Philipines was expensive…
I normally do not do the FIC on turn 1, not sure I like it. I usually can take Malaya on this turn along with Guam.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 20 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 20 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from India to Northwest Persia
2 fighters moved from Sumatra to India
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
1 bomber moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
2 fighters moved from Western Germany to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
1 infantry moved from Vologda to Samara
3 aaGuns moved from Russia to Samara
2 infantry moved from Novgorod to Belarus
Place Units - Germans
1 tactical_bomber placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Shan State to Burma
3 fighters and 1 tactical_bomber moved from Malaya to Burma
1 artillery moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Shantung to Jehol
3 mech_infantrys moved from Shantung to Kiangsu
1 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Kiangsi
1 bomber moved from Japan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 armour moved from Hunan to Burma
1 infantry moved from Shan State to Yunnan
2 armour, 8 infantry and 1 mech_infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
1 bomber moved from Buryatia to Jehol
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kiangsu
Japanese attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Kiangsu, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Burma
Japanese attack with 5 armour, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 5 armour, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/22 hits, 6.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 3 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 bomber moved from Kiangsu to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Jehol to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 artillery and 4 infantry moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
3 fighters moved from Philippines to French Indo China
2 fighters and 2 tactical_bombers moved from Philippines to Malaya
1 fighter moved from Burma to Hunan
2 fighters and 1 tactical_bomber moved from Burma to Malaya
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,1
Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.33
Japanese : -2.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 bombers moved from Gibraltar to 110 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 bombers moved from Gibraltar to 110 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Southern France from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Italians defend with 2 submarines
Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Italians lost in 110 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - Americans
3 bombers moved from 110 Sea Zone to United Kingdom
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 bombers moved from Eastern United States to French Equatorial Africa
4 bombers moved from Gibraltar to Iraq
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 bombers and 2 fighters placed in Eastern United States
1 armour and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,6,3
Americans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Manchuria to Jehol
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 armour, 2 artilleries, 11 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
2 tactical_bombers moved from India to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 bombers moved from Gibraltar to 110 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Southern France from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Italians defend with 2 submarines
Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Italians lost in 110 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - Americans
3 bombers moved from 110 Sea Zone to United Kingdom
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 bombers moved from Eastern United States to French Equatorial Africa
4 bombers moved from Gibraltar to Iraq
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 bombers and 2 fighters placed in Eastern United States
1 armour and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,6,3
Americans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Chinese retreated to Manchuria
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 11 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
2 tactical_bombers moved from India to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour, 2 artilleries, 13 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers
Germans defend with 20 armour and 6 infantry
British roll dice for 1 armour, 2 artilleries, 13 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 15/32 hits, 12.67 expected hits
Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 12/26 hits, 12.00 expected hits
7 mech_infantrys owned by the British, 6 infantry owned by the Germans, 9 armour owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery, 13 fighters, 1 mech_infantry and 4 tactical_bombers in Caucasus, round 3 : 12/20 hits, 10.33 expected hits
Germans roll dice for 11 armour in Caucasus, round 3 : 6/11 hits, 5.50 expected hits
1 mech_infantry owned by the British, 11 armour owned by the Germans, 1 artillery owned by the British and 4 fighters owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for British: 2 artilleries, 4 fighters, 4 infantry and 8 mech_infantrys
Casualties for Germans: 20 armour and 6 infantry
Non Combat Move - British
2 infantry moved from Iraq to Northwest Persia
9 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Eastern Persia
2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Northwest Persia to Eastern Persia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 fighters and 1 transport placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Persia
British undo move 1.
1 transport placed in 80 Sea Zone
2 fighters placed in 80 Sea Zone
1 mech_infantry placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : 0.50
Italians : -0.33
British : 4.00
Americans : 0.33
Chinese : -0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from Northwest Persia to India
1 fighter moved from Kwangtung to India
2 fighters moved from Queensland to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from Northwest Persia to India
1 fighter moved from Kwangtung to India
2 fighters moved from Queensland to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 cruiser, 2 marines and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Rostov to Caucasus
2 bombers moved from Russia to Caucasus
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 armour
Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 bombers moved from Caucasus to Russia
3 aaGuns and 1 infantry moved from Samara to Volgograd
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
3 armour moved from Western Ukraine to Rostov
2 infantry moved from Belarus to Bryansk
1 infantry moved from Nenetsia to Vologda
3 armour moved from Novgorod to Bryansk
1 bomber moved from 105 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Southern Italy
1 battleship, 2 destroyers, 1 submarine and 7 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 1 cruiser placed in 112 Sea Zone
2 marines placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 59 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 3 armour
EDIT: Adding units owned by Germans to Volgograd: 3 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
British : -0.50
Americans : -0.33
@samuel06 I assume you would not want to scramble for sz110 with those odds. If you disagree with my choice I will redo the combats. Also, I wanted to ask you if I can skip the Russian turn until you have units back on the board.
@samuel06 yes def no scramble, and i meant to comment aqfter the anzac go for you to zip through the russian go…keeps things moving along :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
5 armour, 9 infantry and 3 mech_infantrys moved from Burma to India
4 fighters and 3 tactical_bombers moved from Malaya to India
3 bombers and 3 fighters moved from French Indo China to India
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Japan to Manchuria
1 fighter moved from Hunan to India
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
retreated to Manchuria
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 5 armour, 3 bombers, 8 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys; ANZAC defend with 5 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/29 hits, 11.50 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 fighters, 12 infantry and 6 mech_infantrys in India, round 2 : 9/26 hits, 10.50 expected hits
9 infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 10.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 5 fighters, 4 infantry and 6 mech_infantrys in India, round 3 : 7/18 hits, 7.83 expected hits
3 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese and 4 infantry owned by the British lost in India
1 armour owned by the Japanese retreated to Burma
UK_Pacific win with 1 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 4 armour, 2 fighters, 9 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 12 infantry and 6 mech_infantrys
Non Combat Move - Japanese
1 artillery and 7 infantry moved from Shan State to Burma
3 bombers, 6 fighters and 3 tactical_bombers moved from India to Burma
1 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Burma
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Shantung to Anhwe
2 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
2 bombers moved from Manchuria to Japan
3 fighters moved from Japan to Philippines
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
Japanese undo move 1.
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Japanese collect 44 PUs (7 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 1.67
UK_Pacific : -2.33
AA fire in India : : 1.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 bomber moved from Iraq to Volgograd
3 bombers moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 bomber moved from Iraq to Volgograd
3 bombers moved from Iraq to Caucasus
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 2 infantry
Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Caucasus
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 bombers moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
1 bomber moved from Caucasus to Iraq
5 bombers moved from French Equatorial Africa to Iraq
3 bombers moved from Eastern United States to French Equatorial Africa
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Siberia to Amur
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
1 artillery placed in Western United States
3 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Volgograd : : -0.17
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :