@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 unit repaired.
1 mech_infantry moved from Urals to Archangel
British take Archangel from Germans
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from United Kingdom to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in 110 Sea Zone
Americans attack with 6 bombers
Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines
1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged
Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Italians roll dice for 2 carriers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 carriers owned by the Italians lost in 110 Sea Zone
Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Italians roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 5 bombers
Casualties for Germans: 4 fighters
Casualties for Italians: 2 carriers
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
3 artilleries, 2 infantry and 1 marine moved from Eastern United States to Quebec
1 battleship, 2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
6 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 mech_infantry moved from Urals to Archangel
British take Archangel from Germans
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Non Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 7 mech_infantrys moved from Northwest Persia to Eastern Persia
2 infantry moved from Iraq to Trans-Jordan
6 fighters moved from Northwest Persia to India
1 fighter moved from Iraq to India
3 fighters moved from Persia to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
Place Units - British
2 fighters and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 13 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Russia to Western Germany
2 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Italians
Italians collect 18 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to India
2 fighters moved from Queensland to Sumatra
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to India
2 fighters moved from Queensland to Sumatra
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Kazakhstan
6 infantry moved from Rostov to Caucasus
20 armour moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Kazakhstan
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Archangel
Germans win, taking Archangel from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 20 armour and 6 infantry
British defend with 1 infantry
Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 8/26 hits, 11.00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Volgograd
1 bomber moved from Archangel to Russia
1 infantry moved from Samara to Vologda
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
2 submarines placed in 113 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Western Germany
Germans undo move 6.
2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 artillery moved from Novosibirsk to Urals
Japanese take Urals from British
2 mech_infantrys moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
4 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 armour and 2 mech_infantrys moved from Burma to French Indo China
2 armour and 2 mech_infantrys moved from Burma to Hunan
1 infantry moved from Yunnan to Hunan
2 carriers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour, 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 2/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
4 bombers moved from French Indo China to Japan
3 fighters moved from Japan to 35 Sea Zone
1 aaGun, 2 armour, 10 infantry and 1 mech_infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 bomber moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.33
Chinese : -1.00
Russians : 0.67
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
@samuel06 scramble in phillipines? And order of loss please. And would you mind if I changed my armour build to a sub? Couldn’t be bothered to go all the way back to the start of the turn to change it! :wink:
@wizmark Hey, sorry for taking so long, I’m really busy with work right now. I will scramble 2 fighter and 1 tact from the Philippines. You can change your build as well, it’s all good.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in Kiangsu
Battle in Jehol
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 2 bombers and 3 fighters
Japanese defend with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
Americans roll dice for 2 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans : 1.83
Japanese : -0.67
@samuel06 5 hits to allocate in the phillipines please
@wizmark Sorry for taking so long I’ve been really busy the last couple weeks. I’m also going away for the weekend nut when I come back I’ll start playing faster. Anyway, ool is carrier x2, carrier x2, destroyer. That’s a brutal roll for America
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in Kiangsu
Battle in Jehol
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 2 bombers and 3 fighters
Japanese defend with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
Americans roll dice for 2 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
Japanese win with 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -14
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Japanese: 2 carriers and 1 destroyer
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
4 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
3 artilleries moved from Quebec to 106 Sea Zone
2 infantry and 1 marine moved from Quebec to 106 Sea Zone
3 artilleries, 1 battleship, 2 infantry, 1 marine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 5 bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 armour
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 1.83
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in Kiangsu
Battle in Jehol
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 2 bombers and 3 fighters
Japanese defend with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
Americans roll dice for 2 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
Japanese win with 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -14
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Japanese: 2 carriers and 1 destroyer
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
4 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
3 artilleries moved from Quebec to 106 Sea Zone
2 infantry and 1 marine moved from Quebec to 106 Sea Zone
3 artilleries, 1 battleship, 2 infantry, 1 marine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 5 bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 armour
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 tactical_bombers moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Burma
British attack with 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
10 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 armour and 7 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Northwest Persia
1 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from United Kingdom to Gibraltar
2 tactical_bombers moved from Burma to India
Place Units - British
6 infantry placed in United Kingdom
1 fighter and 2 infantry placed in Persia
1 fighter and 2 infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33
Americans : 1.83
Japanese : 1.50
@samuel06 No problem…its a good game so happy to wait! Yeah the US rolls were exactly what I needed there, your reply was pretty strong as well! Worth losing my air to clear the Pac of the last of the IJN though
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 104 Sea Zone
retreated to 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Western Germany
2 mech_infantrys moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from France to 95 Sea Zone
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : 0.67