TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
7 bombers moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 7 bombers and 3 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone
3 submarines owned by the Italians Submerged
Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers and 3 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
5 bombers moved from 94 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 4 bombers and 1 marine placed in Eastern United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 42 PUs;
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 40 PUs (4 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
7 bombers moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 7 bombers and 3 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone
3 submarines owned by the Italians Submerged
Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers and 3 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
5 bombers moved from 94 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 4 bombers and 1 marine placed in Eastern United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 42 PUs;
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 40 PUs (4 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from India: 5 fighters
EDIT: Adding units owned by British to Northwest Persia: 5 fighters
EDIT: Turning off Edit Mode
@wizmark Hey, I attacked your US Subs and transport off Gibraltar. I did the battle anyway but you have the option of submerging if you’d like. If you go with that option, you can simply just edit back your subs and the one I lost.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 submarines moved from 94 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Caucasus
1 armour and 1 infantry moved from Volgograd to Caucasus
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians win with 3 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 2/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 4 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 5 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Egypt, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 7 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Russia
1 infantry moved from Tambov to Volgograd
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Combat Move - French
Turn Complete - French
@wizmark Hey, when I go to play my German turn it says that I have achived victory by having 8 VC. I thought that I had to keep them until Italy’s next turn right ? I will play my turn anyway just in case and say yes I do want to continue
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Urals to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Urals to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 artillery
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Novosibirsk
British win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters, 6 submarines and 4 tactical_bombers
British defend with 2 destroyers and 2 transports; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/23 hits, 12.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 10/23 hits, 12.17 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Germans, 2 transports owned by the British, 1 submarine owned by the Germans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 4 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Germans: 1 destroyer and 6 submarines
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 2 destroyers and 2 transports
Non Combat Move - Germans
5 transports moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
2 infantry moved from Northern Italy to Western Germany
Place Units - Germans
3 infantry placed in Russia
1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in Ukraine
2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry and 1 mech_infantry moved from Kiangsi to Hunan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Shantung to Hunan
1 bomber moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 infantry and 1 mech_infantry moved from French Indo China to Shan State
3 infantry moved from French Indo China to Shan State
1 armour, 3 infantry and 1 mech_infantry moved from Malaya to Shan State
3 bombers and 1 fighter moved from Philippines to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from Shantung to 19 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Hunan to Shan State
1 bomber moved from India to Malaya
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.67
AA fire in India : : -0.17
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Morocco to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 armour moved from Romania to Northern Italy
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 4/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 2 transports moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Russians
Russians buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Novosibirsk
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Novosibirsk
Russians win, taking Novosibirsk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
50 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery and 30 infantry moved from Russia to Smolensk
1 artillery and 40 infantry moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
Place Units - Russians
5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Northern Belarus
4 fighters moved from Northern Italy to 93 Sea Zone
2 bombers moved from Yugoslavia to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 2 bombers and 4 fighters
British defend with 1 destroyer; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Germans roll dice for 2 bombers and 4 fighters in 93 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 93 Sea Zone
1 destroyer owned by the British lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Germans
2 bombers and 3 fighters moved from 93 Sea Zone to Gibraltar
3 carriers and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Finland to Vyborg
7 artilleries and 34 infantry moved from Eastern Poland to Northern Belarus
2 artilleries moved from Poland to Germany
8 infantry moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
10 infantry moved from Finland to Norway
3 artilleries moved from Finland to Norway
3 infantry moved from Germany to Poland
1 infantry moved from Finland to Norway
1 submarine moved from 122 Sea Zone to 128 Sea Zone
1 submarine moved from 128 Sea Zone to 115 Sea Zone
2 fighters moved from 99 Sea Zone to Southern Italy
3 tactical_bombers moved from Yugoslavia to Western Germany
1 fighter moved from Western Germany to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Western Germany
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Finland to Norway
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from 116 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 116 Sea Zone
Place Units - Germans
8 transports placed in 116 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,3
Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Samara to Urals
Germans take Urals from Russians
1 armour moved from Samara to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
6 armour, 1 artillery and 5 mech_infantrys moved from Samara to Stalingrad
1 infantry moved from Kursk to Tambov
Germans take Tambov from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 infantry moved from Northern Belarus to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 116 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from Germany to Austria
4 infantry moved from Western Germany to Austria
1 tactical_bomber moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Austria
2 tactical_bombers moved from Germany to Austria
1 infantry moved from Western Germany to Austria
Combat - Germans
Battle in Austria
Germans attack with 1 artillery, 2 bombers, 2 fighters, 9 infantry and 3 tactical_bombers
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 9 infantry and 3 tactical_bombers in Austria, round 2 : 4/17 hits, 5.83 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Austria, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans lost in Austria
2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Austria
Germans win, taking Austria from Americans with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 4.17 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 3/9 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Stalingrad
Germans attack with 7 armour, 1 artillery and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 1 artillery and 5 mech_infantrys in Stalingrad, round 2 : 5/13 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/6 hits, 2.17 expected hits
British roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 aaGun and 2 infantry moved from Ukraine to Rostov
2 fighters moved from Holland Belgium to 116 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Austria to Western Germany
1 fighter and 2 tactical_bombers moved from Eastern Poland to Germany
1 fighter moved from Slovakia Hungary to Germany
2 tactical_bombers moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
3 tactical_bombers moved from Austria to Western Germany
2 bombers moved from Austria to Western Germany
1 tactical_bomber moved from Western Germany to Germany
2 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Southern Belarus
1 aaGun and 2 infantry moved from Western Germany to Austria
1 aaGun moved from Germany to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
2 infantry placed in Ukraine
1 artillery and 9 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Komi to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 3 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
6 armour and 5 mech_infantrys moved from Russia to Stalingrad
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
3 artilleries and 28 infantry moved from Samara to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 6 armour, 3 artilleries, 28 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 3 artilleries, 28 infantry and 5 mech_infantrys in Stalingrad, round 2 : 11/42 hits, 10.83 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 6 armour, 3 artilleries, 28 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Northern Caucasus
4 aaGuns, 7 artilleries and 32 infantry moved from Russia to Samara
1 artillery moved from Kazakhstan to Northern Caucasus
2 infantry moved from Kazakhstan to Urals
2 fighters and 1 tactical_bomber moved from Russia to Urals
Place Units - Russians
2 fighters placed in Urals
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs