Thanks for letting me know it still works with out of box rules.
Guess French West Africa does make sense to be Free.
@The_Good_Captain said in "East & West" by Imp Games - Discussion:
if the fighter rules can’t be changed to allow tanks to “land” in recently captured territories,
Hi Good Captain
Not sure what you mean here. Tanks can move in ncm to newly conquered TTys if they didn’t take part in combat.
But yea, edit better than hardwiring it imo as well. It becomes second nature once you start using it.
A map option to turn on or off with the tank boost can also work.
@barnee In this version of Axis and Allies, tanks that fought in combat can move out of the territory during the noncombat movement phase if they have movement remaining, just like a fighter. They can also stay in the territory they just fought in.
@The_Good_Captain said in "East & West" by Imp Games - Discussion:
tanks that fought in combat can move out of the territory during the noncombat movement phase if they have movement remaining, just like a fighter.
This would be a good Feature request. Seems as if it might not be too hard to do. Idk. My understanding of java is almost zero.
Anyway, can make a request with a git issue if you’d like.
@barnee I don’t think there is anyone left there to do the work even if they were interested enough to do it. That’s been my experience anyway. Sorta backed up by panther as well. Roger doing whatever he is doing for East & West right now is a random miracle imo.
Been some deveopler activity lately is why I mention it.
@barnee I will use an option on the defense strength of tanks, with a default of 3. I have started working on this for a bit every day. Right now I am adapting everything to the Big_World map. When that is done I will create a custom map for East & West.
@RogerCooper said in "East & West" by Imp Games - Discussion:
@barnee I will use an option on the defense strength of tanks, with a default of 3. I have started working on this for a bit every day. Right now I am adapting everything to the Big_World map. When that is done I will create a custom map for East & West.
For completeness, there are two tank types: the tank attacks at three and defends at two. The heavy tank attacks at four and defends at three. The soviets start out with access to both tank types.