@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 carrier, 2 fighters and 4 submarines
4 submarines owned by the Japanese Submerged
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
ANZAC : 0.00
@MrRoboto 2 hits to sz 54 queensland
tip 1 carrier,
1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 carrier, 2 fighters and 4 submarines
4 submarines owned by the Japanese Submerged
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 fighter
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from 41 Sea Zone to India
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,6,6,3,1,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 carrier, 2 fighters and 4 submarines
4 submarines owned by the Japanese Submerged
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 fighter
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from 41 Sea Zone to India
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,6,6,3,1,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
9 armour moved from Kazakhstan to Caucasus
1 bomber moved from Slovakia Hungary to Caucasus
2 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
7 bombers moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 7 bombers
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 7 bombers in Greece, round 2 : 5/7 hits, 4,67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win with 6 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 4 artilleries and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 5 infantry in Western Ukraine, round 2 : 3/9 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 9 armour and 1 bomber
British defend with 1 armour; Americans defend with 3 armour and 1 mech_infantry; Russians defend with 4 armour and 1 factory_minor
Germans roll dice for 9 armour and 1 bomber in Caucasus, round 2 : 5/10 hits, 5,17 expected hits
Russians roll dice for 8 armour and 1 mech_infantry in Caucasus, round 2 : 6/9 hits, 4,33 expected hits
4 armour owned by the Russians, 6 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
Germans roll dice for 3 armour and 1 bomber in Caucasus, round 3 : 2/4 hits, 2,17 expected hits
Russians roll dice for 4 armour in Caucasus, round 3 : 1/4 hits, 2,00 expected hits
1 armour owned by the Germans and 2 armour owned by the Americans lost in Caucasus
Germans roll dice for 2 armour and 1 bomber in Caucasus, round 4 : 0/3 hits, 1,67 expected hits
Russians roll dice for 2 armour in Caucasus, round 4 : 0/2 hits, 1,00 expected hits
Germans roll dice for 2 armour and 1 bomber in Caucasus, round 5 : 1/3 hits, 1,67 expected hits
Russians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits, 1,00 expected hits
1 armour owned by the Americans lost in Caucasus
Germans roll dice for 2 armour and 1 bomber in Caucasus, round 6 : 3/3 hits, 1,67 expected hits
Russians roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 7 armour
Casualties for Americans: 3 armour and 1 mech_infantry
Casualties for Russians: 4 armour
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from Caucasus to Slovakia Hungary
3 artilleries and 7 infantry moved from Germany to Slovakia Hungary
6 bombers moved from Greece to Western Germany
2 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
15 armour and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Novgorod to Baltic States
3 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
7 infantry moved from Western Germany to Germany
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
2 mech_infantrys placed in Western Germany
1 submarine and 2 transports placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 2 transports
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 2 transports
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : 0,33
Russians : -0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Volgograd to Caucasus
3 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 armour moved from Volgograd to Caucasus
3 infantry moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Volgograd to Caucasus
3 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 armour moved from Volgograd to Caucasus
3 infantry moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Caucasus
Russians attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/6 hits, 2.83 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 3/6 hits, 2.83 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - Russians
2 infantry moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
7 infantry moved from Smolensk to Archangel
8 infantry moved from Russia to Bryansk
3 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
20 armour moved from Volgograd to Bryansk
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 71 PUs; 2 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 destroyer, 11 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 bomber moved from Shan State to Hunan
1 bomber moved from Shan State to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 armour, 3 artilleries and 1 mech_infantry moved from Kansu to Shensi
3 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 submarines moved from 6 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 32 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 infantry moved from Malaya to Shan State
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 aaGun moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Hunan to Yunnan
1 armour moved from Shan State to Yunnan
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 3 Sea Zone to 7 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 74 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 1,00
Chinese : -0,33
UK_Pacific : -1,33
Japanese : -1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from India to 42 Sea Zone
3 bombers moved from Queensland to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from India to 42 Sea Zone
3 bombers moved from Queensland to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry in Caroline Islands, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry in Caroline Islands, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 infantry in Caroline Islands, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 infantry in Caroline Islands, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 10 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
3 submarines owned by the Japanese Submerged
Americans roll dice for 6 bombers in 42 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 4 bombers in 42 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Americans: 4 bombers
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from 42 Sea Zone to India
2 bombers moved from Western United States to Queensland
1 bomber moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 armour, 4 infantry and 1 marine moved from Morocco to 91 Sea Zone
4 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 109 Sea Zone
4 armour, 4 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
3 bombers placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -2.33
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from India to 42 Sea Zone
3 bombers moved from Queensland to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry in Caroline Islands, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 infantry in Caroline Islands, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 infantry in Caroline Islands, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 infantry in Caroline Islands, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 10 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
3 submarines owned by the Japanese Submerged
Americans roll dice for 6 bombers in 42 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 4 bombers in 42 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Americans: 4 bombers
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from 42 Sea Zone to India
2 bombers moved from Western United States to Queensland
1 bomber moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 armour, 4 infantry and 1 marine moved from Morocco to 91 Sea Zone
4 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 109 Sea Zone
4 armour, 4 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
3 bombers placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 29 PUs;
British buy 3 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 armour and 1 mech_infantry moved from West India to India
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Turkmenistan to Persia
1 armour moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from Northern Territory to India
2 tactical_bombers moved from Bryansk to Persia
5 fighters moved from Bryansk to Persia
3 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 marine moved from Persia to Iraq
Place Units - British
1 destroyer placed in 110 Sea Zone
1 infantry placed in Egypt
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.33
Americans : -2.33
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Scramble?
@MrRoboto no scramble…i always seem to forget about that italian can opener…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
Germans loiter and taunt; Italians attack with 1 bomber and 4 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : -0,33
Yeah… I know the feeling.
Will attack the fleet with everything I have. will you scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 1.
1 destroyer placed in 62 Sea Zone
ANZAC undo move 1.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 1.
1 destroyer placed in 62 Sea Zone
ANZAC undo move 1.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Bryansk to Russia
Turn Complete - French
Combat Hit Differential Summary :