@fasthard ok
2018 Playoff Sovietischcat (X) vs Owentoo ( Allies ) +6, G40 sed ed -
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 2 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 2 artilleries and 1 infantry moved from Shan State to Malaya 1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour moved from Kiangsu to Jehol 2 infantry moved from Chahar to Jehol 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 bomber moved from Yunnan to Malaya 1 bomber moved from Yunnan to 20 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from French Indo China to Kwangsi Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 76 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 76 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Persia Battle in 20 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Persia from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter and 1 mech_infantry ANZAC defend with 1 harbour and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 2 fighters and 1 transport 1 submarine owned by the Japanese Submerged 1 submarine owned by the Americans Submerged Battle in 41 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters, 2 tactical_bombers and 2 transports in 41 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese winAmericans win with 1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports remaining with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 bomber and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 4 infantry moved from Hopei to Anhwe 1 fighter moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 bomber moved from 20 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 mech_infantrys placed in India 1 artillery and 1 infantry placed in Shantung 1 artillery and 1 infantry placed in Kiangsu 1 artillery placed in Japan 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3,2,1 Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.50 Chinese : 0.33 UK_Pacific : 0.33 Japanese : 3.50
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 armour moved from 92 Sea Zone to Morocco 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Manchuria to Kiangsu 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Morocco Americans attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 6/8 hits, 3.00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 1 bomber in Kiangsu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 110 Sea Zone Americans attack with 2 bombers and 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Germans : 0.83 Italians : 0.67 Americans : 3.50 Japanese : 0.50
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I made a mistake in my SZ 110 battle in that I failed to send a destroyer into the battle, but sent 2 subs and 2 bombers. So, when it asked about submerging, I thought it was talking about the American sub so I said no. But I think it was the German sub and it rolled a 1, so I have a casualty, and so now I have 1 sub left and it rolled a 2, for a hit. the Bombers and the German destroyer have not rolled yet. So, what would you like me to do? If you want to save your sub, you can submerge, but I will have 2 subs instead of one. Or we can let the battle continue, and you can choose the destroyer as the casualty and then the bombers go home, the destroyer will get a parting shot at the remaining sub, and if he misses, the battle will end with our one sub each in SZ 110
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Well, I took the destroyer as a hit, then the Bomber’s hit was ineffective, and your sub survived, and my bombers went home. I lost both subs.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 armour moved from 92 Sea Zone to Morocco 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Manchuria to Kiangsu 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Morocco Americans attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 6/8 hits, 3.00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 1 bomber in Kiangsu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 110 Sea Zone Americans attack with 2 bombers and 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 3 carriers and 2 fighters moved from 35 Sea Zone to 54 Sea Zone 2 cruisers moved from 35 Sea Zone to 54 Sea Zone 1 battleship moved from 35 Sea Zone to 54 Sea Zone 2 fighters moved from 35 Sea Zone to Queensland 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 bomber moved from Kiangsu to Manchuria 2 fighters moved from Korea to Manchuria Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 fighters and 2 infantry placed in Western United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.50 Italians : 0.67 Americans : 3.17 Japanese : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 8 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 armour moved from 92 Sea Zone to Morocco 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Manchuria to Kiangsu 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Morocco Americans attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 6/8 hits, 3.00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 1 bomber in Kiangsu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 110 Sea Zone Americans attack with 2 bombers and 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 3 carriers and 2 fighters moved from 35 Sea Zone to 54 Sea Zone 2 cruisers moved from 35 Sea Zone to 54 Sea Zone 1 battleship moved from 35 Sea Zone to 54 Sea Zone 2 fighters moved from 35 Sea Zone to Queensland 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 bomber moved from Kiangsu to Manchuria 2 fighters moved from Korea to Manchuria Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 fighters and 2 infantry placed in Western United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 8 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 armour moved from 80 Sea Zone to Persia 1 infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from Ethiopia to Persia 1 mech_infantry moved from Ethiopia to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Gibraltar to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 4 fighters moved from Gibraltar to Tobruk 1 battleship moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 cruiser moved from 71 Sea Zone to 80 Sea Zone 1 carrier moved from 71 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tobruk British attack with 4 fighters Italians defend with 1 armour British roll dice for 4 fighters in Tobruk, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Tobruk British win with 3 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Battle in Persia British attack with 1 armour, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia British win, taking Persia from Japanese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Egypt British attack with 1 bomber, 1 fighter and 3 mech_infantrys Germans defend with 1 airfield, 2 armour and 1 harbour British roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Egypt, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 armour in Egypt, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Egypt British roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour Casualties for British: 1 mech_infantry Non Combat Move - British 1 armour moved from Anglo Egyptian Sudan to Alexandria 3 fighters moved from Tobruk to Alexandria 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Italian Somaliland to Ethiopia 1 bomber moved from Egypt to Ethiopia 1 tactical_bomber moved from Persia to 80 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Belgian Congo to Ethiopia 1 fighter moved from Egypt to 80 Sea Zone Place Units - British 2 armour and 1 bomber placed in Union of South Africa 1 fighter and 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,3,1,6,2,2,4,2,1,3,3,3,2,4,6,1,6 British collect 30 PUs (2 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00 Italians : 1.17 British : 1.17 Americans : 3.17 Chinese : -0.83 Japanese : -0.50
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British 2 infantry moved from Trans-Jordan to Egypt 1 armour moved from Syria to Egypt 2 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British 2 infantry moved from Trans-Jordan to Egypt 1 armour moved from Syria to Egypt 2 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry British defend with 1 airfield, 1 harbour and 2 mech_infantrys Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 mech_infantrys in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 2 mech_infantrys Non Combat Move - Italians 2 fighters moved from Egypt to 98 Sea Zone 1 infantry moved from Slovakia Hungary to Poland 1 artillery and 1 infantry moved from France to Northern Italy 1 armour moved from Northern Italy to Yugoslavia 1 armour moved from Yugoslavia to Romania 1 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Romania Place Units - Italians 1 armour and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Italians undo move 3. Italians undo move 2. Italians undo move 1. 1 armour and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,4,4,5,2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,2 Italians collect 17 PUs (5 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 bombers moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Kiangsu Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 bombers moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - French Battle in 110 Sea Zone French attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine French roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.17 French : 0.17
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 5 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Eastern Poland 1 armour and 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone 4 bombers moved from Syria to 80 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 5 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Eastern Poland 1 armour and 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone 4 bombers moved from Syria to 80 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 80 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the Germans lost in 80 Sea Zone Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier and 1 transport in 80 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 tactical_bomber owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win, taking 80 Sea Zone from British with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 68 Casualties for Germans: 1 carrier Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq 4 bombers moved from 80 Sea Zone to India 3 transports moved from 98 Sea Zone to 80 Sea Zone 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern France to France 1 aaGun moved from France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Germans 4 armour and 4 mech_infantrys placed in Germany 1 destroyer placed in 110 Sea Zone 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : -2.17 Russians : 1.00
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@OwenToo said in 2018 Playoff Sovietischcat (X) vs Owentoo ( Allies ) +6, G40 sed ed -:
Well, I took the destroyer as a hit, then the Bomber’s hit was ineffective, and your sub survived, and my bombers went home. I lost both subs.
That’s fine
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I really suck at Axis…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Bryansk to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 2 fighters moved from Russia to Eastern Poland 2 artilleries moved from Archangel to Novgorod 1 infantry moved from Archangel to Novgorod 2 infantry moved from Belarus to Novgorod 5 armour moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 11 infantry moved from Manchuria to Jehol Combat - Russians Battle in Novgorod Russians attack with 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry Russians roll dice for 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/11 hits, 4.17 expected hits Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 5 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Belarus Germans win with 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Eastern Poland Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 artillery Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour and 1 artillery Casualties for Russians: 1 mech_infantry Battle in Jehol Russians attack with 11 infantry Japanese defend with 1 armour and 1 infantry Russians roll dice for 11 infantry in Jehol, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 11 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Russians 6 infantry moved from Tsinghai to Shensi 1 armour and 1 mech_infantry moved from Tsinghai to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 artillery moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 4 aaGuns, 14 artilleries and 38 infantry moved from Bryansk to Belarus 2 fighters moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Place Units - Russians 1 bomber placed in Russia 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,3,5,1,6,5,3,2 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.00 Japanese : -0.83
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@Sovietishcat You can improve if you play it more and ask questions or observe what doesn’t work. Last year when you played Allies 20 times and never played Axis, well, I think you got a lot better as the Allies. You gave me a difficult game when I played you.
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And I just made a blunder with my British fleet. Had not considered that you could sink it there… live and learn… or, die and learn, as the case may be.
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 1 artillery moved from West India to India 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to 43 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 1 tactical_bomber moved from Yunnan to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 3 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 1 artillery moved from West India to India 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to 43 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 1 tactical_bomber moved from Yunnan to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 3 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsu Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 1 artillery Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 artillery Casualties for Americans: 2 infantry Non Combat Move - Japanese 5 submarines moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Kiangsu to Shantung 4 infantry moved from Anhwe to Shantung 1 infantry moved from Suiyuyan to Chahar 2 mech_infantrys moved from India to Yunnan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 bomber moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 2 artilleries and 2 transports moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to Borneo 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Yunnan 1 fighter moved from Kiangsu to Shantung 1 fighter moved from 37 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.67 Chinese : -0.33 Japanese : -1.17