No rush.
Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 2
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 armour moved from Romania to Western Ukraine 1 bomber moved from French West Africa to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Western Germany to Germany 4 armour, 15 artilleries, 27 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Western Ukraine Germans attack with 6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys in Western Ukraine, round 2 : 16/60 hits, 17,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 92 Sea Zone: 4 infantry and 1 transport EDIT: Adding units owned by Germans to Gibraltar: 2 infantry EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery, 1 fighter and 9 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 2 infantry moved from Volgograd to Tambov 6 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Korea to Jehol 1 bomber moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria 1 artillery moved from Amur to Manchuria 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Central Mongolia 1 mech_infantry moved from Hopei to Central Mongolia 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 armour moved from Shan State to Kwangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in Borneo Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Soviet Far East from Russians, taking Borneo from UK_Pacific, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Central Mongolia Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Jehol to Kwangsi 1 bomber moved from Manchuria to Kwangsi 1 infantry moved from Shan State to Siam Place Units - Japanese 3 destroyers placed in 36 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 48 PUs (3 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Russians : 0,67 Japanese : 1,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 carrier moved from 30 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 carrier and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport EDIT: Changing ownership of Celebes from Dutch to Americans EDIT: Adding units owned by Americans to Celebes: 1 infantry EDIT: Changing PUs for Americans from 83 to 86 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 carrier moved from 30 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 carrier and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport EDIT: Changing ownership of Celebes from Dutch to Americans EDIT: Adding units owned by Americans to Celebes: 1 infantry EDIT: Changing PUs for Americans from 83 to 86 EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 98 Sea Zone to 92 Sea Zone 1 fighter and 2 tactical_bombers moved from Egypt to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 mech_infantry moved from Burma to Hunan 1 fighter moved from India to Hunan 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Combat - British Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Hunan British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport British roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Germans British roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/14 hits, 7,17 expected hits Units damaged: 1 battleship owned by the Germans and 1 battleship owned by the Italians Germans roll dice for 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 2 transports in 92 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Italians, 3 submarines owned by the British and 2 carriers owned by the British lost in 92 Sea Zone British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 5/14 hits, 7,17 expected hits Germans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports in 92 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 carrier owned by the Germans, 3 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone British roll dice for 1 battleship, 3 cruisers, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 4 : 4/9 hits, 5,00 expected hits Germans roll dice for 2 battleships, 3 cruisers, 2 fighters and 2 transports in 92 Sea Zone, round 4 : 4/7 hits, 4,17 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone British roll dice for 1 battleship, 3 cruisers and 1 tactical_bomber in 92 Sea Zone, round 5 : 3/5 hits, 2,67 expected hits Germans roll dice for 2 battleships, 1 fighter and 2 transports in 92 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits 1 battleship owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 23 Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 transport Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport Non Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 armour and 3 mech_infantrys moved from Persia to West India 1 fighter moved from Hunan to Yunnan 1 artillery, 4 infantry and 2 mech_infantrys moved from Burma to Yunnan 1 artillery and 3 infantry moved from India to Burma 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Northwest Persia to Persia Place Units - British 3 submarines placed in 98 Sea Zone 3 mech_infantrys placed in Persia 1 fighter placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,2,4,4,2,2,5,5,2,2,6,2,3,6,3,4,4,3,6,5,2,4,6,6 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,50 British : -5,67 Americans : -0,33 Chinese : 0,17 Japanese : -0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to 92 Sea Zone 1 infantry moved from Algeria to Tunisia 1 armour moved from Algeria to Tunisia 1 submarine moved from 83 Sea Zone to 70 Sea Zone 4 fighters moved from Southern Italy to 92 Sea Zone 2 armour moved from Northern Italy to Bulgaria 2 mech_infantrys moved from Northern Italy to Bulgaria 2 infantry moved from Greece to Albania 1 artillery and 1 infantry moved from Albania to Yugoslavia 2 armour moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Eastern Poland to Baltic States 2 armour moved from Eastern Poland to Baltic States Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 4 fighters British defend with 1 battleship and 2 cruisers Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits 2 cruisers owned by the British and 1 battleship owned by the British lost in 92 Sea Zone Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 2 cruisers Non Combat Move - Italians 1 bomber and 4 fighters moved from 92 Sea Zone to Southern France 1 bomber moved from Southern France to France 2 aaGuns moved from Northern Italy to Southern Italy 4 infantry moved from Normandy Bordeaux to France Place Units - Italians 3 infantry placed in Southern Italy 1 fighter and 2 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : -1,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 7 infantry moved from Novgorod to Karelia 1 bomber moved from France to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland 3 fighters moved from Western Germany to Novgorod 4 bombers moved from Western Germany to Novgorod 1 tactical_bomber moved from Gibraltar to Western Germany 4 mech_infantrys moved from Baltic States to Karelia Combat - Germans Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Tsagaan Olom to Suiyuyan 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 5 artilleries and 5 infantry moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 3 infantry moved from Volgograd to Tambov 6 infantry moved from Tsinghai to Novosibirsk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Vologda: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,67 Japanese : 0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Central Mongolia to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siam to French Indo China 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Chahar 2 artilleries moved from Amur to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 bombers moved from Kwangsi to French Indo China 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Hunan 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Sakha to Buryatia Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in French Indo China Japanese attack with 1 armour, 2 bombers and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 armour, 2 bombers and 1 infantry in French Indo China, round 2 : 1/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from Hunan to 6 Sea Zone 2 bombers moved from French Indo China to Japan 1 aaGun moved from Amur to Buryatia Place Units - Japanese 3 infantry placed in Kiangsu 1 battleship and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Japanese collect 46 PUs (6 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,67 Japanese : -0,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 3 transports moved from 91 Sea Zone to 89 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 artilleries, 4 fighters, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Caroline Islands to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Marianas Battle in Gibraltar Americans attack with 3 artilleries, 4 fighters, 5 infantry and 1 marine Germans defend with 2 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 marine in Gibraltar, round 2 : 4/13 hits, 4,67 expected hits Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 marine in Gibraltar, round 3 : 4/10 hits, 4,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Gibraltar from Italians with 3 artilleries, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 4 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Paulau Island Americans attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 44 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 4 fighters moved from Gibraltar to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 5 infantry placed in Central United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : 1,33 Americans : -1,50 Japanese : -0,50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 6 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria Americans take Algeria from Italians 3 transports moved from 91 Sea Zone to 89 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 artilleries, 4 fighters, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Caroline Islands to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Marianas Battle in Gibraltar Americans attack with 3 artilleries, 4 fighters, 5 infantry and 1 marine Germans defend with 2 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 marine in Gibraltar, round 2 : 4/13 hits, 4,67 expected hits Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 marine in Gibraltar, round 3 : 4/10 hits, 4,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Gibraltar from Italians with 3 artilleries, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 4 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Paulau Island Americans attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 44 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 4 fighters moved from Gibraltar to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 5 infantry placed in Central United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 6 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 fighters and 1 submarine; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China Combat - British Battle in French Indo China British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from French Indo China to India 2 infantry moved from Yunnan to Szechwan 1 artillery and 11 infantry moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from West India to Turkmenistan 1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan 3 mech_infantrys moved from Persia to Turkmenistan 1 infantry moved from Persia to Northwest Persia 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from India to Eastern Persia 3 infantry moved from India to West India 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 submarine placed in 98 Sea Zone 3 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4 British collect 38 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Italians : 1,33 British : 0,67 Americans : -1,50 Chinese : 1,17 Japanese : -1,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 8 PUs; Combat Move - Italians 2 armour moved from Baltic States to Archangel 1 mech_infantry moved from Baltic States to Archangel 2 armour and 2 mech_infantrys moved from Bulgaria to Eastern Poland 1 submarine moved from 70 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Albania to Yugoslavia 1 bomber moved from France to Germany 3 fighters moved from Southern France to Southern Italy 2 fighters moved from Southern France to Germany Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Italians undo move 2. 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,1,4,1 Italians collect 17 PUs (3 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 4 mech_infantrys moved from Karelia to Baltic States 1 infantry moved from Novgorod to Belarus 4 bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Novgorod Combat - Germans Air Battle in Russia
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 4 mech_infantrys moved from Karelia to Baltic States 1 infantry moved from Novgorod to Belarus 4 bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Novgorod Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,3,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Belarus Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 3 fighters moved from Belarus to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 3 mech_infantrys EDIT: Adding units owned by Germans to Archangel: 3 mech_infantrys EDIT: Turning off Edit Mode Germans undo move 1. 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 43 PUs (1 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,33 Germans : -0,67 Russians : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 3 mech_infantrys; Remaining resources: 9 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Russians Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Russia to Vologda 3 infantry moved from Tambov to Russia 2 infantry moved from Volgograd to Tambov 6 infantry moved from Novosibirsk to Vologda 4 infantry moved from Russia to Vologda 4 infantry moved from Bryansk to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 1 fighter placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,33