Odonis (Axis) vs Lebowsky (Allies) BM3L19

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Archangel to 127 Sea Zone
            1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 mech_infantrys moved from Romania to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,5,3,5,6,6,3
            Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 34 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in 22 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                ANZAC attack with 5 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 5 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Marianas
    
        Non Combat Move - ANZAC
            5 fighters moved from 35 Sea Zone to Kwangsi
            2 fighters moved from 22 Sea Zone to Korea
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Yunnan to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            ANZAC undo move 2.
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; 
            Germans buy 3 armour, 1 carrier, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers and 6 mech_infantrys moved from Bryansk to Caucasus
            2 artilleries and 1 infantry moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            2 fighters moved from Novgorod to Caucasus
            2 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Caucasus
                Germans attack with 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys
                British defend with 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys; ANZAC defend with 2 fighters
                    AA fire in Caucasus : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/18 hits, 7.33 expected hits
                    British roll dice for 1 aaGun, 5 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7.00 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Caucasus
                    Germans roll dice for 3 armour, 1 artillery, 4 bombers and 2 fighters in Caucasus, round 3 : 4/10 hits, 5.50 expected hits
                    British roll dice for 5 artilleries, 2 fighters and 5 mech_infantrys in Caucasus, round 3 : 3/12 hits, 4.67 expected hits
                    4 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 1 armour, 4 bombers and 2 fighters in Caucasus, round 4 : 4/7 hits, 4.17 expected hits
                    British roll dice for 5 artilleries, 2 fighters and 1 mech_infantry in Caucasus, round 4 : 4/8 hits, 3.33 expected hits
                    1 mech_infantry owned by the British, 2 bombers owned by the Germans, 2 fighters owned by the Germans and 3 artilleries owned by the British lost in Caucasus
                    Germans roll dice for 1 armour and 2 bombers in Caucasus, round 5 : 3/3 hits, 1.83 expected hits
                    British roll dice for 2 artilleries and 2 fighters in Caucasus, round 5 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 1 bomber owned by the Germans and 2 artilleries owned by the British lost in Caucasus
                    Germans roll dice for 1 armour and 1 bomber in Caucasus, round 6 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Caucasus, round 6 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Caucasus
                Germans win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is -16
                Casualties for Germans: 2 armour, 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 6 mech_infantrys
                Casualties for British: 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Russia
            2 armour moved from Russia to Tambov
            3 aaGuns moved from Bryansk to Tambov
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Finland to Novgorod
            1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 carrier and 3 submarines placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,2,5,4,2,2,4
            Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.67
    AA fire in United Kingdom : : 0.67
    AA fire in Caucasus : : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 16 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Kweichow to Kwangsi
            2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            4 mech_infantrys moved from Anhwe to Kwangsi
            1 mech_infantry moved from Hopei to Yunnan
                  Japanese take Yunnan from Chinese
            1 mech_infantry moved from Urals to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys
                British defend with 3 mech_infantrys; Americans defend with 1 armour, 1 artillery and 1 marine; ANZAC defend with 5 fighters; Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys in Kwangsi, round 2 : 4/12 hits, 3.00 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry, 1 marine and 3 mech_infantrys in Kwangsi, round 2 : 3/12 hits, 5.83 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 armour, 1 artillery and 6 mech_infantrys in Kwangsi, round 3 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 5 fighters and 1 marine in Kwangsi, round 3 : 4/8 hits, 4.50 expected hits
                    4 mech_infantrys owned by the Japanese, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Kwangsi
                    Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kwangsi, round 4 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 5 fighters in Kwangsi, round 4 : 2/5 hits, 3.33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
                    Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 5 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 4 fighters in Kwangsi, round 5 : 3/4 hits, 2.67 expected hits
                    1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 2 armour owned by the Japanese lost in Kwangsi
                Chinese win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys
                Casualties for British: 3 mech_infantrys
                Casualties for Chinese: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 1 marine
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shensi to Hunan
            1 armour moved from Sikang to Hopei
            1 mech_infantry moved from Tsinghai to Kweichow
            1 infantry moved from Kansu to Shensi
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery moved from Urals to Novosibirsk
            1 fighter moved from 20 Sea Zone to Formosa
    
        Place Units - Japanese
            10 infantry placed in Japan
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,5,1,6,2,2,4,4,1,5,1,6,4,5,4,6,6,1,3,3,5,6,1,5,2,3,2,3
            Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : -4.33
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Korea to Amur
                  Americans take Amur from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery moved from Yakut S.S.R. to Yenisey
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries, 6 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone
            2 artilleries, 3 carriers, 1 destroyer, 6 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone
            2 artilleries, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            1 artillery and 1 infantry moved from British Columbia to Western United States
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in Yenisey
                Americans attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yenisey
                Americans win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangtung
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Americans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kiangsu
                Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            3 aaGuns, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Eastern United States to Gibraltar
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
            2 carriers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            3 carriers moved from 36 Sea Zone to 39 Sea Zone
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 1 Sea Zone to Western United States
    
        Place Units - Americans
            2 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries, 4 infantry and 2 tactical_bombers placed in Eastern United States
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 2,50
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Korea to Amur
                  Americans take Amur from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery moved from Yakut S.S.R. to Yenisey
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries, 6 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone
            2 artilleries, 3 carriers, 1 destroyer, 6 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone
            2 artilleries, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            1 artillery and 1 infantry moved from British Columbia to Western United States
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in Yenisey
                Americans attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yenisey
                Americans win, taking Yenisey from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangtung
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Americans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kiangsu
                Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            3 aaGuns, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Eastern United States to Gibraltar
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
            2 carriers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            3 carriers moved from 36 Sea Zone to 39 Sea Zone
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 1 Sea Zone to Western United States
    
        Place Units - Americans
            2 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries, 4 infantry and 2 tactical_bombers placed in Eastern United States
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 armour, 6 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 mech_infantry moved from Iraq to Caucasus
            1 bomber moved from Northwest Persia to Ukraine
            6 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Japanese
            1 armour and 3 mech_infantrys moved from India to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Yunnan
                British attack with 1 armour, 1 infantry and 3 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 6 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/8 hits, 3,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            4 mech_infantrys moved from Eastern Persia to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to 110 Sea Zone
            2 fighters moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from Egypt to Gibraltar
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            7 artilleries and 1 infantry moved from Szechwan to Sikang
            1 artillery, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            1 bomber moved from Ukraine to Northwest Persia
    
        Place Units - British
            3 artilleries placed in Persia
            3 artilleries placed in Iraq
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -3,00
    Americans : 2,50
    AA fire in Ukraine : : -0,17
    Japanese : -1,83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to Normandy Bordeaux
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Italians
            Battle in Scotland
            Battle in Normandy Bordeaux
                Italians attack with 5 fighters, 1 infantry and 3 mech_infantrys
                British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 3 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
                    AA fire in Normandy Bordeaux : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 5 fighters, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits, 3.17 expected hits
                    Americans roll dice for 3 aaGuns, 4 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/19 hits, 7.00 expected hits
                    3 mech_infantrys owned by the Italians, 3 aaGuns owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 5 fighters in Normandy Bordeaux, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/19 hits, 7.00 expected hits
                    3 infantry owned by the Americans and 5 fighters owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Scotland from British with 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -41
                Casualties for Italians: 5 fighters, 1 infantry and 3 mech_infantrys
                Casualties for Americans: 3 aaGuns and 3 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,3,3,1,1,6
            Italians collect 4 PUs (10 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -4.00
    AA fire in Normandy Bordeaux : : -0.83
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            2 fighters moved from Kwangsi to Formosa
    
        Combat - ANZAC
            Battle in Formosa
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Formosa, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 fighter in Formosa, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Formosa
                ANZAC win, taking Formosa from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Formosa to 20 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Korea to Kwangtung
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 bomber and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 7 infantry moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 2 fighters and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
                    Germans roll dice for 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/18 hits, 6.00 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 8/16 hits, 6.00 expected hits
                    7 infantry owned by the Germans, 6 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/10 hits, 4.50 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/10 hits, 4.00 expected hits
                    2 artilleries owned by the Germans, 3 fighters owned by the Germans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.00 expected hits
                    1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                Americans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -53
                Casualties for Germans: 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to France
            1 carrier, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            3 armour moved from Ukraine to Volgograd
            1 armour moved from Tambov to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            2 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Tambov to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            3 aaGuns moved from Tambov to Volgograd
            1 bomber moved from Kazakhstan to Russia
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            2 artilleries and 1 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            1 fighter and 3 mech_infantrys placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,1,4,6,4
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 0.67
    Americans : 8.00
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Hopei to Kiangsu
            1 mech_infantry moved from Anhwe to Kiangsu
            1 mech_infantry moved from Hunan to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 mech_infantry moved from Chahar to Kiangsu
            1 artillery moved from Novosibirsk to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,2,1,4,1,4,6,6,4,2,3,3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,3,2,5,2,1,4,5,5,5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,6,6,4,4,3,6,5,5,6,4,2
            Japanese collect 22 PUs (13 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 2.33
    

    Savegame


  • TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            6 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
    

    Savegame


  • Scramble form W. Germany?

  • '20 '19 '18 '15 '13

    @lebowsky
    scramble in 113.

    Had an 82% chance to take Normandy and failed. Game was nearing the end anyway, but that shortened it considerably. Oh well


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            6 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Kiangsu
                Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in 112 Sea Zone
                Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports
                Italians defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Italians lost in 112 Sea Zone
                Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Italians: 1 battleship and 1 carrier
            Battle in 113 Sea Zone
                Americans attack with 1 bomber and 6 fighters
                Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone
                    Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports
            Battle in Norway
            Battle in Denmark
    
        Non Combat Move - Americans
            4 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from 113 Sea Zone to United Kingdom
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            8 transports moved from 110 Sea Zone to 91 Sea Zone
            8 transports moved from 91 Sea Zone to 90 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            3 carriers moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 carrier and 3 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 4 infantry placed in Eastern United States
            2 armour and 1 artillery placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 76 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,33
    Americans : -0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 carriers, 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            6 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Kiangsu
                Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,00 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in 112 Sea Zone
                Americans attack with 3 carriers, 3 destroyers, 1 submarine, 2 tactical_bombers and 2 transports
                Italians defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 3 destroyers, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 battleship and 1 carrier in 112 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 destroyers owned by the Americans and 1 carrier owned by the Italians lost in 112 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 battleship in 112 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Italians lost in 112 Sea Zone
                Americans win with 3 carriers, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Italians: 1 battleship and 1 carrier
            Battle in 113 Sea Zone
                Americans attack with 1 bomber and 6 fighters
                Germans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone
                    Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 36
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter and 2 transports
            Battle in Norway
            Battle in Denmark
    
        Non Combat Move - Americans
            4 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from 113 Sea Zone to United Kingdom
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            8 transports moved from 110 Sea Zone to 91 Sea Zone
            8 transports moved from 91 Sea Zone to 90 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            3 carriers moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 carrier and 3 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 4 infantry placed in Eastern United States
            2 armour and 1 artillery placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 76 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 3 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Germany
            2 fighters moved from Normandy Bordeaux to Germany
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            7 artilleries and 1 infantry moved from Sikang to Kazakhstan
            3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            3 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
            1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
            1 bomber moved from Northwest Persia to Ukraine
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in 113 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                Germans defend with 3 submarines
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    2 submarines owned by the Germans lost in 113 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
            Battle in Germany
                British attack with 2 artilleries, 4 fighters and 2 infantry
                Germans defend with 1 aaGun, 1 factory_major and 2 infantry
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 2/8 hits, 3,33 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Germany, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    British roll dice for 2 artilleries, 4 fighters and 1 infantry in Germany, round 3 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                British captures 86PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Szechwan
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Scotland
                British attack with 2 artilleries and 3 infantry
                Italians defend with 1 airfield and 2 infantry
                    British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Scotland
                    British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Scotland
                British win, taking Scotland from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Kazakhstan
                British attack with 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 3 armour, 7 artilleries, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 6/14 hits, 5,17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 3 armour, 7 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            2 mech_infantrys moved from Yunnan to Sikang
            1 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            3 artilleries moved from Persia to Northwest Persia
            3 artilleries and 3 mech_infantrys moved from Iraq to Northwest Persia
            1 bomber moved from Ukraine to Northwest Persia
            2 fighters moved from Northwest Persia to Egypt
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 fighters moved from Germany to 113 Sea Zone
            2 fighters moved from Germany to Norway
            3 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Gibraltar to Normandy Bordeaux
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 49 PUs; end with 135 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 138 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 141 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 144 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 147 PUs
    
        Place Units - UK_Pacific
            1 airfield placed in Kwangtung
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Italians : -0,67
    British : -1,83
    Americans : -0,83
    Chinese : -0,83
    AA fire in Ukraine : : -0,17
    Japanese : -1,67
    AA fire in Germany : : -0,50
    

    Savegame


  • @Odonis
    I dont think that attack really matters anyway, I was on my way to Berlin already.

    I have to say you had very bad luck this game overall; Also you did so many 50/50 attacks that wasnt game changing.

    Tell me if you want round 2.

    Good game man

  • '20 '19 '18 '15 '13

    @lebowsky

    Would like another crack, yeah. Switch sides?


  • Sure, I will create the game

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