@leemorrison sub & carrier please.
samuel06 vs wizmark
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Northern Territory to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Northern Territory to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 aaGun and 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Northern Territory to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 aaGun and 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Northern Territory to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 aaGun and 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 1 fighter EDIT: Adding units owned by ANZAC to Burma: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to Archangel 7 mech_infantrys moved from Eastern Poland to Archangel 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 4 infantry moved from Karelia to Novgorod
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to Archangel 7 mech_infantrys moved from Eastern Poland to Archangel 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 4 infantry moved from Karelia to Novgorod Combat - Germans Battle in Novgorod Germans attack with 2 artilleries and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 4 bombers and 7 mech_infantrys Russians defend with 3 armour, 3 infantry and 2 mech_infantrys Germans roll dice for 4 bombers and 7 mech_infantrys in Archangel, round 2 : 4/11 hits, 3.83 expected hits Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 5/8 hits, 3.17 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 4 bombers and 2 mech_infantrys in Archangel, round 3 : 5/6 hits, 3.00 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Germans: 7 mech_infantrys Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Germans 4 bombers moved from Archangel to Karelia 4 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Western Germany to Poland 3 aaGuns and 2 mech_infantrys moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from France to Western Germany 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine 2 fighters moved from Western Germany to Western Ukraine 2 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 2 fighters placed in Western Germany 1 infantry placed in France 2 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 3.00
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 4 aaGuns, 3 armour, 10 artilleries and 25 infantry moved from Bryansk to Tambov 9 infantry moved from Timguska to Kansu 2 aaGuns and 9 infantry moved from Buryatia to Amur 6 armour and 2 artilleries moved from Russia to Tambov Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -1.67 Russians : 0.67
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma 1 infantry and 1 mech_infantry moved from Yunnan to Burma 3 armour moved from Kweichow to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 fighter moved from Borneo to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma 1 infantry and 1 mech_infantry moved from Yunnan to Burma 3 armour moved from Kweichow to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 fighter moved from Borneo to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 9/22 hits, 9.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter, 13 infantry and 7 mech_infantrys in Burma, round 2 : 6/22 hits, 7.67 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 : 9/16 hits, 8.67 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry and 7 mech_infantrys in Burma, round 3 : 4/14 hits, 5.00 expected hits 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British and 5 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Burma, round 4 : 9/12 hits, 7.17 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 4 : 3/5 hits, 2.00 expected hits 3 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 armour owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 2 fighters and 5 tactical_bombers moved from Burma to Shan State 2 bombers moved from Burma to Malaya 1 aaGun moved from Yunnan to Shan State 1 aaGun moved from French Indo China to Shan State 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from Celebes to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 3 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 infantry, 3 marines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry and 3 marines moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Japan 1 bomber moved from Japan to Malaya 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Malaya 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50 UK_Pacific : -1.67 Japanese : 0.67
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@wizmark Yeah, that was lucky for Egypt. I had good odds on Gibraltar though. I have to say that I did not exected the Russians to come and save China
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to 92 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
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@samuel06 with the gib battle, I had 3 rolls at 4 against 2 3’s and a 4. You got all 3 hits in one round which was twice as good as it should have been. I got 2 which was exactly average.
Oh well thats the way the dice roll. hopefully revenge will be mine in this battle!Battle in SZ 92…Im going to assume you want 2 hits on the carrier, cruiser, battleship, fighters?
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@wizmark Yes, exactly.
For Gibraltar, the battle calculator gave me a 91% win, I should have probably lost an extra cruiser though. Hopefully for you his battle goes your way.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to 92 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 2 bombers and 2 fighters Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports Battle in Gibraltar Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 marine Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to British Guiana 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland Place Units - Americans 2 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 1.00
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 fighter moved from Ethiopia to Egypt
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to 92 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 2 bombers and 2 fighters Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports Battle in Gibraltar Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 marine Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to British Guiana 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland Place Units - Americans 2 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 fighter moved from Ethiopia to Egypt Combat - British Battle in Egypt British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 harbour British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Egypt to Iraq 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 factory_minor placed in Iraq 1 artillery, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (3 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.83 British : -0.17 Americans : 1.00 Chinese : -1.17 Japanese : -0.33
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@samuel06 lol I’m just venting…your strategy is beating mine at the moment so I blame the dice!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 2 infantry moved from Tunisia to Libya 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to France 1 armour moved from Northern Italy to Romania Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 3 infantry EDIT: Adding units owned by Italians to Bessarabia: 3 infantry EDIT: Turning off Edit Mode 1 mech_infantry placed in Northern Italy 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :