@leemorrison
Looking forward to it. Cheers! GG
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 33 PUs; Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour moved from Volgograd to Bryansk 1 aaGun, 3 artilleries and 2 infantry moved from Smolensk to Bryansk 2 artilleries and 8 infantry moved from Russia to Bryansk Place Units - Russians 2 armour placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 factory_minors and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Yunnan to Shan State 2 bombers moved from Kwangsi to India 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines 2 fighters moved from 44 Sea Zone to Java 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in India causes 15 damage total. Battle in Malaya Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 57 Sea Zone to 39 Sea Zone 2 battleships, 2 cruisers and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Java to 37 Sea Zone 1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 2 bombers moved from India to Kwangsi Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 factory_minor placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : -0,33 UK_Pacific : 0,33 AA fire in India : : -0,33 Japanese : 1,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA AA fire in Western Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Normandy Bordeaux Non Combat Move - Americans 2 bombers moved from Western Germany to United Kingdom 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 cruisers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland Place Units - Americans 3 infantry placed in Central United States 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 1,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 2 infantry and 2 transports; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier moved from 71 Sea Zone to 82 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 battleship and 1 marine moved from 71 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from Kenya to Nigeria 1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Nigeria 2 fighters moved from 71 Sea Zone to Nigeria 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 submarine moved from 105 Sea Zone to 91 Sea Zone 4 infantry moved from Burma to India 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone Combat - British Battle in 82 Sea Zone British attack with 1 battleship, 1 carrier, 1 submarine and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 82 Sea Zone British roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British win, taking 82 Sea Zone from Germans with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Nigeria British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Nigeria, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Nigeria British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Nigeria, round 3 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits, 0,33 expected hits 1 marine owned by the British and 1 infantry owned by the Germans lost in Nigeria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 artillery, 1 infantry and 1 marine Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Nigeria to 82 Sea Zone 1 tactical_bomber moved from Nigeria to French Equatorial Africa 1 armour moved from Kenya to French Equatorial Africa 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Belgian Congo 2 artilleries moved from Kenya to Belgian Congo 1 aaGun moved from Burma to India 1 aaGun moved from Burma to India 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa Place Units - British 2 infantry placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British British collect 27 PUs; end with 30 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,6,4,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : -2,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia 1 bomber moved from Egypt to Persia 2 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Combat - Italians Battle in Eastern Persia Battle in Persia Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Eastern Persia from British, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Persia to Egypt 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 artillery and 1 infantry moved from Eastern Poland to Belarus 2 armour moved from Western Ukraine to Baltic States 1 infantry moved from Greece to Albania Place Units - Italians 2 submarines placed in 95 Sea Zone 1 fighter and 2 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : 1,00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 infantry moved from Brazil to British Guiana 1 transport moved from 85 Sea Zone to 88 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 1 cruiser moved from 85 Sea Zone to 88 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 47 PUs; Germans buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 submarines moved from 124 Sea Zone to 110 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Eastern Poland to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 3 transports in 110 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits Americans roll dice for 4 fighters and 3 transports in 110 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits Americans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Americans lost in 110 Sea Zone 3 transports owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 21 Casualties for Germans: 4 fighters, 2 submarines and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 transports Casualties for French: 1 fighter Casualties for British: 2 fighters Battle in Normandy Bordeaux Germans attack with 3 bombers and 7 mech_infantrys Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry Germans roll dice for 3 bombers and 7 mech_infantrys in Normandy Bordeaux, round 2 : 1/10 hits, 3,17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 3 : 4/8 hits, 2,83 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 4 : 2/8 hits, 2,83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 3 mech_infantrys Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to France 2 bombers moved from 110 Sea Zone to France 11 artilleries, 1 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 2 infantry placed in France 1 infantry and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,5,2,5,4,4 Germans collect 47 PUs (6 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from French Central Africa: 1 artillery EDIT: Removing units owned by British from French Equatorial Africa: 1 armour and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,00 Americans : -1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 armour moved from Volgograd to Bryansk 7 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 5 artilleries and 4 infantry placed in Russia 1 armour and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1,67 Russians : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from Kwangsi to Shensi 1 armour moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 submarine moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Dutch New Guinea Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 armour moved from Hunan to Hopei 1 artillery moved from Kansu to Suiyuyan 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 2 fighters moved from 55 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria 1 tactical_bomber moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 cruisers moved from 36 Sea Zone to 45 Sea Zone 1 battleship moved from 36 Sea Zone to 45 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Hunan to Yunnan 1 bomber moved from Shensi to Hunan 1 bomber moved from Shensi to Yunnan Place Units - Japanese 3 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : -0,67 Chinese : -0,33 Japanese : 0,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier and 4 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour moved from Tunisia to Morocco 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 bombers moved from United Kingdom to Western Germany 1 carrier moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 101 Sea Zone to 109 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 infantry moved from Queensland to New South Wales 2 cruisers, 2 submarines and 2 transports moved from 54 Sea Zone to 62 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Battle in Norway Non Combat Move - Americans 2 bombers moved from Western Germany to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 3 infantry moved from Central United States to 101 Sea Zone 3 aaGuns moved from Eastern United States to 101 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 bombers and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 4 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 5 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 6 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 7 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 8 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 9 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 10 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 11 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 12 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 13 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 13 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 14 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 14 : 1/1 hits, 0,17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : -1,17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 8 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Germans 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone Combat - British Non Combat Move - British 1 aaGun, 3 artilleries and 11 infantry moved from Burma to India 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Place Units - British 2 fighters placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific 1 armour moved from Northwest Persia to Rostov Italians take Caucasus from Russians Italians take Rostov from Russians 1 armour and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Persia to 80 Sea Zone 2 artilleries and 1 infantry moved from Eastern Persia to 80 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon Combat - Italians Italians creates battle in territory 95 Sea Zone Battle in Ceylon Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 5 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/7 hits, 1,50 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/7 hits, 1,50 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Ceylon from UK_Pacific, taking Anglo Egyptian Sudan from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 3 fighters moved from Southern Italy to Egypt 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to France 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Northern Italy to France 2 armour moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Belarus to Archangel 1 infantry moved from Persia to Northwest Persia Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 2 destroyers and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,5 Italians collect 31 PUs (1 lost to blockades); end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2,00 British : 0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 cruiser moved from 88 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory_major; Remaining resources: 48 PUs; Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour, 15 artilleries, 19 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk 4 bombers moved from France to Bryansk 1 bomber moved from Western Germany to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 3 infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 10 armour, 16 artilleries, 5 bombers, 24 infantry and 14 mech_infantrys Russians defend with 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys AA fire in Bryansk : 2/5 hits, 0,83 expected hits 2 bombers owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 16 artilleries, 3 bombers, 24 infantry and 14 mech_infantrys in Bryansk, round 2 : 23/67 hits, 21,33 expected hits Russians roll dice for 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys in Bryansk, round 2 : 20/56 hits, 20,50 expected hits 19 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 16 artilleries, 3 bombers, 4 infantry and 14 mech_infantrys in Bryansk, round 3 : 20/47 hits, 18,00 expected hits Russians roll dice for 11 armour, 9 artilleries, 15 infantry and 2 mech_infantrys in Bryansk, round 3 : 13/37 hits, 14,17 expected hits 2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 11 artilleries, 3 bombers and 10 mech_infantrys in Bryansk, round 4 : 12/34 hits, 14,00 expected hits Russians roll dice for 11 armour and 6 artilleries in Bryansk, round 4 : 9/17 hits, 7,50 expected hits 6 armour owned by the Russians, 6 artilleries owned by the Russians, 7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 4 artilleries, 3 bombers and 8 mech_infantrys in Bryansk, round 5 : 13/25 hits, 10,33 expected hits Russians roll dice for 5 armour in Bryansk, round 5 : 1/5 hits, 2,50 expected hits 5 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 4 artilleries, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 60 Casualties for Germans: 12 artilleries, 2 bombers, 24 infantry and 7 mech_infantrys Casualties for Russians: 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Karelia 2 infantry moved from France to Western Germany 4 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to Germany 3 bombers moved from Bryansk to Ukraine 1 fighter moved from Egypt to Southern Italy Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod Germans undo move 1. 1 infantry placed in Ukraine 3 infantry placed in Western Germany Germans undo move 3. 3 infantry placed in Germany 3 armour placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 4,33 AA fire in Bryansk : : 1,17 Russians : -1,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 armour moved from Volgograd to Sikang 2 infantry moved from Volgograd to Kazakhstan 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Kansu, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Amur to Ulaanbaatar Place Units - Russians 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians : -2,83 Japanese : -0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 artillery, 5 infantry and 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Chahar to Buyant-Uhaa 1 mech_infantry moved from Anhwe to Buyant-Uhaa 1 armour moved from Hopei to Buyant-Uhaa 3 mech_infantrys moved from Shantung to Buyant-Uhaa 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Yunnan to Szechwan 2 armour moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in Buyant-Uhaa Japanese attack with 1 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Buyant-Uhaa, round 2 : 4/13 hits, 2,83 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber moved from Hunan to Yunnan 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 56 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 45 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 armour and 3 artilleries placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians : 0,67 Japanese : 1,17