Odonis (Axis) vs Lebowsky (Allies) BM3L19


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            1 bomber and 2 fighters moved from Eastern United States to 123 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 123 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 123 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    1 carrier owned by the Americans lost in 123 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 123 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 123 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 123 Sea Zone
                    Americans roll dice for 1 bomber and 1 cruiser in 123 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 2 fighters and 1 transport in 123 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 cruiser owned by the Americans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 123 Sea Zone
                Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -30
                Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
                1 fighter owned by the Germans forced to land in Iceland
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 armour, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 aaGuns and 4 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Americans : 0,33
    Neutral_Axis : -0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 fighter and 9 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 3 fighters and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 2,50 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Kweichow
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 3 artilleries and 4 infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 1/10 hits, 2,00 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 0/8 hits, 1,67 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 4 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 artilleries in Kweichow, round 6 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 artilleries in Kweichow, round 7 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 8 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 8 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 9 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 3 artilleries and 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,83
    Japanese : -3,50
    

    Savegame


  • The dices this game are a little weird for both, such bad rolls everywhere.

    Assumed fighter loss instead of tactical in anwhe, feel free to edit the other way


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            1 bomber and 2 fighters moved from Eastern United States to 123 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 123 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 123 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    1 carrier owned by the Americans lost in 123 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 123 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 123 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 123 Sea Zone
                    Americans roll dice for 1 bomber and 1 cruiser in 123 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 2 fighters and 1 transport in 123 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 cruiser owned by the Americans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 123 Sea Zone
                Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -30
                Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
                1 fighter owned by the Germans forced to land in Iceland
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 armour, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 aaGuns and 4 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 fighter and 9 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 3 fighters and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 2,50 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Kweichow
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 3 artilleries and 4 infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 1/10 hits, 2,00 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 0/8 hits, 1,67 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 4 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 artilleries in Kweichow, round 6 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 artilleries in Kweichow, round 7 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 8 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 8 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 9 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 3 artilleries and 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Midway: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 bomber moved from Gibraltar to Anglo Egyptian Sudan
            1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 94 Sea Zone
                British attack with 4 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 94 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is -3
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 94 Sea Zone to 98 Sea Zone
            2 fighters moved from 94 Sea Zone to Egypt
            1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 armour and 1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 39 Sea Zone to 77 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 airfield and 1 factory_minor placed in Egypt
            1 artillery placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : -1,33
    Italians : -0,33
    Americans : 0,33
    Chinese : -2,83
    Neutral_Axis : -0,33
    Japanese : -3,17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Malta
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Baltic States
                  Italians take Baltic States from Russians
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Malta
    
        Non Combat Move - Italians
            1 artillery moved from Cyprus to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery moved from Tobruk to Libya
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 armour moved from Greece to Romania
            1 bomber moved from 91 Sea Zone to Tunisia
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,2,3,5,5
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 aaGun and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 123 Sea Zone
    
        Combat - French
            Battle in 123 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 123 Sea Zone: 1 fighter
            EDIT: Adding units owned by French to United Kingdom: 1 fighter
            EDIT: Adding units owned by Germans to 123 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry moved from Algeria to Morocco
            1 fighter moved from United Kingdom to Morocco
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 cruiser, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 armour, 2 artilleries and 11 infantry moved from Romania to Bessarabia
            1 armour moved from Poland to Bessarabia
            1 bomber, 1 fighter and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from Iceland to 109 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @lebowsky
    scramble (I assume yes) and custom OOL?


  • Im sorry man, will try to answer this weekend, If I see I cant continue I may surrender some games, hold on for 1 week please.

  • '20 '19 '18 '15 '13

    @lebowsky
    no worries


  • Scramble 3 fighters, just max defense.

    First hit on carrier, then DD, then carrier down, then cruisers and finally fighters.

    Too bad i didnt move french DD on turn 1, would help a lot on this one.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 cruiser, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 armour, 2 artilleries and 11 infantry moved from Romania to Bessarabia
            1 armour moved from Poland to Bessarabia
            1 bomber, 1 fighter and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from Iceland to 109 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in Bessarabia
                Germans attack with 3 armour, 2 artilleries and 11 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Bessarabia, round 2 : 3/16 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 transport
                    Germans roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in 98 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 transport in 98 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans, 4 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    British roll dice for 4 fighters and 1 transport in 98 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 98 Sea Zone
                    Germans roll dice for 1 bomber in 98 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 98 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is -11
                Casualties for Germans: 2 bombers, 2 fighters and 5 tactical_bombers
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 4 fighters
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - Germans
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 infantry moved from Poland to Eastern Poland
            3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Baltic States
            8 armour and 8 mech_infantrys moved from Germany to Baltic States
            1 artillery and 1 marine moved from Western Germany to 112 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 marine moved from 127 Sea Zone to Karelia
            6 infantry moved from Finland to Karelia
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 cruiser placed in 112 Sea Zone
            3 armour and 5 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 3.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to 127 Sea Zone
            1 fighter and 1 tactical_bomber moved from Russia to Karelia
            2 armour and 2 mech_infantrys moved from Belarus to Karelia
            3 artilleries and 9 infantry moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Karelia
                Russians attack with 2 armour, 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery, 7 infantry and 1 marine
                    Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 7/18 hits, 5,50 expected hits
                    Germans roll dice for 1 artillery, 7 infantry and 1 marine in Karelia, round 2 : 3/9 hits, 3,00 expected hits
                    3 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 5/15 hits, 5,00 expected hits
                    Germans roll dice for 1 artillery and 1 marine in Karelia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 marine owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 artillery, 7 infantry and 1 marine
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Vyborg
            1 fighter moved from 127 Sea Zone to Vologda
            1 infantry moved from Belarus to Novgorod
            2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
            2 aaGuns, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 1,50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from 37 Sea Zone to Sumatra
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 bomber moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers moved from Manchuria to Korea
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 cruiser moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            1 fighter moved from Anhwe to Philippines
            1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 bomber moved from Kweichow to Hunan
            2 fighters moved from Sumatra to 41 Sea Zone
            1 fighter moved from Korea to Japan
    
        Place Units - Japanese
            1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.00
    UK_Pacific : -0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 mech_infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Iceland
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Iceland from Germans with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from 34 Sea Zone to 54 Sea Zone
            1 fighter moved from 34 Sea Zone to Queensland
            2 carriers moved from 10 Sea Zone to 30 Sea Zone
            2 aaGuns and 3 mech_infantrys moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Turning off Edit Mode
            3 fighters and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Anhwe from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 mech_infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Iceland
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Iceland from Germans with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from 34 Sea Zone to 54 Sea Zone
            1 fighter moved from 34 Sea Zone to Queensland
            2 carriers moved from 10 Sea Zone to 30 Sea Zone
            2 aaGuns and 3 mech_infantrys moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Turning off Edit Mode
            3 fighters and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Anhwe from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to 96 Sea Zone
            1 fighter moved from Egypt to 99 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Syria
            1 bomber moved from Egypt to Crete
            1 tactical_bomber moved from Egypt to Syria
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            3 infantry moved from Brazil to French Guiana
                  British take French Guiana from Neutral_Axis
            4 artilleries and 12 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 99 Sea Zone
                British attack with 1 fighter and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 1/5 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 0/4 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 4 : 1/3 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 5 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 6 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 4 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in French West Africa
                British attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 2/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 4 artilleries, 1 fighter and 12 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries, 1 fighter and 12 infantry in Burma, round 2 : 1/17 hits, 4,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Syria
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Syria to Egypt
            1 fighter moved from 99 Sea Zone to Egypt
            1 bomber moved from Crete to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 destroyer moved from 77 Sea Zone to 80 Sea Zone
            1 fighter moved from Burma to India
            2 aaGuns moved from India to Burma
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
            EDIT: Changing ownership of Eire from Neutral_Allies to British
            EDIT: Adding units owned by British to Eire: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4
            British collect 36 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -3,17
    Italians : 0,00
    Americans : 0,33
    Chinese : 0,17
    Neutral_Axis : 0,67
    Japanese : 2,00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 bomber moved from Tunisia to 99 Sea Zone
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour moved from Romania to Belarus
            1 armour moved from Baltic States to Belarus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Belarus
                    Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to Alexandria
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery moved from Libya to Tobruk
            1 infantry moved from Tunisia to Libya
            1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Caroline Islands to 23 Sea Zone
    
        Combat - ANZAC
            Battle in 23 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 23 Sea Zone to 30 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 aaGuns, 1 fighter and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : 0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 109 Sea Zone to 123 Sea Zone
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            3 artilleries and 14 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Baltic States to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 123 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 3 artilleries and 14 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 artilleries and 14 infantry in Novgorod, round 2 : 4/17 hits, 3.83 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            7 armour and 7 mech_infantrys moved from Baltic States to Archangel
            3 aaGuns moved from Baltic States to Novgorod
            3 armour, 2 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Norway to Finland
            1 infantry moved from Norway to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 artillery moved from France to Western Germany
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            1 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 2.00
    

    Savegame

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