With all that income and mobilisation rules…IC cost, IC output limit, VCP’s effects, VCP output limit, SBR limit…we need to declare the models and justification for the rules. And they gotta be “consistent”.
*****I agree. all rules will be explicity justified in the same document (kind of like how OOB national advantage rules have justifications along side the actual rules).
eg. Why would IC output limit depend on income sum of the IC’s territory and neighbouring territories of same power, yet IC costs and whether you can build an IC depend on only the territory itself?
**** I don’t know what you mean by the output limit depending on neighboring territories. The output limits in my plan were:
- total IPCs of units placed there per turn can’t exceed 4 times the territory’s IPC value
- total number of units placed there per turn can’t exceed the the territory’s IPC value
( i don’t think there were any other restrictions).
As mentioned I push for a global (vs. local) model with these things. Pecisely you should not be able to teleport IPCs to an IC. It must be able to get there via land or sea.
******My goal is to achieve this, but as simply as possible. in latter phases we can be more complex about it, but we really need to keep the solution to this super simple for phase 1 in order to include it.
I am also thinking about infantry. Should there be infantry output limits at a VC? Should cost of infantry increase with bigger purchases? Like 1st infantry at a VC costs 1 IPC. 2nd infantry costs 2 IPC…5th infantry costs 5 IPC…
*****There are already limits… limit of infantry=number of VCPs…exceptions are 1) non-contiguous to capital subtract 1 inf 2) captured territories build 1/2VCPs rounded down, or 0 in minor VCs, 1 in moderate and major, and 2 in enemy capital. I know you don’t like VCPs for IC builds but I think VCPs for inf placement is totally justified and realistic. I was thinking of having all inf built in capital cost 2. all inf built in VCP territories of your color cost 3. all inf built in captured VCP territories cost 4 each.