@max334 9cbe5b28-deb6-4990-b78c-3d4c5c4d1cae-triplea_41360_5usa.tsvg
Any scrambles or submerges?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Gibraltar
Battle in Crete
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
Italians win, taking Gibraltar from British, taking Crete from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 3 fighters and 2 submarines
French defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Tobruk: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.33
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67
ANZAC : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
8 armour and 7 mech_infantrys moved from Archangel to Smolensk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 bomber and 2 fighters moved from Western Germany to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 8 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour and 7 mech_infantrys in Smolensk, round 2 : 5/15 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 2 fighters
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 1 cruiser and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -8
Casualties for Germans: 1 cruiser and 2 fighters
Casualties for Americans: 1 carrier and 1 destroyer
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
3 aaGuns, 3 artilleries and 9 infantry moved from Novgorod to Belarus
5 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
2 artilleries and 10 infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Bulgaria to Romania
1 aaGun moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 1.00
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Rostov to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 fighter moved from Russia to 127 Sea Zone
1 tactical_bomber moved from Russia to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 artilleries and 11 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 2/6 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 4/17 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 1/9 hits, 3,00 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 16 infantry in Manchuria, round 3 : 3/16 hits, 2,67 expected hits
Japanese roll dice for 6 infantry in Manchuria, round 3 : 1/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 4 : 1/15 hits, 2,50 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 5 : 4/13 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 aaGun moved from Rostov to Tambov
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Samara
1 fighter moved from Ukraine to Russia
3 aaGuns moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Karelia to Finland
1 fighter moved from 127 Sea Zone to Finland
2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 fighter
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -1,83
Russians : 3,17
Japanese : -1,67
Edited back a fighter to moscow, and your transport in sz127
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
1 bomber moved from French Indo China to Manchuria
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 36 Sea Zone to Java
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 battleship moved from 33 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Java, round 2 : 1/5 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 2 cruisers in Manchuria, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/17 hits, 7.00 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Manchuria, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 5/12 hits, 5.83 expected hits
Chinese roll dice for 7 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 tactical_bombers in Manchuria, round 4 : 5/9 hits, 4.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Kweichow
1 artillery moved from Kwangsi to Hunan
2 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from Manchuria to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.67
UK_Pacific : -0.33
AA fire in Manchuria : : -1.00
Japanese : -4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Caroline Islands
Non Combat Move - Americans
2 fighters moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -1,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Caroline Islands
Non Combat Move - Americans
2 fighters moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
5 infantry moved from India to Burma
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Persia
1 fighter moved from 99 Sea Zone to Persia
1 artillery moved from Northwest Persia to Persia
1 armour moved from Egypt to Iraq
1 armour moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from United Kingdom to Finland
1 bomber moved from Alexandria to Egypt
Place Units - British
3 fighters placed in Persia
1 fighter and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : 0,00
British : -0,83
Americans : -1,67
Chinese : -1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 cruisers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine
French defend with 1 fighter and 1 infantry; Americans defend with 2 fighters and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Algeria, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 3/5 hits, 2.67 expected hits
1 marine owned by the Italians, 1 infantry owned by the Americans, 1 fighter owned by the French, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 bomber and 2 fighters in Algeria, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 fighters in Algeria, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Algeria
Italians roll dice for 1 bomber and 1 fighter in Algeria, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter in Algeria, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Algeria
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery, 1 fighter, 1 infantry and 1 marine
Casualties for Americans: 2 fighters and 1 infantry
Casualties for French: 1 fighter and 1 infantry
Non Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
1 bomber moved from Algeria to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter, 1 infantry and 1 marine placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2.17
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Smolensk to Archangel
12 armour and 8 mech_infantrys moved from Smolensk to Bryansk
5 artilleries and 16 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to Karelia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Western Germany to Karelia
Combat - Germans
Battle in Norway
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 16 infantry and 8 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 12 armour, 5 artilleries, 16 infantry and 8 mech_infantrys in Bryansk, round 2 : 16/41 hits, 12.50 expected hits
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 1/6 hits, 2.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Karelia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Eastern Poland, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Eastern Poland, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
4 mech_infantrys moved from Baltic States to Bryansk
2 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Karelia to Novgorod
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
6 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Finland to 127 Sea Zone
2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to Norway
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
3 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Turning on Edit Mode
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Norway
Russians attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 2 : 1/11 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Norway, round 3 : 7/9 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 3 artilleries and 20 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 artilleries and 20 infantry in Eastern Poland, round 2 : 4/23 hits, 4,83 expected hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
3 aaGuns moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bessarabia
3 mech_infantrys moved from Volgograd to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Samara to Tambov
2 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 127 Sea Zone to Russia
Place Units - Russians
3 armour, 1 artillery and 6 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,4,2,2,6,3,6,6,4,2,3,2,1,3,5,5,2,2
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Amur
1 bomber moved from Anhwe to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Yunnan
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Shan State
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Soviet Far East
Battle in Korea
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Amur, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Korea from Russians, taking Amur from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 0/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 5/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
3 carriers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to Japan
1 fighter moved from Amur to Jehol
1 artillery moved from Kiangsu to 19 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Kiangsu
2 infantry placed in Japan
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.67
Russians : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/5 hits, 2,67 expected hits
Japanese roll dice for 1 battleship in 46 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
Japanese roll dice for 1 battleship in 46 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 marine and 3 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 artillery moved from Tunisia to Algeria
1 fighter moved from Western United States to 91 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Western United States to 30 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/5 hits, 2,67 expected hits
Japanese roll dice for 1 battleship in 46 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
Japanese roll dice for 1 battleship in 46 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 marine and 3 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 artillery moved from Tunisia to Algeria
1 fighter moved from Western United States to 91 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Western United States to 30 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
3 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 bomber and 1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Gibraltar
Battle in 98 Sea Zone
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking Gibraltar from Italians with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from India to Burma
1 fighter moved from Persia to Burma
1 fighter moved from Persia to Russia
1 fighter moved from Finland to Russia
1 artillery moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 4 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Morocco to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
1 destroyer and 2 submarines placed in 81 Sea Zone
1 submarine placed in 71 Sea Zone
British undo move 2.
1 destroyer placed in 98 Sea Zone
2 submarines placed in 81 Sea Zone
British undo move 3.
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -0,00
Italians : -0,33
Americans : -1,00
Chinese : -1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Western Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Western Ukraine, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in Western Ukraine, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in Western Ukraine, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 fighter moved from Romania to Northern Italy
1 bomber moved from Western Ukraine to Belarus
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -3.00
Americans : -0.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 34 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -0,33