Oil Producing Territories:
There are 10 oil producers, listed with starting occupying nation:
Caucasus (Russia= total of 1 territory)
Balkans (Germany= 1)
Trans-Jordan (UK= 3)
Persia
Western Canada
East Indies (Japan= 1)
Central US (US= 3)
Western US
Mexico
Venezuela (Neutral)
I will post later my ideas for how to incorporate these into the game, but for now I just wanted to get your opinions on the list. I’m aware that there are territories not on the list that also produced limited oil, but I wanted to make sure I wasn’t missing any major oil producers first.
How oil territories could work:
For every oil producing territory in your control at the start of a turn, you may reduce the cost of any of the following 3 purchases by 2 IPCS, provided that 1) the purchase is placed in your capital and 2) if you control more than 1 oil producing territory you cannot take advantage of the same purchase type more than once in the same turn:
-Buy 2 armor (for 8 IPCs)
-Get 2 free IPCs to spend on an air unit
-Get 2 free IPCs to spend on a naval unit
Along with the capitals, W. US and Italy also get to take advantage of this. For each oil producing territory, both the capital and major VC for Germany and US get to take advantage of 1 purchasing option (that’s a double effect compared to the other nations). Reason for these 2 additions: US was an economic powerhouse and Italy was the 3rd Axis power.
Even though Axis gets 3 territories that they can use the advantage at, while Allies gets 4 territories, 2 of the Allied territories (the US ones) are far away from where they can be best used, while 2 of the Axis ones are right in ground zero. I think the net effect is a minor advantage for the Allies.
The reason why it might work:
Russia needs to concentrate on defense, but they also want to utilize the oil advantage so the best option for them is go for 2 armor for 8 (historic).
Germany can make use of all 3 types of oil advantages. The Italy advantage doubles this effect (historic).
UK, Japan, and US are all island nations. If they want to utilize the 2 armor advantage, then they need to transport them to Eurasia. If we go back to the A&A original transporting rules then only 1 armor unit and no infantry can be transported in 1 transport. This would make it disadvantageous for these nations to build the 2 armor. They will be better off buying the air unit or naval unit (historic).
So even though the rule itself for oil might arguably not seem totally realistic, its effect on the game certainly is realistic and rather simple. If we use this set of rules, then I don’t think we need to continue this week-long argument over which national units to choose from. We are not forcing a nation to accept 1 type, each nation can choose the cheap unit they want. Everyone’s happy!