@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
5 infantry moved from Vologda to Novosibirsk
1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
2 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
4 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Belarus
1 armour moved from Ukraine to Romania
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Dzavhan to Yenisey
Combat - Russians
Battle in Romania
Russians attack with 5 armour, 2 artilleries and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 5 armour, 2 artilleries and 1 mech_infantry in Romania, round 2 : 4/8 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery
Casualties for Germans: 3 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Novosibirsk, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
10 infantry moved from Tambov to Rostov
2 aaGuns moved from Tambov to Rostov
1 fighter moved from Belarus to Ukraine
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Norway to Vyborg
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Eastern Persia to West India
Place Units - Russians
1 factory_minor placed in Caucasus
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 1.67
Japanese : -1.67
Here it is. My second job has kept me busy this week and we had more snowJap 8.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Hawaiian Islands to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Bessarabia to Germany
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Hawaiian Islands to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Bessarabia to Germany
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Southern France
Battle in 9 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
5 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 12 Sea Zone to 10 Sea Zone
3 fighters moved from 9 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 armour and 1 bomber placed in Normandy Bordeaux
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 2.17
Japanese : -0.17
AA fire in Germany : : 0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - British
2 submarines moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Hawaiian Islands to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Bessarabia to Germany
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Southern France
Battle in 9 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
5 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 12 Sea Zone to 10 Sea Zone
3 fighters moved from 9 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 armour and 1 bomber placed in Normandy Bordeaux
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 artillery
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 2 armour and 1 artillery in Burma, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/5 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Burma, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 tactical_bomber in Burma, round 4 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 2 armour in Burma, round 4 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the British and 2 armour owned by the Japanese lost in Burma
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 4 infantry and 1 tactical_bomber
Casualties for Japanese: 2 armour and 1 artillery
Non Combat Move - British
2 fighters moved from Burma to India
2 mech_infantrys moved from West India to India
3 armour moved from Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Eastern Persia to West India
9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Bessarabia to Romania
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 fighters placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -2.00
Americans : 2.17
Japanese : 1.50
AA fire in Germany : : 0.83
Here it is, sorry been busy at my 2nd jobIt 8.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Here it is, sorry for the delay but job # 2 has been keeping me busyGer 9.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Baltic States to Poland
1 fighter moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Poland
1 fighter moved from Ukraine to Slovakia Hungary
1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 infantry moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Baltic States to Poland
1 fighter moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Poland
1 fighter moved from Ukraine to Slovakia Hungary
1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Sikang
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 infantry moved from West India to India
Combat - Russians
Battle in Kansu
Russians attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 4 infantry and 1 mech_infantry in Kansu, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Poland to Baltic States
2 aaGuns and 10 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Vyborg to Baltic States
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Slovakia Hungary to Romania
Place Units - Russians
1 artillery and 2 infantry placed in Romania
1 armour and 2 mech_infantrys placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : 1.50
Japanese : -1.67
Here it is, my part time job had me for 21 hrs last week, on top of my 45 hrs with my full time job, only 12 hrs this week so I’ll have some evenings freeJapan 9.tsvg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
7 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
7 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 armour, 1 bomber, 1 fighter and 13 infantry
Italians defend with 2 aaGuns, 1 factory_major and 7 infantry
AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 13 infantry in Northern Italy, round 2 : 2/16 hits, 3.83 expected hits
Italians roll dice for 2 aaGuns and 7 infantry in Northern Italy, round 2 : 2/7 hits, 2.33 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 11 infantry in Northern Italy, round 3 : 5/14 hits, 3.50 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 3 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 10 infantry in Northern Italy, round 4 : 5/13 hits, 3.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 armour, 1 bomber and 10 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter and 3 infantry
Casualties for Italians: 2 aaGuns and 7 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Southern France to Northern Italy
1 bomber moved from Northern Italy to Normandy Bordeaux
4 transports moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
2 infantry placed in Western United States
3 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -2.33
Americans : 3.00
AA fire in Northern Italy : : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - British
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
7 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 armour, 1 bomber, 1 fighter and 13 infantry
Italians defend with 2 aaGuns, 1 factory_major and 7 infantry
AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 13 infantry in Northern Italy, round 2 : 2/16 hits, 3.83 expected hits
Italians roll dice for 2 aaGuns and 7 infantry in Northern Italy, round 2 : 2/7 hits, 2.33 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 11 infantry in Northern Italy, round 3 : 5/14 hits, 3.50 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 3 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 armour, 1 bomber and 10 infantry in Northern Italy, round 4 : 5/13 hits, 3.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 armour, 1 bomber and 10 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter and 3 infantry
Casualties for Italians: 2 aaGuns and 7 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Southern France to Northern Italy
1 bomber moved from Northern Italy to Normandy Bordeaux
4 transports moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
2 infantry placed in Western United States
3 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
3 armour and 1 artillery moved from West India to India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Iraq to India
2 fighters moved from Iraq to 80 Sea Zone
1 fighter moved from Romania to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Eastern Persia to West India
1 battleship moved from 93 Sea Zone to 95 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 80 Sea Zone
1 destroyer placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,4,3
British collect 32 PUs (4 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,1,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : -0.17
Americans : 3.00
AA fire in Northern Italy : : 0.67
Japanese : 0.83