• '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from French West Africa to Morocco
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from French West Africa to Morocco
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Morocco
                Americans attack with 2 artilleries, 1 bomber and 4 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Morocco, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to Gibraltar
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun moved from Brazil to British Guiana
            4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            7 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Americans : 1.17
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
            2 artilleries and 2 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 artillery moved from Iraq to Persia
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            2 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to British Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from French West Africa to Morocco
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Morocco
                Americans attack with 2 artilleries, 1 bomber and 4 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Morocco, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to Gibraltar
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun moved from Brazil to British Guiana
            4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            7 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
            2 artilleries and 2 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 artillery moved from Iraq to Persia
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Burma
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Kazakhstan
                British attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 aaGun moved from Iraq to 80 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 aaGun and 1 infantry moved from 79 Sea Zone to West India
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
            British collect 30 PUs (3 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    British : 0.17
    Americans : 1.17
    Japanese : -0.67
    

    Savegame


  • Here it isIt 5.tsvg

  • '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 destroyer
                    French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 92 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.33
    

    Savegame


  • Here it isG 7.tsvg

  • '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Novgorod
            1 mech_infantry moved from Belarus to Baltic States
            1 artillery and 2 mech_infantrys moved from Novgorod to Baltic States
            1 mech_infantry moved from Syria to Egypt
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
            2 armour moved from Ukraine to Bessarabia
            2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            5 infantry moved from Samara to Vologda
            1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Novgorod
            1 mech_infantry moved from Belarus to Baltic States
            1 artillery and 2 mech_infantrys moved from Novgorod to Baltic States
            1 mech_infantry moved from Syria to Egypt
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
            2 armour moved from Ukraine to Bessarabia
            2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            5 infantry moved from Samara to Vologda
            1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/9 hits, 3.50 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 4 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 3 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 5 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter moved from Eastern Poland to Novgorod
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - Russians
            2 armour placed in Ukraine
            1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Russians : 0.67
    Japanese : -0.50
    

    Savegame


  • Here it isJap 7.tsvg

  • '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            5 fighters moved from Hawaiian Islands to 12 Sea Zone
            1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Gibraltar to 92 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            5 fighters moved from Hawaiian Islands to 12 Sea Zone
            1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 12 Sea Zone
                Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 12 Sea Zone to Hawaiian Islands
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun and 7 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 92 Sea Zone to Bessarabia
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            3 transports placed in 101 Sea Zone
            6 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.17
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            5 fighters moved from Hawaiian Islands to 12 Sea Zone
            1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 12 Sea Zone
                Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 12 Sea Zone to Hawaiian Islands
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun and 7 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 92 Sea Zone to Bessarabia
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            3 transports placed in 101 Sea Zone
            6 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from West India to India
            2 mech_infantrys moved from Persia to West India
            1 artillery moved from Persia to Eastern Persia
            1 battleship and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            9 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to Bessarabia
    
        Place Units - British
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -1.00
    Americans : -0.17
    Japanese : -0.83
    

    Production/PUs Summary :

    Germans : 32 / 40
    Russians : 34 / 51
    Japanese : 72 / 78
    Americans : 56 / 74
    Chinese : 0 / 6
    British : 36 / 41
    UK_Pacific : 6 / 6
    Italians : 15 / 18
    ANZAC : 10 / 10
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • Here it isIt 7.tsvg

  • '19

    TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    

    Savegame

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