUs;
Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans winRussians win with 1 cruiser remaining, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers; Italians loiter and taunt
Americans defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans lost in 92 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
4 fighters, 2 infantry and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to France
1 infantry moved from Novgorod to Baltic States
1 aaGun and 4 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 aaGun and 1 mech_infantry moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
7 artilleries moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 9 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Shensi to Kweichow
3 fighters moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 fighters moved from Bryansk to Caucasus
Combat - Russians
Battle in Kweichow
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters moved from Kweichow to Shensi
1 armour moved from Russia to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 armour and 1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
3 fighters moved from Caucasus to Bryansk
2 armour and 1 mech_infantry moved from Belarus to Archangel
1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 armour moved from Bryansk to Archangel
Place Units - Russians
3 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : -2,33
Japanese : 0,67
i messed up my buy, forgot to click the ss so i ended up with 6. Going to edit it in, if you have a problem thats fine and we can take it away. doesnt matter that much, but I had no intention of saving money and there is nothing else I could have bought.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in New Britain
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
1 bomber moved from Caroline Islands to Philippines
2 fighters moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Hunan to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Burma to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 submarine moved from 78 Sea Zone to 74 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Changing PUs for Japanese from 6 to 0
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 0.67
:( oops I guess i lose. I knew you could could get UK into but forgot you could make it all the way to 114
put the ss there to prevent a landing since you had no surface fleet
would have just bought a sub with german buy to block that since there is nothing you could do but i was just not thinking
if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in New Britain
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
1 bomber moved from Caroline Islands to Philippines
2 fighters moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Hunan to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Burma to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 submarine moved from 78 Sea Zone to 74 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Changing PUs for Japanese from 6 to 0
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 0.67
that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.
not sure why the forum keeps blocking baltic bal tic
ok i guess i forgot the word twice…
Hi Ksmckay
I’m on my phone. So cant see the game.
But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
Best regards
MrCunego
Hi Kamckay
OK I get the Baltic part now.
But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
So I’ll just use the last file you posted with all edits included.
Best regards
Mrcunego
Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 89 Sea Zone to Gibraltar
1 bomber moved from New South Wales to 47 Sea Zone
need scramble and/or intercept orders from Gibraltar.
Best regards
MrCunego
No intercept or scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 89 Sea Zone to Gibraltar
1 bomber moved from New South Wales to 47 Sea Zone
Combat - Americans
Air Battle in Gibraltar
Americans attacks with 5 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Gibraltar causes 1 damage total.
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 89 Sea Zone to 10 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 47 Sea Zone to Gilbert Islands
3 fighters moved from New South Wales to Queensland
2 mech_infantrys moved from Southeast Mexico to Western United States
2 infantry moved from Southeast Mexico to Central United States
2 aaGuns moved from Eastern United States to Central United States
2 transports moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0,17
Italians : -0,33
Americans : 0,83