Forgot tech.
Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Central United States to 106 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Central United States to 106 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 5 bombers Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports Americans roll dice for 5 bombers in 110 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone 4 transports owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 40 Casualties for Americans: 2 bombers Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 4 transports Battle in United Kingdom Americans attack with 4 bombers Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom retreated to United Kingdom Germans win with 1 armour remaining. Battle score for attacker is -23 Casualties for Americans: 3 bombers Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in 106 Sea Zone Americans attack with 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to Scotland 3 bombers moved from 110 Sea Zone to Scotland 1 armour, 1 artillery, 1 battleship, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry placed in Central United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.00 Americans : -0.67 Japanese : -0.33
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 12 infantry moved from Tsinghai to Kansu
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 12 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Burma Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Scotland to Eire British take Eire from Germans 5 infantry moved from Scotland to United Kingdom 2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 fighter moved from Eastern Poland to Novgorod 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Central United States to 106 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 5 bombers Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports Americans roll dice for 5 bombers in 110 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone 4 transports owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 40 Casualties for Americans: 2 bombers Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 4 transports Battle in United Kingdom Americans attack with 4 bombers Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom retreated to United Kingdom Germans win with 1 armour remaining. Battle score for attacker is -23 Casualties for Americans: 3 bombers Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in 106 Sea Zone Americans attack with 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to Scotland 3 bombers moved from 110 Sea Zone to Scotland 1 armour, 1 artillery, 1 battleship, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry placed in Central United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 12 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Burma Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Scotland to Eire British take Eire from Germans 5 infantry moved from Scotland to United Kingdom 2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 fighter moved from Eastern Poland to Novgorod 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians Combat - British Battle in United Kingdom British attack with 5 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in United Kingdom British win, taking United Kingdom from Germans with 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Iraq British attack with 2 fighters and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 3/4 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from West India to India 2 infantry moved from India to Burma 2 mech_infantrys moved from Eastern Persia to India 1 armour, 1 artillery and 2 infantry moved from Ontario to Quebec 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 fighter moved from Iraq to Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 4 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,6,2,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour and 4 artilleries
Combat Hit Differential Summary :
Germans : 1.50 British : 1.83 Americans : -0.67 Chinese : 0.00 Neutral_Axis : -1.00 Japanese : -0.67
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Eastern Poland Italians attack with 1 armour, 1 bomber and 3 mech_infantrys British defend with 1 fighter; Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Eastern Poland Italians win, taking 97 Sea Zone from British, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 1 infantry Casualties for British: 1 fighter Non Combat Move - Italians 1 bomber moved from Eastern Poland to Western Germany 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Tunisia to Algeria Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.17 Russians : 0.33
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 76 Sea Zone to 81 Sea Zone
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Romania 1 infantry moved from Bulgaria to Romania 2 armour moved from Germany to Romania 3 bombers moved from Western Germany to Romania 1 fighter and 1 tactical_bomber moved from Western Germany to Romania
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Romania 1 infantry moved from Bulgaria to Romania 2 armour moved from Germany to Romania 3 bombers moved from Western Germany to Romania 1 fighter and 1 tactical_bomber moved from Western Germany to Romania Combat - Germans Battle in Romania Germans attack with 11 armour, 3 artilleries, 3 bombers, 3 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers Russians defend with 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys AA fire in Romania : 0/8 hits, 1.33 expected hits Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 21/49 hits, 16.33 expected hits Russians roll dice for 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 16/40 hits, 15.83 expected hits 17 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Romania Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 16/33 hits, 13.67 expected hits Russians roll dice for 15 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Romania, round 3 : 8/23 hits, 10.17 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 8 armour owned by the Russians, 3 artilleries owned by the Russians, 5 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Romania, round 4 : 15/25 hits, 12.33 expected hits Russians roll dice for 7 armour in Romania, round 4 : 4/7 hits, 3.50 expected hits 7 armour owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Romania Germans win, taking Romania from Russians with 11 armour, 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 99 Casualties for Germans: 1 artillery, 21 infantry and 6 mech_infantrys Casualties for Russians: 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 aaGun moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 3 bombers moved from Romania to Western Germany 1 aaGun moved from Slovakia Hungary to Romania 2 aaGuns moved from Slovakia Hungary to Romania 1 infantry moved from Greece to Bulgaria 5 infantry moved from Germany to Poland 2 tactical_bombers moved from Romania to Poland 3 fighters moved from Romania to Poland Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 3 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 9.67 AA fire in Romania : : -1.33 Russians : -1.50
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 armour and 1 artillery; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Iraq Russians take Iraq from Neutral_Axis 1 mech_infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 armour and 1 artillery; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Iraq Russians take Iraq from Neutral_Axis 1 mech_infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 armour and 2 mech_infantrys Italians defend with 1 aaGun, 1 armour and 1 mech_infantry Russians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 aaGun owned by the Italians lost in Eastern Poland Russians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Italians: 1 aaGun, 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Bryansk 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 armour moved from Northwest Persia to Trans-Jordan 1 aaGun moved from Timguska to Kansu 1 aaGun and 18 infantry moved from Timguska to Novosibirsk Place Units - Russians 6 armour and 1 artillery placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.33 Russians : 0.83 Japanese : -0.67
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Amur 1 bomber moved from Japan to Amur 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 bombers moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Shantung to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Amur 1 bomber moved from Japan to Amur 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 bombers moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Shantung to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma Combat - Japanese Battle in Java Battle in Sumatra Battle in Guam Battle in Amur Japanese attack with 1 bomber and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 bomber and 2 infantry in Amur, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Amur, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking Guam from Americans, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Burma Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; Chinese defend with 1 fighter Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 5.00 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Chinese: 1 fighter Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 infantry moved from Borneo to 43 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 bombers moved from Burma to Kwangsi 3 tactical_bombers moved from Burma to Kwangsi 3 fighters moved from Burma to Kwangsi 2 mech_infantrys moved from Shantung to Jehol 1 bomber moved from Amur to Japan Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Japan 1 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -1.33 Russians : -1.67 Japanese : -0.83
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Scotland to France 1 bomber moved from Scotland to Normandy Bordeaux 1 bomber moved from Scotland to Southern France 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Scotland to France
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Scotland to France 1 bomber moved from Scotland to Normandy Bordeaux 1 bomber moved from Scotland to Southern France 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Scotland to France Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Strategic bombing raid in France AA fire in France : 0/2 hits, 0.33 expected hits Bombing raid in France rolls: 3,4 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 91 Sea Zone Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports Italians defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Gibraltar Americans attack with 3 artilleries and 3 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Battle in Morocco Non Combat Move - Americans 2 bombers moved from France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States 4 mech_infantrys moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 6 infantry placed in Central United States 1 fighter placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : 0.00 AA fire in France : : -0.33 Americans : -1.67 AA fire in Southern France : : -0.17 AA fire in Normandy Bordeaux : : -0.17