@max334 ac41e5e6-a265-41f6-8811-98f8c5867a29-triplea_41360_5uk.tsvg
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 3 mech_infantrys moved from Southeast Mexico to Central United States 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from Midway to 17 Sea Zone 1 fighter moved from Midway to 17 Sea Zone 1 tactical_bomber moved from Midway to 17 Sea Zone 2 fighters moved from Hawaiian Islands to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 bomber, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships and 2 destroyers Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships and 1 destroyer in 17 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 17 Sea Zone Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 3 fighters and 3 submarines Casualties for Japanese: 2 battleships and 2 destroyers Non Combat Move - Americans 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 bomber moved from 17 Sea Zone to Iwo Jima 2 fighters moved from 26 Sea Zone to Iwo Jima Place Units - Americans 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Kansu to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from West India to Persia 1 tactical_bomber moved from West India to Persia 2 artilleries and 4 infantry moved from India to West India 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from Quebec to Eastern United States 1 infantry moved from Quebec to Eastern United States Combat - British Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in Alexandria British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Iraq, round 2 : 3/9 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber moved from Iraq to Persia 2 fighters moved from Alexandria to Anglo Egyptian Sudan 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 factory_minor placed in Persia 3 infantry placed in Egypt 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0,17 Italians : -0,67 Americans : -2,67 AA fire in Normandy Bordeaux : : -0,17 Neutral_Axis : -1,00 Japanese : 2,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber French defend with 1 destroyer Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 81 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 81 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Italians lost in 81 Sea Zone French win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for French: 1 destroyer Non Combat Move - Italians 2 aaGuns, 1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Italians 1 submarine and 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00 French : 0.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia 1 infantry moved from New South Wales to South Australia 1 fighter moved from New Guinea to Western Australia Non Combat Move - ANZAC 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia 1 infantry moved from New South Wales to South Australia 1 fighter moved from New Guinea to Western Australia Non Combat Move - ANZAC 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:05:12 AM
Savegame -
Forgot to walk into Southern France, and that’s a pain to edit. Redoing my turn, keeping the original rolls (Bomber shot down by AA, Malta taken with no losses)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 battleship moved from 94 Sea Zone to 96 Sea Zone 1 cruiser moved from 94 Sea Zone to 96 Sea Zone Combat - Germans Battle in Crete Battle in Cyprus Battle in Malta Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Germans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun moved from Northern Italy to 97 Sea Zone 1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Syria Germans take Syria from Neutral_Axis 1 aaGun moved from Northern Italy to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Algeria to Morocco Germans take Morocco from Neutral_Axis 1 infantry moved from Algeria to Tunisia Germans take Tunisia from Neutral_Axis 1 carrier moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Greece to Western Germany 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 aaGuns, 9 armour, 15 artilleries, 21 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 3 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Northern Italy 9 infantry moved from Finland to Norway Place Units - Germans 1 destroyer and 1 submarine placed in 97 Sea Zone 10 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 12 infantry moved from Karelia to Finland Russians take Finland from Germans 2 armour moved from Novgorod to Finland 1 infantry moved from Novgorod to Baltic States 1 artillery and 16 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 7 infantry moved from Novgorod to Archangel 3 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 18 infantry moved from Amur to Buryatia 1 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Finland Combat - Russians Battle in Baltic States Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Russians 2 aaGuns moved from Belarus to Bryansk 1 aaGun moved from Karelia to Finland 2 aaGuns moved from Amur to Buryatia Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Kwangsi to Japan 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangsi to 42 Sea Zone 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to India 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery moved from 39 Sea Zone to Ceylon 1 carrier and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 5 fighters and 4 tactical_bombers moved from Kwangsi to India 1 infantry moved from Anhwe to Hunan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Manchuria to Anhwe 2 bombers moved from Japan to Philippines Combat - Japanese Battle in Java Battle in Sumatra Battle in Ceylon Battle in India Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in India, round 2 : 6/13 hits, 6.17 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 3 fighters moved from India to Yunnan 4 tactical_bombers moved from India to Yunnan Place Units - Japanese 3 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 91 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 armour and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Iwo Jima to 33 Sea Zone 1 tactical_bomber moved from Iwo Jima to Wake Island 1 bomber moved from Iwo Jima to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -4,00 Japanese : -0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Shensi to Kweichow 11 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - British British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt 1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 bomber moved from Persia to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from Eastern Persia to India 2 infantry moved from Iraq to Trans-Jordan Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 39 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
British : -1,17 AA fire in France : : -0,17
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OOL FOR JAP FLEET
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Best defense please. Take the first hit on the Carrier.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 91 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 armour and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Iwo Jima to 33 Sea Zone 1 tactical_bomber moved from Iwo Jima to Wake Island 1 bomber moved from Iwo Jima to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Shensi to Kweichow 11 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt 1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 bomber moved from Persia to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from Eastern Persia to India 2 infantry moved from Iraq to Trans-Jordan Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 39 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 39 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British lost in 39 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British retreated to 79 Sea Zone Japanese win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Syria British attack with 1 artillery and 3 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in India British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry 2 fighters owned by the Japanese forced to land in Ceylon Non Combat Move - British 1 bomber moved from 39 Sea Zone to Persia 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to West India 1 fighter moved from India to West India 2 fighters moved from Anglo Egyptian Sudan to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 bomber moved from France to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : -1,17 AA fire in France : : -0,17 Americans : -4,00 Chinese : 0,33 Japanese : -1,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 3 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Alexandria 2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Alexandria Italians attack with 1 fighter and 4 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Alexandria to Tobruk 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Russians : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 23.13.31
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland 1 armour moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from Western Australia to South Australia 1 fighter moved from Western Australia to Queensland Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 artilleries and 21 infantry moved from Eastern Poland to Belarus 3 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Baltic States Germans attack with 3 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 8 armour, 1 bomber and 2 mech_infantrys Russians defend with 7 infantry Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 7 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Belarus 2 aaGuns moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 3 infantry moved from Greece to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Morocco to Algeria 2 infantry moved from Tunisia to Algeria 1 fighter moved from Western Germany to Alexandria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 bomber moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Southern France 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -8.83 Russians : -0.67