Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 infantry moved from East US to East US Sea Zone
            3 infantry and 3 transports moved from East US Sea Zone to East Canada Sea Zone
            1 transport moved from West Spain Sea Zone to East Canada Sea Zone
            1 bomber moved from French West Africa to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 submarine moved from East US Sea Zone to West Spain Sea Zone
            1 battleship moved from East US Sea Zone to West Spain Sea Zone
            1 carrier moved from East US Sea Zone to West Spain Sea Zone
            1 armour moved from West Canada to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 armour, 5 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
            1 infantry moved from West Spain Sea Zone to West Europe
            1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
                  Americans take Algeria from Germans
            2 fighters moved from North Sea Zone to Ukraine S.S.R.
    
        Combat - Americans
            Battle in Ukraine S.S.R.
                Americans attack with 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Americans win, taking Ukraine S.S.R. from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in West Europe
                Americans attack with 1 infantry
                Germans defend with 1 aaGun, 8 armour and 3 infantry
                    Americans roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 8 armour and 3 infantry in West Europe, round 2 : 2/11 hits, 3.67 expected hits
                    1 infantry owned by the Americans lost in West Europe
                Germans win with 8 armour and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Ukraine S.S.R. to East Europe
            1 infantry moved from Karelia S.S.R. to East Europe
            1 fighter moved from Yakut S.S.R. to East Europe
            5 infantry moved from West US to West Canada
            1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
    
        Place Units - Americans
            1 transport placed in East US Sea Zone
            1 armour and 5 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour, 2 fighters and 23 infantry moved from Karelia S.S.R. to East Europe
            2 armour moved from Russia to Mongolia
            1 armour moved from Yakut S.S.R. to Novosibirsk
            1 armour moved from Novosibirsk to Mongolia
            7 infantry moved from Yakut S.S.R. to Mongolia
    
        Combat - Russians
            Battle in Mongolia
                Russians attack with 3 armour and 7 infantry
                Japanese defend with 5 infantry
                    Russians roll dice for 3 armour and 7 infantry in Mongolia, round 2 : 4/10 hits, 2.67 expected hits
                    Japanese roll dice for 5 infantry in Mongolia, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Mongolia
                6 infantry owned by the Russians and 3 armour owned by the Russians retreated to Novosibirsk
                Japanese win with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Russians
            1 transport moved from West Spain Sea Zone to North Sea Zone
            1 aaGun moved from Karelia S.S.R. to East Europe
            3 armour moved from Russia to East Europe
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 armour and 2 infantry placed in Karelia S.S.R.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.33
    Japanese : -0.67
    

    Savegame


  • If you for some reason decide to attack Karelia with all five German fighters, take the UK bomber as a casualty first, then the American bomber, then the Russian troops. If you attack it with less than five fighters, ask me for casualties then but I doubt you would do that.

    I don’t know why I landed that lone British fighter in Russia instead of Karelia given that I knew I would be evacuating most of the troops from Karelia into EEU when I took UK’s last turn but it’s been almost a whole cycle so I don’t mind letting it stand and not asking for a move there.


  • Ignore that; I forgot that not all your fighters can even reach it without hitting AA fire, so it’s probably not even an issue.


  • no worries at all. ill ammend it.


  • @AcesWild5049 just let me know what you wanna do. i understand the logic


  • i just dont want any “if id only not forgotten to…” or whatever. and this isnt too late or change much at this moment


  • If it’s all the same to you I’d rather have the UK fighter in Karelia but I’m not too worried about it either way at this point.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 11 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Germans
            1 battleship moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 carrier moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 aaGun moved from South Europe to Central Mediteranean Sea Zone
            1 aaGun moved from Central Mediteranean Sea Zone to Libya
            2 fighters moved from Germany to Central Mediteranean Sea Zone
            1 fighter moved from South Europe to Germany
            1 fighter moved from South Europe to West Europe
            4 infantry moved from South Europe to West Europe
            1 infantry moved from Germany to West Europe
    
        Place Units - Germans
            11 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from French Equatorial Africa to Libya
                  British take Libya from Germans
            1 bomber moved from Karelia S.S.R. to South Europe
            1 infantry moved from United Kingdom to North Sea Zone
            1 infantry moved from North Sea Zone to West Europe
    
        Combat - British
            Strategic bombing raid in South Europe
                Bombing raid in South Europe rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in West Europe
                British attack with 1 infantry
                Germans defend with 1 aaGun, 8 armour, 1 fighter and 8 infantry
                    British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 8 armour, 1 fighter and 8 infantry in West Europe, round 2 : 7/17 hits, 6.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
                Germans win with 8 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Yakut S.S.R. to East Europe
            1 bomber moved from South Europe to Russia
            4 infantry moved from Finland Norway to Karelia S.S.R.
            1 armour moved from Caucasus to East Europe
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 armour moved from West Canada to East Canada Sea Zone
            4 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 armour and 6 infantry moved from North Sea Zone to Finland Norway
            1 fighter moved from Karelia S.S.R. to Novosibirsk
            1 bomber moved from Russia to Novosibirsk
    
        Place Units - British
            1 fighter and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.17
    

    Savegame


  • I’m curious at the thought behind ditching your antiaircraft gun in Libya. Is it worth exposing yourself to the free bombing raids, just to be able to more easily recapture Southern Europe when I take it?

    Also, I may or may not choose to attack the German fleet on America’s turn. I haven’t decided yet - it’s a tempting target but it depends on what else I think I need to do that turn. If I do attack, it will be with:
    1-2 transports (as cannon fodder)
    1 submarine
    1 battleship
    1 aircraft carrier
    3 fighters
    1 bomber

    If you are able to specify your conditional order of loss in advance then I can do the battle on my own. If you would prefer to wait and provide casualties on demand as I roll the battle, we can do that of course too just with delays for the back and forth. I’d even be willing to video call you on Skype or Google Hangouts or something and we can roll the dice manually if you would prefer to do the battle column by column - if so, let me know what your availability is to do that over the next couple days and what your preferred medium would be.


  • Also, if you decided to attack NOV with every Japanese unit that can reach it, please ask me for casualties so I can decide whether it’s at enough of a risk to lose the bomber or not.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 7 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from India to Persia
                  Japanese take Persia from British
            1 bomber moved from Manchuria to Russia
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
    
        Non Combat Move - Japanese
            4 infantry moved from Manchuria to Mongolia
            1 armour moved from Manchuria to Mongolia
            5 fighters moved from Manchuria to Mongolia
            6 infantry moved from Japan to Japan Sea Zone
            6 infantry moved from Japan Sea Zone to Manchuria
            2 infantry moved from Australia to North Australia Sea Zone
            2 infantry and 1 transport moved from North Australia Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            2 infantry moved from New Zealand to New Zealand Sea Zone
            2 infantry and 1 transport moved from New Zealand Sea Zone to Antartic Sea Zone
            1 battleship moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 bomber moved from Russia to Manchuria
    
        Place Units - Japanese
            6 infantry placed in Japan
            2 armour and 1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    

    Savegame


  • @Avin

    My skype is ryan.voznick. I’m usually available after 5 PM PST. If you decide to attack, I would prefer any method in which column rolling could be employed to the fullest extent (can we roll dice by column in AAA?). Just let me know a time / method (either in AAA or over skype/AAA combo).

    For the rest of your inquires, I’d be happy to oblige after the game. I look forward to a post game discussion actually.

    …and hope that I can contract you for at least one more as well, haha.

    Much appresh.


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 battleship moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 carrier moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 transport moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            3 fighters moved from East Europe to Central Mediteranean Sea Zone
            1 bomber moved from Karelia S.S.R. to Central Mediteranean Sea Zone
    

    Savegame


  • Just a note for the record that we rolled physical dice over Skype and the result of the naval battle is that America won with 1 bomber, 2 fighters, and the battleship remaining.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 battleship moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 carrier moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 transport moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            3 fighters moved from East Europe to Central Mediteranean Sea Zone
            1 bomber moved from Karelia S.S.R. to Central Mediteranean Sea Zone
    
        Combat - Americans
            Battle in Central Mediteranean Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 transport
                Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Germans lost in Central Mediteranean Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 fighters and 1 transport in Central Mediteranean Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in Central Mediteranean Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 transport owned by the Germans lost in Central Mediteranean Sea Zone
                1 battleship owned by the Americans retreated to West Mediteranean Sea Zone
                Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 carrier, 1 fighter and 2 transports
                Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 transport
                1 fighter owned by the Germans could not land and were killed
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Central Mediteranean Sea Zone: 1 battleship
            EDIT: Removing units owned by Americans from West Mediteranean Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Central Mediteranean Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            2 infantry moved from Algeria to West Spain Sea Zone
            2 infantry and 1 transport moved from West Spain Sea Zone to North Brazil Sea Zone
            2 infantry moved from North Brazil Sea Zone to Brazil
            1 armour and 2 infantry moved from Algeria to French Equatorial Africa
            2 transports moved from West Spain Sea Zone to East Canada Sea Zone
            1 aaGun moved from East US to East US Sea Zone
            1 aaGun and 1 transport moved from East US Sea Zone to North Sea Zone
            1 aaGun moved from North Sea Zone to Finland Norway
            4 infantry moved from West Canada to East Canada Sea Zone
            4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
            4 infantry moved from North Sea Zone to Finland Norway
            1 infantry moved from Ukraine S.S.R. to East Europe
            2 fighters moved from Central Mediteranean Sea Zone to East Europe
            1 bomber moved from Central Mediteranean Sea Zone to Karelia S.S.R.
            4 infantry moved from West US to West Canada
    
        Place Units - Americans
            1 bomber and 3 infantry placed in West US
            1 fighter placed in West US
            Americans undo move 1.
            1 bomber placed in East US
            3 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakh S.S.R. to Persia
            1 armour moved from Karelia S.S.R. to Persia
            2 infantry moved from East Europe to South Europe
            2 fighters moved from East Europe to South Europe
    
        Combat - Russians
            Battle in Persia
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Persia
                Russians win, taking Persia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in South Europe
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory and 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in South Europe, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in South Europe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe
                    Russians roll dice for 2 fighters and 1 infantry in South Europe, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in South Europe
                Russians win, taking South Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from South Europe to Russia
            1 infantry moved from Karelia S.S.R. to East Europe
            1 armour moved from Karelia S.S.R. to Novosibirsk
            1 infantry moved from Karelia S.S.R. to Russia
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.17
    Japanese : -0.33
    

    Savegame


  • @Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:

    @AcesWild5049

    Consider first a bomber versus 1 transport. 1/6 chance the transport gets a hit regardless of whether the bomber does or not. If the transport does not get a hit (5/6), then the bomber gets a hit with 2/3 odds, so the conditional probability there would be 10/18ths chance that the battle ends immediately with the bomber surviving. Rather than summing the infinite series for each subsequent round you can just add the probabilities for the battle ending (1/6 + 10/18 = 13/18) and divide both of the above by the total: so in other words, 10/13ths chance for the bomber to win, and 3/13ths chance for the bomber to die (whether the transport wins or not; it’s of course 2/13ths for the transport to die and 1/13ths for the transport to survive). So there’s a slightly lower than 1/4 chance for the bomber to die against a transport.

    Then back to the two transport s, on the first round there’s a (5/6)^2 =25/36 chance of both missing, so there’s then an 11/36 (or 33/108) chance of either hitting, which would end the battle regardless of whether the bomber hits or not. If the transports miss and the bomber hits (25/36*2/3=50/108) then that reduces to the previous scenario. And then the remainder would be the case where both misses, so like above let’s skip summing the series: so 33/83 chance for the transports to hit, 50/83 chance for the bomber to hit. In the latter case, given the previous result we know that there’s still a bit less than 1/4 chance for the bomber to die, so let’s say 12/83. That gives the total probability for the bomber to die as 43/83, which is slightly greater than 1/2.

    This math seems to check out if you use the TripleA battle calculator: if you enter 1 bomber versus 2 transports, it says the average attacker units left is 0.45 or so (varying depending on random results).

    welldone


  • @AcesWild5049 said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:

    For the rest of your inquires, I’d be happy to oblige after the game. I look forward to a post game discussion actually.

    …and hope that I can contract you for at least one more as well, haha.

    Absolutely to both!

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