Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
-
@AcesWild5049 said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
For the rest of your inquires, I’d be happy to oblige after the game. I look forward to a post game discussion actually.
…and hope that I can contract you for at least one more as well, haha.
Absolutely to both!
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Germans Germans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 5 infantry moved from West Europe to South Europe 1 fighter moved from West Europe to South Europe 2 fighters moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 3 fighters and 5 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 3 fighters and 5 infantry in South Europe, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in South Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe Germans win, taking South Europe from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from South Europe to Germany 1 fighter moved from South Europe to West Europe 8 armour moved from West Europe to Germany 10 infantry moved from Germany to West Europe 1 infantry moved from Germany to South Europe 1 infantry moved from Germany to West Europe Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 2 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 battleship moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to West Europe 1 bomber moved from Novosibirsk to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in West Europe British attack with 1 infantry Germans defend with 1 aaGun, 1 fighter and 13 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 13 infantry in West Europe, round 2 : 2/14 hits, 5.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe Germans win with 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 armour moved from Finland Norway to East Europe 4 infantry moved from Karelia S.S.R. to East Europe 6 infantry moved from Finland Norway to Karelia S.S.R. 8 infantry moved from United Kingdom to North Sea Zone 8 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone 8 infantry moved from Baltic Sea Zone to East Europe 2 fighters moved from East Europe to Novosibirsk 1 fighter moved from United Kingdom to East Europe 1 bomber moved from Germany to Karelia S.S.R. 1 infantry moved from Libya to French Equatorial Africa 1 aaGun moved from Libya to Algeria Place Units - British 2 armour and 4 infantry placed in United Kingdom 1 transport placed in North Sea Zone Turn Complete - British British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -3.00 British : 0.17 AA fire in Germany : : -0.17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 7 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 bomber moved from Manchuria to Russia 3 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Japanese take Madagascar from British 2 infantry and 1 transport moved from Antartic Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Mongolia to Indian Ocean Sea Zone 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Mongolia to Sinkiang 6 infantry moved from Manchuria to Mongolia 2 armour moved from Manchuria to Mongolia 3 fighters moved from Kazakh S.S.R. to Mongolia 1 armour moved from Mongolia to French Indo China 2 infantry moved from Japan Sea Zone to Manchuria 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Russia to Mongolia 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 6 infantry placed in Japan 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Russians : 0.67 Japanese : -0.83
-
can you place the transport east of madagascar in the seazone below the one its in? thanks
-
Sure, but you didn’t post the savegame?
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 7 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 3 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone 1 infantry and 1 transport moved from West Compass Sea Zone to South East Madagascar Sea Zone 1 infantry moved from South East Madagascar Sea Zone to Madagascar Japanese take Madagascar from British 2 infantry and 1 transport moved from Antartic Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 infantry EDIT: Changing PUs for Russians from 28 to 23 EDIT: Turning off Edit Mode 2 fighters moved from Mongolia to Indian Ocean Sea Zone 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Mongolia to Sinkiang 2 armour moved from Manchuria to Mongolia 4 infantry moved from Manchuria to Mongolia 3 fighters moved from Kazakh S.S.R. to Mongolia 1 armour moved from Mongolia to French Indo China 2 infantry moved from Japan Sea Zone to Manchuria 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Manchuria to Mongolia 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 6 infantry placed in Japan 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -0.83
-
I attempted to reproduce your turn; please verify that I did everything correctly. I didn’t do the bombing run at all and instead just removed 5 IPCs from Russia. Also in my version of the Kazakh battle the Russian infantry didn’t hit, so I edited to remove one Japanese infantry after the fact.
I was curious though about one thing: your Non Combat move contains the line:
6 infantry moved from Manchuria to MongoliaI could not physically do that, as there weren’t 6 infantry in Manchuria to move; from the Britain 5 turn save I started with you had 5 infantry in Manchuria, one of which moved to Yakut, so I just moved the remaining 4 to Mongolia instead. Please verify if that seems correct to you. I’m not sure how in your turn summary it indicates 6 infantry moved.
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans AA fire in West Europe : 0/1 hits, 0.17 expected hits 2 infantry moved from East Europe to South Europe 1 bomber moved from Karelia S.S.R. to South Europe 2 fighters moved from East Europe to South Europe 1 bomber moved from East US to South Europe 1 battleship moved from Central Mediteranean Sea Zone to West Spain Sea Zone 1 transport moved from North Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Battle in West Europe Americans attack with 1 infantry Germans defend with 1 aaGun, 1 fighter and 12 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 12 infantry in West Europe, round 2 : 4/13 hits, 4.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans win with 1 fighter and 11 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in South Europe Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 1 factory and 5 infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in South Europe, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in South Europe Americans roll dice for 2 bombers, 2 fighters and 1 infantry in South Europe, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 4 infantry in South Europe, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in South Europe retreated to South Europe Germans win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 2 transports moved from North Sea Zone to East Canada Sea Zone 4 infantry moved from West Canada to East Canada Sea Zone 4 infantry and 2 transports moved from East Canada Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to Algeria 2 infantry moved from French Equatorial Africa to Congo 1 armour moved from French Equatorial Africa to Congo 2 fighters moved from South Europe to East Europe 2 bombers moved from South Europe to East Europe 1 bomber moved from East Europe to Russia 4 infantry moved from Finland Norway to Karelia S.S.R. 1 aaGun moved from Finland Norway to Karelia S.S.R. 1 transport moved from North Brazil Sea Zone to East US Sea Zone 1 armour moved from West US to West Canada 4 infantry moved from West US to West Canada 1 fighter moved from West US to Algeria Place Units - Americans 1 transport placed in East US Sea Zone 1 armour and 8 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : -2.00 AA fire in West Europe : : -0.17
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 1 fighter moved from Russia to Evenki National Okrug 2 infantry moved from East Europe to South Europe 1 armour moved from East Europe to South Europe 1 armour moved from East Europe to South Europe 1 fighter moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in South Europe Russians attack with 2 armour and 2 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 2 armour and 2 infantry in South Europe, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in South Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in South Europe Russians win, taking South Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Evenki National Okrug to Novosibirsk 1 fighter moved from Kazakh S.S.R. to Novosibirsk 1 armour moved from Persia to Novosibirsk 3 infantry moved from Russia to Novosibirsk 8 infantry moved from East Europe to Karelia S.S.R. 1 submarine moved from Central Mediteranean Sea Zone to West Spain Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.17 Japanese : 0.00
-
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Sure, but you didn’t post the savegame?
I didnt do anything different
attempting to post again
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 7 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 bomber moved from Manchuria to Russia 3 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Japanese take Madagascar from British 2 infantry and 1 transport moved from Antartic Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Mongolia to Indian Ocean Sea Zone 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Mongolia to Sinkiang 6 infantry moved from Manchuria to Mongolia 2 armour moved from Manchuria to Mongolia 3 fighters moved from Kazakh S.S.R. to Mongolia 1 armour moved from Mongolia to French Indo China 2 infantry moved from Japan Sea Zone to Manchuria 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Russia to Mongolia 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 6 infantry placed in Japan 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Russians : 0.67 Japanese : -0.83
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 7 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 bomber moved from Manchuria to Russia 3 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Japanese take Madagascar from British 2 infantry and 1 transport moved from Antartic Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Mongolia to Indian Ocean Sea Zone 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Mongolia to Sinkiang 6 infantry moved from Manchuria to Mongolia 2 armour moved from Manchuria to Mongolia 3 fighters moved from Kazakh S.S.R. to Mongolia 1 armour moved from Mongolia to French Indo China 2 infantry moved from Japan Sea Zone to Manchuria 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Russia to Mongolia 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 6 infantry placed in Japan 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Russians : 0.67 Japanese : -0.83
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 7 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 bomber moved from Manchuria to Russia 3 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Japanese take Madagascar from British 2 infantry and 1 transport moved from Antartic Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Mongolia to Indian Ocean Sea Zone 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Mongolia to Sinkiang 6 infantry moved from Manchuria to Mongolia 2 armour moved from Manchuria to Mongolia 3 fighters moved from Kazakh S.S.R. to Mongolia 1 armour moved from Mongolia to French Indo China 2 infantry moved from Japan Sea Zone to Manchuria 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Russia to Mongolia 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 6 infantry placed in Japan 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Russians : 0.67 Japanese : -0.83
-
i have no idea whats going on
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 7 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 bomber moved from Manchuria to Russia 3 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Japanese take Madagascar from British 2 infantry and 1 transport moved from Antartic Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Mongolia to Indian Ocean Sea Zone 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Mongolia to Sinkiang 6 infantry moved from Manchuria to Mongolia 2 armour moved from Manchuria to Mongolia 3 fighters moved from Kazakh S.S.R. to Mongolia 1 armour moved from Mongolia to French Indo China 2 infantry moved from Japan Sea Zone to Manchuria 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Russia to Mongolia 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 6 infantry placed in Japan 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Russians : 0.67 Japanese : -0.83
-
@AcesWild5049
There’s still no save on that one. Is the option checked to include the save?
Regardless I reproduced your move and took both of the next two turns so please just continue with that and if anything looks incorrect about Japan’s final positions then let me know and we can edit it.
-
sure, just fact checking your comment about the noncombat move
-
this is end of your british turn as i download it…there are 7 troops in manchuria
-
Yes, I reloaded the save and there it is. And now I think I found the error. I accidentally loaded two of the Manchuria infantry onto a transport rather than two Japanese infantry. Can you just edit out two infantry from Japan and place two into Mongolia? I think that should handle it.