• '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 2 mech_infantrys moved from New South Wales to Queensland
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 2 mech_infantrys moved from New South Wales to Queensland
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Morocco to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • OOL for London and any scramble orders Mr. Churchill?G 4 Com.tsvg

  • '19

    No Scrambles, best defense possible, please take french inf before uk inf :relaxed:

  • '19

    I am surprise you send so little to attack London, hidden strat?


  • Here it isG 4.tsvg Trying something new

  • '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            5 artilleries and 3 infantry moved from Bryansk to Belarus
            2 armour and 3 mech_infantrys moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            5 artilleries and 3 infantry moved from Bryansk to Belarus
            2 armour and 3 mech_infantrys moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/8 hits, 3.17 expected hits
                    Germans roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 4 infantry
            Battle in Belarus
                Russians attack with 5 artilleries and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 5 artilleries and 3 infantry in Belarus, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Ukraine to Belarus
            2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
            5 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Caucasus
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.33
    

    Savegame


  • Trying to learn how to post my diceJap 4.tsvg

  • '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            12 bombers moved from Western United States to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            5 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
    

    Savegame

  • '19

    Do you scramble sz 110?


  • Send them up

  • '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            12 bombers moved from Western United States to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            5 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
    
        Combat - Americans
            Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Americans attack with 13 bombers
                Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
                    Americans roll dice for 13 bombers in 110 Sea Zone, round 2 : 2/13 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    1 destroyer owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 10 bombers in 110 Sea Zone, round 3 : 7/10 hits, 6.67 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 5 transports in 110 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits
                    1 destroyer owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    5 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 7 bombers remaining. Battle score for attacker is 47
                Casualties for Americans: 6 bombers
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 26 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 49 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            7 bombers moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from 26 Sea Zone to Queensland
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            2 infantry placed in Central United States
            3 submarines placed in 10 Sea Zone
            Americans undo move 4.
            2 submarines placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : -6.67
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            3 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            3 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
            1 fighter moved from Egypt to 99 Sea Zone
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            12 bombers moved from Western United States to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            5 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
    
        Combat - Americans
            Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Americans attack with 13 bombers
                Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
                    Americans roll dice for 13 bombers in 110 Sea Zone, round 2 : 2/13 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    1 destroyer owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 10 bombers in 110 Sea Zone, round 3 : 7/10 hits, 6.67 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 5 transports in 110 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits
                    1 destroyer owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    5 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 7 bombers remaining. Battle score for attacker is 47
                Casualties for Americans: 6 bombers
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 26 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 49 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            7 bombers moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from 26 Sea Zone to Queensland
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            2 infantry placed in Central United States
            3 submarines placed in 10 Sea Zone
            Americans undo move 4.
            2 submarines placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            3 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
            1 fighter moved from Egypt to 99 Sea Zone
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 99 Sea Zone to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
            2 fighters and 1 tactical_bomber moved from India to Persia
            1 infantry moved from West India to India
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            1 factory_minor placed in Persia
            1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : -6.67
    Chinese : 1.17
    Japanese : 1.67
    

    Savegame


  • Here it isIta 4.tsvg

  • '19

    TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Burma to 41 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Burma to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            2 fighters and 1 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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