No rush.
Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 2
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Chahar 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 4 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 9 destroyers, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to 19 Sea Zone 2 tactical_bombers moved from Japan to Kiangsu 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 21 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to Kiangsu 2 fighters moved from Japan to 19 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. 2 tactical_bombers moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 3 infantry moved from Kiangsu to Kiangsi Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Kwangtung, round 2 : 1/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to Kiangsi 1 bomber moved from 19 Sea Zone to Kiangsi 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone 1 bomber moved from 34 Sea Zone to Kiangsi 1 aaGun moved from Buryatia to Yakut S.S.R. Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 infantry and 4 transports EDIT: Adding units owned by Japanese to 20 Sea Zone: 4 transports EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 UK_Pacific : -0,33 Japanese : 0,83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 2 infantry Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 3/3 hits, 1,17 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery and 2 mech_infantrys in Tunisia, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 armour and 2 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters moved from 33 Sea Zone to Kwangsi 1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 fighters and 5 submarines moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from New Guinea to Queensland 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 submarine moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 1 mech_infantry moved from Southeast Mexico to Central United States Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : 2,33 Americans : -0,67 Japanese : -0,50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi 2 artilleries and 7 infantry moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Hunan Place Units - Chinese 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 2 infantry Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 3/3 hits, 1,17 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery and 2 mech_infantrys in Tunisia, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 armour and 2 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters moved from 33 Sea Zone to Kwangsi 1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 fighters and 5 submarines moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from New Guinea to Queensland 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 submarine moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 1 mech_infantry moved from Southeast Mexico to Central United States Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi 2 artilleries and 7 infantry moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Hunan Place Units - Chinese 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from French Central Africa to French West Africa British take French West Africa from Italians 1 armour and 6 mech_infantrys moved from Turkmenistan to Tsinghai 1 submarine moved from 98 Sea Zone to 93 Sea Zone 2 infantry moved from Trans-Jordan to Egypt Combat - British Battle in Tsinghai British attack with 1 armour and 6 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour and 6 mech_infantrys in Tsinghai, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 artillery and 11 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Siam to Kwangsi 1 infantry moved from Malaya to Shan State 2 infantry moved from Szechwan to Kweichow 2 fighters moved from India to Kwangsi 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Northwest Persia to Caucasus 2 artilleries and 5 infantry moved from Iraq to Northwest Persia 3 fighters moved from Persia to Russia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Place Units - British 2 bombers placed in Egypt 2 fighters and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 fighter and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : 2,33 British : -0,50 Americans : -0,67 Chinese : 0,33 Japanese : -1,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from France to Western Germany 5 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Greater Southern Germany 2 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Archangel to Belarus 2 armour moved from Archangel to Baltic States 2 fighters moved from Germany to Belarus 1 bomber moved from Germany to Belarus 3 fighters moved from Southern Italy to Eastern Poland Combat - Italians Battle in Belarus Italians attack with 1 bomber, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Belarus to Eastern Poland Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,5,5,2 Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 2,83 Russians : -0,67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 3 fighters moved from Caroline Islands to Kwangsi 3 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 fighters placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia 1 armour moved from Novgorod to Nenetsia 3 mech_infantrys moved from Archangel to Vologda 2 mech_infantrys moved from Novgorod to Vologda 3 bombers, 3 fighters and 1 tactical_bomber moved from Novgorod to Vologda 6 armour, 15 artilleries, 28 infantry and 36 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Poland to Germany Combat - Germans Battle in Vologda Germans attack with 3 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber Russians defend with 11 infantry Germans roll dice for 3 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/12 hits, 5,00 expected hits Russians roll dice for 11 infantry in Vologda, round 2 : 3/11 hits, 3,67 expected hits 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 7 infantry in Vologda, round 3 : 1/7 hits, 2,33 expected hits 5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 4/8 hits, 4,33 expected hits Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 11 infantry Battle in Nenetsia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Nenetsia Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Nenetsia Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Germans 3 bombers, 3 fighters and 1 tactical_bomber moved from Vologda to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans 1 fighter, 6 infantry and 1 tactical_bomber placed in Germany Germans undo move 1. 6 infantry placed in Germany 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Novgorod 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 41 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2,00 Russians : -1,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 35 PUs; Russians buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 2 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Bryansk 10 infantry moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk Place Units - Russians 2 fighters placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 21 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone 5 infantry moved from Kiangsi to Anhwe 3 mech_infantrys moved from Kiangsu to Anhwe 2 destroyers moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from Kiangsi to Japan 2 fighters moved from Kiangsi to Japan 2 bombers moved from Kiangsi to Anhwe 2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 20 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from ANZAC Combat - Japanese Battle in Anhwe Japanese attack with 2 bombers, 5 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 5 infantry and 3 mech_infantrys in Anhwe, round 2 : 3/10 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to Chahar Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Yenisey: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Non Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 7 carriers, 2 cruisers, 4 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to India 4 fighters moved from Kwangsi to India 1 destroyer moved from 32 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers and 1 submarine placed in 10 Sea Zone 1 carrier and 3 transports placed in 101 Sea Zone 2 tactical_bombers placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 10 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kiangsi Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangsi to Tsinghai Place Units - Chinese 1 artillery and 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Non Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 7 carriers, 2 cruisers, 4 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to India 4 fighters moved from Kwangsi to India 1 destroyer moved from 32 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers and 1 submarine placed in 10 Sea Zone 1 carrier and 3 transports placed in 101 Sea Zone 2 tactical_bombers placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 10 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kiangsi Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangsi to Tsinghai Place Units - Chinese 1 artillery and 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour and 4 mech_infantrys moved from Tsinghai to Kansu Combat - British Battle in Kansu British attack with 1 armour and 4 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 infantry moved from French West Africa to French Central Africa 2 bombers moved from Egypt to India 1 mech_infantry moved from Persia to West India 3 infantry moved from West India to India 2 fighters moved from Persia to Bryansk 3 fighters moved from Russia to Bryansk 1 mech_infantry moved from Kazakhstan to Russia 1 artillery and 2 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Caucasus to Volgograd 2 artilleries and 5 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Shan State to Burma 2 fighters moved from Kwangsi to India 2 artilleries and 13 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Kweichow to Yunnan Place Units - British 3 fighters placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6 British collect 37 PUs (2 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,83 Japanese : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Archangel 1 armour moved from Baltic States to Archangel 5 fighters moved from Eastern Poland to Archangel 1 bomber moved from Eastern Poland to Archangel 1 mech_infantry moved from Western Ukraine to Ukraine Italians take Ukraine from Russians 1 armour moved from Baltic States to Archangel 1 fighter moved from Southern Italy to Western Ukraine 2 infantry moved from Greater Southern Germany to Slovakia Hungary 1 transport moved from 67 Sea Zone to 65 Sea Zone Combat - Italians Battle in Archangel Italians attack with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber, 5 fighters and 1 mech_infantry in Archangel, round 2 : 5/9 hits, 4,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Archangel to Western Ukraine 5 fighters moved from Archangel to Novgorod Place Units - Italians 1 armour and 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,3,5 Italians collect 17 PUs (6 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,67 Russians : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New South Wales to Queensland 3 fighters moved from Kwangsi to India Place Units - ANZAC 2 fighters placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 10 mech_infantrys moved from Eastern Poland to Western Ukraine 9 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland Combat - Germans Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 40 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 3 mech_infantrys moved from Bryansk to Smolensk 3 mech_infantrys moved from Smolensk to Archangel 2 fighters moved from Bryansk to Archangel 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Archangel 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Archangel Russians attack with 3 fighters, 1 infantry and 3 mech_infantrys Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 4/7 hits, 2,17 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 3/3 hits, 1,33 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry and 2 mech_infantrys Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Archangel to Bryansk 1 fighter moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk Place Units - Russians 2 fighters placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,33 Russians : 2,17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 43 Sea Zone 2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 3 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 38 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to Hainan 2 artilleries moved from 36 Sea Zone to French Indo China 2 mech_infantrys moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kweichow 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Yenisey to Evenkiyskiy Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in French Indo China Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to Hainan Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone 1 airfield placed in Hainan Turn Complete - Japanese Japanese collect 42 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 8 infantry, 4 submarines and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 7 artilleries, 1 cruiser, 9 infantry, 1 marine and 8 transports moved from 91 Sea Zone to 112 Sea Zone 7 artilleries, 9 infantry and 1 marine moved from 112 Sea Zone to Western Germany 1 bomber moved from India to French Indo China Combat - Americans Americans creates battle in territory 41 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Western Germany Americans attack with 7 artilleries, 9 infantry and 1 marine Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 4 infantry Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 7 artilleries, 9 infantry and 1 marine in Western Germany, round 2 : 6/17 hits, 5,33 expected hits Germans roll dice for 6 infantry in Western Germany, round 2 : 1/6 hits, 2,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking 41 Sea Zone from Japanese, taking Western Germany from Germans with 7 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Casualties for Italians: 4 infantry Non Combat Move - Americans 4 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Libya to Algeria 1 mech_infantry moved from Tobruk to Tunisia 3 infantry moved from 91 Sea Zone to Morocco 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 5 destroyers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 7 fighters, 10 submarines and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to India 4 fighters moved from India to 55 Sea Zone Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 5 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : 0,17 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 2 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 3 artilleries and 10 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Place Units - Chinese 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 8 infantry, 4 submarines and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 7 artilleries, 1 cruiser, 9 infantry, 1 marine and 8 transports moved from 91 Sea Zone to 112 Sea Zone 7 artilleries, 9 infantry and 1 marine moved from 112 Sea Zone to Western Germany 1 bomber moved from India to French Indo China Combat - Americans Americans creates battle in territory 41 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Western Germany Americans attack with 7 artilleries, 9 infantry and 1 marine Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 4 infantry Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 7 artilleries, 9 infantry and 1 marine in Western Germany, round 2 : 6/17 hits, 5,33 expected hits Germans roll dice for 6 infantry in Western Germany, round 2 : 1/6 hits, 2,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking 41 Sea Zone from Japanese, taking Western Germany from Germans with 7 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Casualties for Italians: 4 infantry Non Combat Move - Americans 4 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Libya to Algeria 1 mech_infantry moved from Tobruk to Tunisia 3 infantry moved from 91 Sea Zone to Morocco 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 5 destroyers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 7 fighters, 10 submarines and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to India 4 fighters moved from India to 55 Sea Zone Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 5 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 2 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 3 artilleries and 10 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Place Units - Chinese 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Tsinghai to Shensi 1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy Russians take Timguska from Japanese 1 mech_infantry moved from Kansu to Olgiy 1 mech_infantry moved from Olgiy to Yenisey Combat - British Battle in Yenisey British attack with 1 mech_infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Yenisey British win, taking Yenisey from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Evenkiyskiy British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Evenkiyskiy British roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy British win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Shensi British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Russia to Bryansk 3 fighters moved from Persia to Bryansk 2 mech_infantrys moved from Kansu to Samara 2 mech_infantrys moved from Tsinghai to Samara 2 artilleries and 5 infantry moved from Caucasus to Volgograd 1 infantry moved from Volgograd to Rostov 6 infantry and 4 mech_infantrys moved from India to Burma 1 mech_infantry moved from West India to Burma 3 fighters moved from India to Burma 2 infantry moved from Yunnan to Burma 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from Gibraltar to Western Germany 5 infantry moved from Egypt to Trans-Jordan Place Units - British 2 transports placed in 109 Sea Zone 1 infantry placed in United Kingdom 3 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5 British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00 British : -0,67 Americans : 0,17 Chinese : -0,67 Japanese : -1,00 AA fire in French Indo China : : -0,17