TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 fighter and 16 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 factory_minor, 2 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
6 carriers, 3 destroyers, 11 fighters and 17 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to 38 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 38 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 26 Sea Zone
Americans attack with 6 carriers, 3 destroyers, 11 fighters and 17 submarines
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 26 Sea Zone, round 2 : 6/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 26 Sea Zone from Neutral with 6 carriers, 3 destroyers, 11 fighters and 17 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United States
2 infantry moved from Central United States to Western United States
1 fighter moved from New Zealand to Queensland
1 fighter moved from 38 Sea Zone to India
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 7 Sea Zone to 14 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 fighter and 16 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour and 2 infantry moved from Morocco to Algeria
2 fighters moved from Tobruk to Algeria
2 fighters moved from 98 Sea Zone to Algeria
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Combat - British
Battle in Algeria
British attack with 1 armour, 4 fighters and 4 infantry
Italians defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 1 armour, 4 fighters and 4 infantry in Algeria, round 2 : 5/9 hits, 3,17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Algeria, round 2 : 3/6 hits, 2,17 expected hits
2 artilleries owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Algeria
British roll dice for 1 armour, 4 fighters and 1 infantry in Algeria, round 3 : 2/6 hits, 2,67 expected hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - British
4 fighters moved from Algeria to Morocco
1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 aaGun and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 bomber moved from Egypt to India
2 fighters moved from 110 Sea Zone to Norway
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
2 fighters and 1 submarine placed in 98 Sea Zone
1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 1,17
Italians : 1,33
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Italians
2 fighters placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Northern Territory to Sumatra
1 fighter moved from Northern Territory to Sumatra
3 infantry moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to Sumatra
1 aaGun, 1 armour and 1 infantry moved from Northern Territory to Queensland
1 cruiser and 1 destroyer moved from 106 Sea Zone to 64 Sea Zone
1 infantry and 1 transport moved from 66 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Ill confirm tonight but I think that will do it. Thought you gave me a chance by not taking a transport to z26 but you can use Anzac to take hawaii after clearing it with US.
I am surprised I couldn’t eke out a win in pacific with how little you put into that theater. I will have to look back at things to see what I should have done differently. I think I messed myself up pretty good everywhere when I sold out for India and then decided not to follow though. Sacrificed my Med fleet to draw away UK air and gave up Sum for nothing after I decided not to sell out for India.
I also underestimated Russia. I thought your buys were too aggressive and that I would be able to punch into Middle east but I could never spare enough air on that front to really threaten anything. The G1 air losses really hurt. I guess I have been lucky since I started playing again as I haven’t had to deal with a G1 like that yet and it really added up.
Ill double check things tonight but I dont think I can defend Hawaii, Kiangsu, and win a 50/50 battle for India even with a bit of luck. Well played.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 fighters moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Western Ukraine to Eastern Poland
5 mech_infantrys moved from Novgorod to Eastern Poland
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 fighter moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Denmark to Western Germany
4 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Poland: 3 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 infantry
EDIT: Removing units owned by Germans from Poland: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Jehol to Korea
Chinese take Manchuria from Japanese
1 fighter and 14 infantry moved from Amur to Korea
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Archangel
2 mech_infantrys moved from Volgograd to Ukraine
2 fighters moved from Russia to Ukraine
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Ukraine
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Korea
Russians attack with 1 armour, 1 fighter and 14 infantry
Japanese defend with 2 aaGuns and 5 infantry
AA fire in Korea : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 armour, 1 fighter and 14 infantry in Korea, round 2 : 5/16 hits, 3,33 expected hits
Japanese roll dice for 2 aaGuns and 5 infantry in Korea, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Korea
Russians roll dice for 1 armour, 1 fighter and 13 infantry in Korea, round 3 : 4/15 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 1 fighter and 13 infantry remaining. Battle score for attacker is 22
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 aaGuns and 5 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 infantry moved from Hopei to Anhwe
2 fighters and 1 tactical_bomber moved from Caucasus to India
2 fighters moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Russia
4 armour moved from Belarus to Vologda
1 infantry moved from Russia to Vologda
5 artilleries moved from Smolensk to Belarus
4 artilleries moved from Russia to Smolensk
1 fighter moved from Korea to Anhwe
Place Units - Russians
1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1,00
AA fire in Korea : : -0,17
Russians : 2,83
Japanese : -1,33
It has been a rough axis game from the start. In Denmark we have a saying “mange bække små gør en stor å”. Roughly translate into Many small creeks make a big river". All the small dice thing adds up in this game.
Best regards
MrCunego
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 8 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 10 artilleries, 2 bombers, 2 fighters, 15 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Burma to India
5 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to India
1 bomber moved from Kiangsu to India
2 bombers moved from Kiangsu to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
10 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from Caroline Islands to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 7 armour, 10 artilleries, 5 bombers, 6 fighters, 15 infantry, 15 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 38 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 7 fighters and 1 tactical_bomber
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 7 armour, 10 artilleries, 5 bombers, 5 fighters, 15 infantry, 15 mech_infantrys and 5 tactical_bombers in India, round 2 : 21/62 hits, 22.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 12 fighters, 38 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 36/62 hits, 25.00 expected hits
15 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 15 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India
Japanese roll dice for 7 armour, 4 artilleries, 5 bombers, 5 fighters and 5 tactical_bombers in India, round 3 : 13/26 hits, 14.00 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 12 fighters, 21 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 3 : 24/44 hits, 19.17 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 3 bombers owned by the Japanese, 7 armour owned by the Japanese and 13 infantry owned by the British lost in India
retreated to India
UK_Pacific win with 1 armour, 3 artilleries, 12 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -221
Casualties for Japanese: 7 armour, 10 artilleries, 3 bombers, 6 fighters, 15 infantry, 15 mech_infantrys and 5 tactical_bombers
Casualties for British: 3 aaGuns, 1 bomber and 30 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 13 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 6 carriers, 3 destroyers, 12 fighters and 17 submarines
Americans roll dice for 17 submarines in 26 Sea Zone, round 2 : 1/17 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 13 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 6 carriers and 1 cruiser in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 6 carriers, 3 destroyers and 12 fighters in 26 Sea Zone, round 2 : 11/21 hits, 11.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 16 submarines in 26 Sea Zone, round 3 : 5/16 hits, 2.67 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 bombers, 13 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 12/19 hits, 10.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 5 carriers and 10 fighters in 26 Sea Zone, round 3 : 10/15 hits, 8.33 expected hits
8 fighters owned by the Japanese, 2 bombers owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 7 fighters owned by the Americans lost in 26 Sea Zone
16 submarines owned by the Americans Submerged
Japanese roll dice for 5 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 7/9 hits, 5.17 expected hits
Americans roll dice for 2 carriers and 3 fighters in 26 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 26 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 9 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 6 carriers, 3 destroyers, 12 fighters and 1 submarine
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from India to Kiangsu
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 transports placed in 6 Sea Zone
7 infantry placed in Japan
Japanese undo move 4.
3 infantry placed in Kiangsu
2 artilleries, 4 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,2,3,5,3,2,2,6,5,4,6,4,3,6,6,1,5,5,6,4,6,5,4,2,1,1,5,2,2,4,5
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 1.50
UK_Pacific : 15.83
AA fire in India : : -0.50
Japanese : -2.33
Good game. Feels like I should have been able to do better in the Pacific. Kept looking for an opportunity to take Australia but was always just a tad short. Getting trapped in the Med early on was also an issue. Wanted to keep you back for another turn but you had enough to move to z91 on US4 which really hurt.
yeah if those dice haven’t made their point about bashing the axis before, that India battle sure made their point clear.
The other game I’m running at the moment just took a major dice swing against me today that might end that game early so write if you have room for a new game.
Best regards
MrCunego
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 carrier and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 3 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking Gibraltar from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 armour; French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 2 : 4/7 hits, 2.17 expected hits
French roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the French and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour
Casualties for French: 1 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 battleship moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : -0.83
Italians regular : 1.50
British regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Russia to Gorky
3 infantry moved from Timguska to Komi
3 armour, 1 artillery and 12 infantry moved from Smolensk to Bryansk
3 artilleries moved from Novgorod to Yaroslavl
1 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
4 armour moved from Kursk to Bryansk
2 infantry moved from Kursk to Bryansk
1 infantry moved from Rostov to Northern Caucasus
9 infantry moved from Yenisey to Timguska
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
1 artillery moved from Stalingrad to Tambov
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Stalingrad
3 infantry placed in Urals
2 infantry placed in Siberia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 carriers, 2 submarines and 2 transports; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Celebes
1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Borneo
1 bomber moved from Guam to Philippines
1 fighter and 1 tactical_bomber moved from Guam to Philippines
1 fighter and 1 tactical_bomber moved from Guam to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 6/8 hits, 4.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 6/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Philippines
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 2/7 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 1 marine and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 5/9 hits, 5.00 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
19 carriers moved from 37 Sea Zone to 44 Sea Zone
20 submarines moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
2 cruisers moved from 37 Sea Zone to 44 Sea Zone
2 destroyers moved from 37 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from Java to 44 Sea Zone
3 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
3 fighters moved from Java to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from Borneo to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 43 Sea Zone to Guam
6 fighters moved from 37 Sea Zone to Guam
2 fighters moved from Japan to Guam
1 fighter moved from 17 Sea Zone to Guam
1 tactical_bomber moved from Japan to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Guam
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Kweichow to Hunan
1 infantry moved from Shan State to Yunnan
1 aaGun and 1 infantry moved from Shan State to Malaya
4 artilleries and 4 infantry moved from Buryatia to Yakut S.S.R.
2 marines moved from Buryatia to Amur
1 fighter moved from Guam to Hunan
Place Units - Japanese
1 submarine placed in 37 Sea Zone
1 submarine placed in 36 Sea Zone
3 carriers and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Guam: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,2,4
ANZAC collect 6 PUs (2 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
5 artilleries moved from Russia to Tambov
2 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Urals to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
12 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
i was looking for the standings so i can see how many games i’ve played. Do you no if we’re still playing with the how many games you play determinds how many games we play each other?