19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '15

    Are you doing anything with France?

  • '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 33 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 4 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                1 submarine owned by the ANZAC Submerged
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,17
    

    Savegame

  • '17

    i’ve forgot it,sorry

  • '15

    No worries! Just thought you might move that plane.

  • '15

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Baltic States to Bessarabia
            2 infantry moved from Baltic States to Novgorod
            1 armour moved from Archangel to Novgorod
            1 bomber moved from Belarus to Novgorod
            6 armour moved from Archangel to Bryansk
            15 artilleries and 21 infantry moved from Belarus to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Baltic States to Bryansk
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 4 artilleries and 4 infantry
                British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.17
    

    Savegame

  • '15

    One hit with bombardment. Lose the bomber?

  • '17

    ok, loose it

  • '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Baltic States to Bessarabia
            2 infantry moved from Baltic States to Novgorod
            1 armour moved from Archangel to Novgorod
            1 bomber moved from Belarus to Novgorod
            6 armour moved from Archangel to Bryansk
            15 artilleries and 21 infantry moved from Belarus to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Baltic States to Bryansk
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 4 artilleries and 4 infantry
                British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 5/8 hits, 2.67 expected hits
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/6 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the French, 1 infantry owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 29
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 infantry
                Casualties for French: 1 fighter
                Casualties for Americans: 1 mech_infantry
            Battle in Novgorod
                Germans attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 bomber and 2 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Greece
            3 fighters and 2 tactical_bombers moved from Alexandria to Algeria
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Alexandria to Tobruk
            1 aaGun moved from Southern France to France
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 bomber moved from Novgorod to Western Germany
            1 fighter moved from 92 Sea Zone to Algeria
            1 tactical_bomber moved from 92 Sea Zone to Algeria
            2 aaGuns moved from Belarus to Bryansk
    
        Place Units - Germans
            8 mech_infantrys placed in Germany
            3 submarines placed in 112 Sea Zone
            1 airfield placed in Algeria
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,2,6
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    British : 2.33
    Russians : 0.00
    

    Savegame

  • '15

    I was nervous about that one, but it worked out OK in the end.

  • '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 armour moved from Norway to Finland
            3 artilleries and 10 infantry moved from Norway to Finland
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Western Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Finland to Karelia
            1 armour moved from Finland to Vyborg
            18 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Olgiy to Timguska
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun moved from Norway to Finland
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 infantry placed in Ukraine
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to Ulaanbaatar
            2 infantry moved from Amur to Ulaanbaatar
            2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from Ceylon to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Yunnan to India
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 4 : 2/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in India
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Ulaanbaatar
                Japanese attack with 3 fighters and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Ulaanbaatar, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar
                 retreated to Ulaanbaatar
                Russians win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Ulaanbaatar to Amur
            1 armour moved from Sakha to Amur
            1 armour moved from Siberia to Amur
            1 aaGun and 3 infantry moved from Manchuria to Amur
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Burma
            1 armour moved from Hunan to Burma
            1 armour moved from Yunnan to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Burma
            3 artilleries, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 mech_infantry moved from 5 Sea Zone to Amur
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 artillery moved from 5 Sea Zone to Amur
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            3 armour moved from Shantung to Manchuria
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to Philippines
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            2 armour and 1 mech_infantry placed in French Indo China
            2 artilleries, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    UK_Pacific : 0.50
    Russians : 1.00
    Japanese : 2.33
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 cruiser, 1 fighter, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
            3 transports moved from 91 Sea Zone to 89 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 submarine moved from 11 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to West India
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 fighters and 3 infantry
                Germans defend with 3 artilleries and 1 harbour
                    Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits
                    Germans roll dice for 3 artilleries in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 3 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Americans
            4 fighters moved from Gibraltar to 91 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 marine placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 armour, 2 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Americans : -0,67
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 18 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 18 infantry in Yunnan, round 2 : 6/19 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,50
    Japanese : -0,33
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 cruiser, 1 fighter, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
            3 transports moved from 91 Sea Zone to 89 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 submarine moved from 11 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to West India
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 fighters and 3 infantry
                Germans defend with 3 artilleries and 1 harbour
                    Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits
                    Germans roll dice for 3 artilleries in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 3 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Americans
            4 fighters moved from Gibraltar to 91 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 marine placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 armour, 2 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 18 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 18 infantry in Yunnan, round 2 : 6/19 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            3 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 artillery moved from Egypt to Alexandria
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from West India to India
            1 mech_infantry moved from West India to India
            2 fighters moved from West India to India
            2 tactical_bombers moved from West India to India
            1 bomber moved from West India to French Indo China
            2 mech_infantrys moved from Persia to West India
            1 armour moved from Persia to West India
            1 infantry moved from Iraq to Persia
            1 infantry moved from Syria to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Trans-Jordan
            2 destroyers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in French Madagascar
            Battle in 112 Sea Zone
                British attack with 2 destroyers
                Germans defend with 3 submarines
                    British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win, taking French Madagascar from Neutral_Axis with 1 submarine remaining. Battle score for attacker is -4
                Casualties for British: 2 destroyers
                Casualties for Germans: 2 submarines
            Battle in India
                British attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from India to West India
            2 tactical_bombers moved from India to West India
            1 bomber moved from French Indo China to Szechwan
            1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 artillery moved from 86 Sea Zone to Brazil
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    British : -1,00
    Americans : -0,67
    Chinese : 2,50
    Japanese : -0,67
    AA fire in French Indo China : : -0,17
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 infantry moved from Southern Italy to 97 Sea Zone
            6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
            6 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 6 infantry
                British defend with 1 harbour; Americans defend with 1 artillery
                    Italians roll dice for 6 infantry in Gibraltar, round 2 : 2/6 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Bryansk to Rostov
            2 fighters moved from Southern Italy to France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
            4 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Greece to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            4 mech_infantrys moved from Eastern Poland to Archangel
            6 mech_infantrys moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Poland to Bessarabia
            14 artilleries and 19 infantry moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
            3 armour and 4 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Karelia
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/10 hits, 5.67 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 91 Sea Zone, round 3 : 6/7 hits, 3.67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers and 4 fighters in 91 Sea Zone, round 4 : 2/6 hits, 3.33 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
                Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 mech_infantrys in Archangel, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 7 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 8 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 9 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 9 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 10 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 10 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 11 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 11 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 12 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 12 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 13 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 13 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                1 mech_infantry owned by the Germans retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 3 mech_infantrys
            Battle in Karelia
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Ukraine
                Germans attack with 14 artilleries and 20 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 14 artilleries and 20 infantry in Ukraine, round 2 : 16/34 hits, 10.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 14 artilleries and 20 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 armour and 8 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour and 8 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 armour and 5 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Volgograd
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 bombers and 3 fighters moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Algeria to 92 Sea Zone
            3 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            5 infantry moved from Southern France to 93 Sea Zone
            8 infantry and 4 transports moved from 93 Sea Zone to 95 Sea Zone
            8 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Tobruk to Libya
    
        Place Units - Germans
            1 artillery placed in Novgorod
            2 artilleries placed in Western Germany
            10 mech_infantrys placed in Germany
            Germans undo move 2.
            2 artilleries placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Americans : 5.00
    Russians : 0.17
    

    Savegame

  • '15

    Well, that did not go as planned. Yikes.

  • '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 artilleries; Remaining resources: 10 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            2 fighters moved from Russia to Volgograd
            1 armour moved from Vyborg to Novgorod
            1 infantry moved from Archangel to Novgorod
            3 artilleries and 10 infantry moved from Finland to Karelia
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Karelia
                Russians attack with 3 artilleries and 10 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 artilleries and 10 infantry in Karelia, round 2 : 3/13 hits, 3,17 expected hits
                    Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2,17 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Germans win with 3 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Bryansk
            1 aaGun, 22 artilleries and 32 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            2 aaGuns moved from Yakut S.S.R. to Buryatia
            2 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            10 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    Russians : -1,00
    

    Savegame

Suggested Topics

  • 53
  • 49
  • 106
  • 165
  • 133
  • 151
  • 150
  • 735
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.4k

Users

39.9k

Topics

1.7m

Posts