Maxi vs. Toyls G40 Balance mode


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 33 PUs; 
            Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Rostov to Ukraine
            1 artillery moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour moved from Volgograd to Bryansk
            1 aaGun, 3 artilleries and 2 infantry moved from Smolensk to Bryansk
            2 artilleries and 8 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 armour placed in Volgograd
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 factory_minors and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Yunnan to Shan State
            2 bombers moved from Kwangsi to India
            3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
            2 fighters moved from 44 Sea Zone to Java
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in India causes 15 damage total. 
            Battle in Malaya
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Philippines
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1,67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 57 Sea Zone to 39 Sea Zone
            2 battleships, 2 cruisers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 44 Sea Zone to 37 Sea Zone
            2 fighters moved from Java to 37 Sea Zone
            1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hunan
            3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
            2 bombers moved from India to Kwangsi
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Shantung
            1 factory_minor placed in Kwangtung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : -0,33
    UK_Pacific : 0,33
    AA fire in India : : -0,33
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Neutral_Axis
            2 bombers moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                    AA fire in Western Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total. 
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            2 bombers moved from Western Germany to United Kingdom
            1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 cruisers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 infantry placed in Central United States
            1 carrier and 3 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 13 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier moved from 71 Sea Zone to 82 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
            1 battleship and 1 marine moved from 71 Sea Zone to 82 Sea Zone
            1 tactical_bomber moved from Kenya to Nigeria
            1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Nigeria
            2 fighters moved from 71 Sea Zone to Nigeria
            1 cruiser moved from 72 Sea Zone to 71 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            4 infantry moved from Burma to India
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
    
        Combat - British
            Battle in 82 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 82 Sea Zone
                    British roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British win, taking 82 Sea Zone from Germans with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Nigeria
                British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Nigeria, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Nigeria
                    British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Nigeria, round 3 : 1/4 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the British and 1 infantry owned by the Germans lost in Nigeria
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 artillery, 1 infantry and 1 marine
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Nigeria to 82 Sea Zone
            1 tactical_bomber moved from Nigeria to French Equatorial Africa
            1 armour moved from Kenya to French Equatorial Africa
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Italian Somaliland to Belgian Congo
            2 artilleries moved from Kenya to Belgian Congo
            1 aaGun moved from Burma to India
            1 aaGun moved from Burma to India
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
    
        Place Units - British
            2 infantry placed in Union of South Africa
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,6,4,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : -2,00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Egypt to Persia
            2 infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Italians
            Battle in Eastern Persia
            Battle in Persia
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Eastern Persia from British, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Egypt
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            2 armour moved from Western Ukraine to Baltic States
            1 infantry moved from Greece to Albania
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            1 fighter and 2 infantry placed in Egypt
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 infantry moved from Brazil to British Guiana
            1 transport moved from 85 Sea Zone to 88 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Combat Move - French
            1 cruiser moved from 85 Sea Zone to 88 Sea Zone
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 11x factory_major; Remaining resources: 47 PUs; 
            Germans buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            2 submarines moved from 124 Sea Zone to 110 Sea Zone
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Eastern Poland to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers
                British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 3 transports in 110 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits
                    1 destroyer owned by the Americans, 2 submarines owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
                    Americans roll dice for 4 fighters and 3 transports in 110 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 fighters owned by the Americans lost in 110 Sea Zone
                    3 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 4 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 transports
                Casualties for French: 1 fighter
                Casualties for British: 2 fighters
            Battle in Normandy Bordeaux
                Germans attack with 3 bombers and 7 mech_infantrys
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                    Germans roll dice for 3 bombers and 7 mech_infantrys in Normandy Bordeaux, round 2 : 1/10 hits, 3,17 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 3 : 4/8 hits, 2,83 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,67 expected hits
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 4 : 2/8 hits, 2,83 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to France
            2 bombers moved from 110 Sea Zone to France
            11 artilleries, 1 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 infantry moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 infantry placed in France
            1 infantry and 2 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,5,2,5,4,4
            Germans collect 47 PUs (6 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from French Central Africa: 1 artillery
            EDIT: Removing units owned by British from French Equatorial Africa: 1 armour and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3,00
    Americans : -1,00
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 armour moved from Volgograd to Bryansk
            7 infantry moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 artilleries and 4 infantry placed in Russia
            1 armour and 2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            2 bombers moved from Kwangsi to Shensi
            1 armour moved from French Indo China to Yunnan
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            2 fighters moved from 37 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 2/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Hunan to Hopei
            1 artillery moved from Kansu to Suiyuyan
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Manchuria
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            2 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
            1 tactical_bomber moved from Kwangsi to Manchuria
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 cruisers moved from 36 Sea Zone to 45 Sea Zone
            1 battleship moved from 36 Sea Zone to 45 Sea Zone
            1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 bomber moved from Shensi to Hunan
            1 bomber moved from Shensi to Yunnan
    
        Place Units - Japanese
            3 submarines placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Americans : -0,67
    Chinese : -0,33
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour moved from Tunisia to Morocco
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 bombers moved from United Kingdom to Western Germany
            1 carrier moved from 91 Sea Zone to 109 Sea Zone
            2 fighters moved from 101 Sea Zone to 109 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            2 submarines moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            2 infantry moved from Queensland to New South Wales
            2 cruisers, 2 submarines and 2 transports moved from 54 Sea Zone to 62 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in Western Germany causes 9 damage total. 
            Battle in Norway
    
        Non Combat Move - Americans
            2 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            3 infantry moved from Central United States to 101 Sea Zone
            3 aaGuns moved from Eastern United States to 101 Sea Zone
            3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 bombers and 2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 5 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 7 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 8 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 9 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 10 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 11 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 12 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 13 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 13 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 14 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in Hunan, round 14 : 1/1 hits, 0,17 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,17
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 8 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Germans
            1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun, 3 artilleries and 11 infantry moved from Burma to India
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            1 armour moved from Northwest Persia to Rostov
                  Italians take Caucasus from Russians
                  Italians take Rostov from Russians
            1 armour and 5 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Persia to 80 Sea Zone
            2 artilleries and 1 infantry moved from Eastern Persia to 80 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - Italians
            Italians creates battle in territory 95 Sea Zone
            Battle in Ceylon
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 5 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/7 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/7 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Ceylon from UK_Pacific, taking Anglo Egyptian Sudan from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from Neutral_Axis
            3 fighters moved from Southern Italy to Egypt
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to France
            1 infantry moved from Albania to Yugoslavia
            1 infantry moved from Northern Italy to France
            2 armour moved from Baltic States to Archangel
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 infantry moved from Persia to Northwest Persia
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            2 destroyers and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,5
            Italians collect 31 PUs (1 lost to blockades); end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2,00
    British : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 cruiser moved from 88 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 9x factory_major; Remaining resources: 48 PUs; 
            Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour, 15 artilleries, 19 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
            4 bombers moved from France to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            3 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 16 artilleries, 5 bombers, 24 infantry and 14 mech_infantrys
                Russians defend with 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys
                    AA fire in Bryansk : 2/5 hits, 0,83 expected hits
                    2 bombers owned by the Germans lost in Bryansk
                    Germans roll dice for 10 armour, 16 artilleries, 3 bombers, 24 infantry and 14 mech_infantrys in Bryansk, round 2 : 23/67 hits, 21,33 expected hits
                    Russians roll dice for 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys in Bryansk, round 2 : 20/56 hits, 20,50 expected hits
                    19 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
                    Germans roll dice for 10 armour, 16 artilleries, 3 bombers, 4 infantry and 14 mech_infantrys in Bryansk, round 3 : 20/47 hits, 18,00 expected hits
                    Russians roll dice for 11 armour, 9 artilleries, 15 infantry and 2 mech_infantrys in Bryansk, round 3 : 13/37 hits, 14,17 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 10 armour, 11 artilleries, 3 bombers and 10 mech_infantrys in Bryansk, round 4 : 12/34 hits, 14,00 expected hits
                    Russians roll dice for 11 armour and 6 artilleries in Bryansk, round 4 : 9/17 hits, 7,50 expected hits
                    6 armour owned by the Russians, 6 artilleries owned by the Russians, 7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 10 armour, 4 artilleries, 3 bombers and 8 mech_infantrys in Bryansk, round 5 : 13/25 hits, 10,33 expected hits
                    Russians roll dice for 5 armour in Bryansk, round 5 : 1/5 hits, 2,50 expected hits
                    5 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 4 artilleries, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 60
                Casualties for Germans: 12 artilleries, 2 bombers, 24 infantry and 7 mech_infantrys
                Casualties for Russians: 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Bryansk
            1 infantry moved from Novgorod to Karelia
            2 infantry moved from France to Western Germany
            4 mech_infantrys moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Western Germany to Germany
            3 bombers moved from Bryansk to Ukraine
            1 fighter moved from Egypt to Southern Italy
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            Germans undo move 1.
            1 infantry placed in Ukraine
            3 infantry placed in Western Germany
            Germans undo move 3.
            3 infantry placed in Germany
            3 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,33
    AA fire in Bryansk : : 1,17
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Buyant-Uhaa to Chahar
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
            1 armour moved from Volgograd to Sikang
            2 infantry moved from Volgograd to Kazakhstan
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Amur to Ulaanbaatar
    
        Place Units - Russians
            1 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Russians : -2,83
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Amur
            1 artillery, 5 infantry and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
            1 mech_infantry moved from Chahar to Buyant-Uhaa
            1 mech_infantry moved from Anhwe to Buyant-Uhaa
            1 armour moved from Hopei to Buyant-Uhaa
            3 mech_infantrys moved from Shantung to Buyant-Uhaa
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            2 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
            2 armour moved from Yunnan to Szechwan
            3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Battle in Buyant-Uhaa
                Japanese attack with 1 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Buyant-Uhaa, round 2 : 4/13 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
                Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Buyant-Uhaa
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kwangtung to Hunan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 bomber moved from Hunan to Yunnan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 submarine moved from 55 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 56 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 45 Sea Zone to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 armour and 3 artilleries placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,67
    Japanese : 1,17
    

    Savegame

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