Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Samara
            1 fighter and 1 mech_infantry moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Tambov
            1 fighter moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Samara
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 2 artilleries
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                 retreated to Rostov
                Germans win with 2 artilleries remaining. Battle score for attacker is -8
                Casualties for Russians: 2 mech_infantrys
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Kazakhstan
            1 fighter moved from Samara to Kazakhstan
            1 aaGun moved from Volgograd to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.50
    Japanese : -0.50
    

    Savegame

  • '19

    I forgot to attack Bryansk with Russia the turn before, what a blunder

  • '20 '19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from Shan State to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 armour moved from Timguska to Kazakhstan
            1 infantry moved from Turkmenistan to Kazakhstan
            2 bombers moved from Kwangsi to Kazakhstan
            3 artilleries, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Samara
            4 artilleries moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            7 artilleries moved from 25 Sea Zone to Midway
            7 infantry moved from 25 Sea Zone to Midway
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from Shan State to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 armour moved from Timguska to Kazakhstan
            1 infantry moved from Turkmenistan to Kazakhstan
            2 bombers moved from Kwangsi to Kazakhstan
            3 artilleries, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Samara
            4 artilleries moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            7 artilleries moved from 25 Sea Zone to Midway
            7 infantry moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Japanese creates battle in territory 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 4 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 7 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 4 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 7 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Midway
            Battle in Kazakhstan
                Japanese attack with 1 armour, 2 bombers and 1 infantry
                British defend with 1 mech_infantry; Russians defend with 1 aaGun and 2 fighters
                    AA fire in Kazakhstan : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 aaGun, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 1 aaGun owned by the Russians lost in Kazakhstan
                 retreated to Kazakhstan
                Russians win, taking Midway from Americans with 2 fighters remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour, 1 bomber and 1 infantry
                Casualties for British: 1 mech_infantry
                Casualties for Russians: 1 aaGun
            Battle in Samara
                Japanese attack with 3 artilleries, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry and 1 mech_infantry
                    Japanese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Samara, round 2 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Samara, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            3 armour moved from Hunan to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            3 armour moved from Kwangtung to Yunnan
            3 mech_infantrys moved from Shantung to Hunan
            1 infantry moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Shan State to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            4 fighters moved from Kwangsi to Yunnan
            4 bombers moved from Caroline Islands to Wake Island
            1 fighter moved from Japan to Wake Island
            1 tactical_bomber moved from Japan to Wake Island
            1 infantry moved from Siberia to Amur
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            3 artilleries placed in French Indo China
            3 armour placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kazakhstan : : -0.33
    Americans : -0.33
    UK_Pacific : -0.33
    Russians : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @Sovietishcat yeah got to admit it looks tough for you now

  • '19

    I surrender Wizmark, was fun and I will post the result. GG

  • '20 '19

    @Sovietishcat yes was a good one! If you fancy a turn around then I’m interested in another

Suggested Topics

  • 70
  • 28
  • 62
  • 40
  • 105
  • 162
  • 122
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.4k

Users

39.9k

Topics

1.7m

Posts