19L BM3 DizzKneeLand33 (Axis) vs wizmark (Allies +9) Game 2

  • '20 '16 '15 '14

    Remind me to not have you take me to Vegas anytime soon… :P

  • '20 '19

    @wizmark well that will teach me to attack the round after a set of good rolls for me :white_frowning_face:

  • '20 '16 '15 '14

    Seriously, I think it was like 50/50 right? My whole idea was the counter…

  • '20 '19

    that was an 80 % win for the russians…-6.67!!!

  • '20 '19

    On the calculator anyway…sometimes I think it is a bit off…

  • '20 '16 '15 '14

    That’s right – after my last post that it was like 60/40 or so (for you) but again it was all about the counter. Now I have nothing to counter lol.


  • Mmm…well we’ll see how the next few rounds go…but that might be a game over…

  • '20 '16 '15 '14

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            3 bombers moved from Philippines to 54 Sea Zone
    

    Savegame

  • '20 '16 '15 '14

    Scramble SZ64? And any special OOL (if different than default).

  • '20 '16 '15 '14

    Or even SZ 54. Either one!


  • @DizzKneeLand33 Sorry what are you attacking with?

  • '20 '19

    @DizzKneeLand33 sorry that savegae file didnt show up a second ago!

  • '20 '16 '15 '14

    I’ve had that happen too, it’s like I went forward in time lol.

  • '20 '19

    @wizmark yes max scramble please. OoL 3 carriers, 1 hit BB, destroyers, anzac cruiser, us cruisers, 2 nd hit BB, US fighters, ANZAC fighters please

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            3 bombers moved from Philippines to 54 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 54 Sea Zone
                Japanese attack with 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters; ANZAC defend with 1 cruiser and 5 fighters
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 9/17 hits, 9.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 9 fighters in 54 Sea Zone, round 2 : 10/18 hits, 9.83 expected hits
                Units damaged: 3 carriers owned by the Japanese and 3 battleships owned by the Japanese
                    2 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 11/15 hits, 8.33 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers and 9 fighters in 54 Sea Zone, round 3 : 7/13 hits, 8.17 expected hits
                    1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser and 1 destroyer in 54 Sea Zone, round 4 : 5/8 hits, 4.83 expected hits
                    Americans roll dice for 1 battleship and 1 fighter in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 89
                Casualties for Japanese: 2 bombers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters
                Casualties for ANZAC: 1 cruiser and 5 fighters
    
        Non Combat Move - Japanese
            2 marines moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 marines moved from 6 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 21 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
            1 bomber moved from 54 Sea Zone to Caroline Islands
            1 infantry moved from French Indo China to Shan State
            1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 marines placed in Japan
            1 battleship and 1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 2.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers, 2 carriers and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Nigeria to Trans-Jordan
            2 bombers moved from Iraq to Trans-Jordan
            4 bombers moved from Western United States to 54 Sea Zone
            1 bomber moved from New Guinea to 54 Sea Zone
            3 bombers moved from India to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to 54 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers, 2 carriers and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Nigeria to Trans-Jordan
            2 bombers moved from Iraq to Trans-Jordan
            4 bombers moved from Western United States to 54 Sea Zone
            1 bomber moved from New Guinea to 54 Sea Zone
            3 bombers moved from India to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to 54 Sea Zone
    
        Combat - Americans
            Battle in Malaya
            Battle in Trans-Jordan
                Americans attack with 5 bombers
                Italians defend with 1 artillery, 2 infantry and 1 marine
                    Americans roll dice for 5 bombers in Trans-Jordan, round 2 : 5/5 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    1 marine owned by the Italians, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Malaya from Japanese with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 artillery, 2 infantry and 1 marine
            Battle in 54 Sea Zone
                Americans attack with 9 bombers
                Japanese defend with 3 battleships, 3 carriers, 1 cruiser and 1 destroyer
                    Americans roll dice for 9 bombers in 54 Sea Zone, round 2 : 4/9 hits, 6.00 expected hits
                    Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 5 bombers owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 4 bombers in 54 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 3 battleships and 1 cruiser in 54 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    3 battleships owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 8 bombers
                Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser and 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 54 Sea Zone to New South Wales
            4 bombers moved from Trans-Jordan to Persia
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            Americans undo move 1.
            2 carriers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.00
    Japanese : 1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 bomber moved from India to Shan State
    

    Savegame

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