@Arthur-Bomber-Harris None, thanks
samuel06 vs wizmark
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 7 infantry moved from Manchuria to Korea Combat - Russians Battle in Korea Russians attack with 7 infantry Japanese defend with 2 infantry Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Korea, round 5 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Manchuria to Korea 8 infantry moved from Anhwe to Hunan 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Volgograd 1 infantry moved from Yenisey to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -1.83 Japanese : 0.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour moved from French Indo China to Hunan 3 mech_infantrys moved from Shan State to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter, 1 infantry and 1 mech_infantry moved from Shantung to Jehol 1 fighter moved from Malaya to 43 Sea Zone 2 bombers, 1 fighter and 3 tactical_bombers moved from Malaya to Hunan 1 bomber moved from Malaya to 34 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu 1 carrier, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Shantung to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Japan to 33 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win, taking Manchuria from Chinese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 9 infantry; Russians defend with 8 infantry Japanese roll dice for 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 10/16 hits, 7.50 expected hits Chinese roll dice for 17 infantry in Hunan, round 2 : 4/17 hits, 5.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Hunan Japanese roll dice for 6 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 6/12 hits, 6.83 expected hits Chinese roll dice for 7 infantry in Hunan, round 3 : 3/7 hits, 2.33 expected hits 6 infantry owned by the Russians and 3 armour owned by the Japanese lost in Hunan Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 4 : 6/9 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys Casualties for Chinese: 9 infantry Casualties for Russians: 8 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Jehol to Shantung 1 fighter moved from 43 Sea Zone to Philippines 1 bomber moved from 33 Sea Zone to Philippines 1 bomber moved from 34 Sea Zone to Philippines 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to Malaya 1 infantry moved from Shan State to Yunnan 1 aaGun moved from Shan State to French Indo China 1 aaGun and 1 infantry moved from Shan State to Malaya 1 artillery moved from Olgiy to Kansu 1 artillery moved from Timguska to Kansu 1 mech_infantry moved from Kansu to Chahar 1 infantry moved from Chahar to Anhwe 2 bombers and 3 tactical_bombers moved from Hunan to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : 2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 37 Sea Zone Americans creates battle in territory 109 Sea Zone Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Iceland 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 bombers placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States 1 bomber placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -1.67
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 mech_infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Japanese 1 artillery and 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 mech_infantry moved from Egypt to French Equatorial Africa 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 37 Sea Zone Americans creates battle in territory 109 Sea Zone Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Iceland 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 bombers placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States 1 bomber placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 14x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Japanese 1 artillery and 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 mech_infantry moved from Egypt to French Equatorial Africa 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Yunnan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 artillery and 2 mech_infantrys moved from Persia to Northwest Persia 1 armour moved from Egypt to Iraq 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Place Units - British 1 fighter placed in United Kingdom 2 transports placed in 110 Sea Zone 3 infantry placed in Persia 1 artillery and 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : 0.83 Chinese : 0.17 Japanese : -2.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from Southern Italy to Tunisia 1 bomber moved from France to Tunisia 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 armour and 2 infantry moved from Rostov to Volgograd Combat - Italians Battle in Volgograd Italians attack with 1 armour and 2 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 marine Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 marine in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour and 1 marine Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 95 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 aaGun moved from Rostov to Volgograd Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Southern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.67 Russians : 0.67
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 submarines moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 submarines moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Sumatra to India Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 submarines moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Sumatra to India Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 artillery moved from Russia to Samara Germans take Samara from Russians Combat - Germans Non Combat Move - Germans 20 armour moved from Russia to Volgograd 3 infantry moved from Ukraine to Rostov 3 aaGuns moved from Smolensk to Russia 2 bombers moved from Smolensk to Western Germany 2 bombers moved from Novgorod to Western Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany 1 infantry moved from Holland Belgium to Western Germany 2 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to France Place Units - Germans 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone 2 artilleries and 2 infantry placed in Germany Germans undo move 2. Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns EDIT: Adding units owned by Germans to Germany: 3 aaGuns EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 5 infantry moved from Korea to Manchuria 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Russians Battle in Manchuria Russians attack with 5 infantry Japanese defend with 1 mech_infantry Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Manchuria 1 infantry moved from Yakut S.S.R. to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.17 Japanese : -0.33
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Kansu to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 armour moved from Hunan to Kwangtung 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 bomber and 1 fighter moved from Philippines to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from Shantung to Manchuria 2 fighters moved from Japan to Manchuria 2 tactical_bombers moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Malaya to 44 Sea Zone 2 armour and 2 mech_infantrys moved from Malaya to Shan State 1 fighter moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Kiangsi 2 fighters moved from 19 Sea Zone to Manchuria 1 submarine moved from 19 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Kansu to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 armour moved from Hunan to Kwangtung 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 1 bomber and 1 fighter moved from Philippines to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from Shantung to Manchuria 2 fighters moved from Japan to Manchuria 2 tactical_bombers moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Malaya to 44 Sea Zone 2 armour and 2 mech_infantrys moved from Malaya to Shan State 1 fighter moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Kiangsi 2 fighters moved from 19 Sea Zone to Manchuria 1 submarine moved from 19 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Battle in Manchuria Japanese attack with 5 fighters, 3 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 5 infantry AA fire in Manchuria : 0/5 hits, 0.83 expected hits Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 3 : 4/9 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 22 Casualties for Russians: 2 aaGuns and 5 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 2 armour and 1 tactical_bomber UK_Pacific defend with 1 harbour; Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 2 submarines Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 2 submarines Battle in Kiangsi Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 2 armour, 3 infantry and 2 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 2/7 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 aaGun moved from French Indo China to Shan State 1 fighter moved from Yunnan to French Indo China 1 bomber moved from Szechwan to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 1 infantry moved from Shantung to Anhwe 1 bomber and 1 fighter moved from 35 Sea Zone to Philippines 1 bomber moved from Kiangsi to Philippines 2 tactical_bombers moved from Kiangsi to French Indo China 2 fighters moved from Manchuria to Japan 2 fighters moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to Shantung 1 mech_infantry moved from Malaya to French Indo China 1 infantry moved from French Indo China to Kwangsi 1 bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 22 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Chinese : -3.00 AA fire in Manchuria : : -0.83 UK_Pacific : 0.00 Japanese : 0.17
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 91 Sea Zone to 94 Sea Zone 7 bombers moved from United Kingdom to 94 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 91 Sea Zone to 94 Sea Zone 7 bombers moved from United Kingdom to 94 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 7 bombers and 3 submarines Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 0.67
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@samuel06 submerge subs or keep them in battle?
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@wizmark The subs remain
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@samuel06 In the even that all my units die and only the subs remain, you can submerge them
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 91 Sea Zone to 94 Sea Zone 7 bombers moved from United Kingdom to 94 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 7 bombers and 3 submarines Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 submarines owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone 3 submarines owned by the Italians Submerged Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers and 3 submarines Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 5 bombers moved from 94 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 2 bombers moved from 16 Sea Zone to Midway 3 fighters moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery, 4 bombers and 1 marine placed in Eastern United States 1 harbour placed in Midway Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 2.00 Americans : 0.50 Japanese : 0.67