Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 cruiser and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to Shantung 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 3 infantry placed in Kiangsu 1 carrier placed in 6 Sea Zone Japanese undo move 3. Japanese undo move 2. 2 infantry placed in Kiangsu 1 carrier placed in 19 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to Central United States 2 fighters moved from Eastern United States to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from Wake Island to Western United States 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 31 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 infantry placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 9 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 5 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : -2,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 123 Sea Zone to 106 Sea Zone British take 106 Sea Zone from Germans 1 battleship moved from 123 Sea Zone to 106 Sea Zone 2 fighters moved from Iceland to United Kingdom 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Malta to Egypt 1 tactical_bomber moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone 2 artilleries moved from India to Burma 3 infantry moved from India to Burma Combat - British Battle in 98 Sea Zone British attack with 1 tactical_bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 armour, 1 artillery, 1 harbour and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/10 hits, 3,67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 3/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Italians: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Malta 1 fighter moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0,83 Italians : 1,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt 1 artillery and 3 infantry moved from Alexandria to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Slovakia Hungary to Romania 2 artilleries and 3 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 3/5 hits, 1,67 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 3/4 hits, 1,50 expected hits British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 2,83 British : -1,00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 infantry moved from Java to 42 Sea Zone Non Combat Move - ANZAC 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Sumatra to India Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Combat Move - French 1 fighter moved from Iceland to United Kingdom 1 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 111 Sea Zone to 112 Sea Zone 6 armour moved from Western Germany to 112 Sea Zone 6 infantry moved from Western Germany to 112 Sea Zone 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 6 armour, 1 cruiser, 1 destroyer, 8 infantry, 1 marine and 7 transports moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 6 armour, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 111 Sea Zone to 112 Sea Zone 6 armour moved from Western Germany to 112 Sea Zone 6 infantry moved from Western Germany to 112 Sea Zone 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 6 armour, 1 cruiser, 1 destroyer, 8 infantry, 1 marine and 7 transports moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 6 armour, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 6 armour, 4 bombers, 5 fighters, 8 infantry, 1 marine and 5 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry; French defend with 1 fighter and 1 infantry AA fire in United Kingdom : 2/12 hits, 2,00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 6 armour, 4 bombers, 4 fighters, 8 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 2 : 13/27 hits, 12,00 expected hits British roll dice for 4 aaGuns, 3 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/23 hits, 8,67 expected hits 4 aaGuns owned by the British, 6 infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 4 bombers, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 10/21 hits, 11,00 expected hits British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/13 hits, 5,33 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 3 armour owned by the Germans, 1 infantry owned by the French, 8 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom Germans roll dice for 3 armour, 4 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 9/15 hits, 8,83 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 1/3 hits, 2,00 expected hits 1 armour owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in United Kingdom Germans captures 35PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 4 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 4 armour, 1 fighter, 8 infantry, 1 marine and 1 tactical_bomber Casualties for British: 4 aaGuns, 2 fighters, 18 infantry and 1 mech_infantry Casualties for French: 1 fighter and 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium 4 bombers moved from United Kingdom to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 1 infantry moved from France to Western Germany 2 artilleries and 8 infantry moved from Greater Southern Germany to Yugoslavia 3 aaGuns, 3 artilleries and 8 infantry moved from Poland to Germany 3 armour moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 5 mech_infantrys moved from Germany to Greater Southern Germany Place Units - Germans 10 infantry placed in Germany 4 armour placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 87 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0,00 British : -3,00 AA fire in United Kingdom : : 0,00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 2 armour moved from Western Ukraine to Romania 5 armour and 2 mech_infantrys moved from Ukraine to Romania 3 artilleries and 1 infantry moved from Bessarabia to Romania 2 artilleries and 16 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania 2 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 artilleries and 2 infantry moved from Karelia to Finland 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Romania Russians attack with 7 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 3 infantry Russians roll dice for 7 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 11/34 hits, 10,83 expected hits Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Romania, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 7 armour, 5 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 3 infantry Casualties for Italians: 1 armour, 2 artilleries and 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Buryatia to Amur 2 aaGuns moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Belarus to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 3 armour moved from Russia to Western Ukraine 2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland Place Units - Russians 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 50 PUs; end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0,83 Russians : 0,17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Shantung to Korea 1 artillery and 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Suiyuyan to Hopei 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 cruiser, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese retreated to 36 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Celebes UK_Pacific win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Malaya, round 4 : 1/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 carrier moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 3 fighters and 1 tactical_bomber moved from Shantung to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 2 infantry moved from Kiangsu to Anhwe 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : 0,67 ANZAC : 0,67 Americans : -0,67 Chinese : -1,00 UK_Pacific : 1,00 Russians : -0,33 Japanese : 0,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 31 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 2 fighters moved from 102 Sea Zone to Gibraltar 1 carrier moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Wake Island to Queensland Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 2 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries moved from 91 Sea Zone to Gibraltar 2 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0,67 AA fire in Caroline Islands : : -0,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship EDIT: Adding units owned by British to 106 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Trans-Jordan to Greece 1 infantry moved from Northwest Persia to Persia 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from Trans-Jordan to Malta 1 fighter moved from India to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 7 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan Combat - British Battle in Greece British attack with 1 bomber Italians defend with 1 bomber British roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber in Greece, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Greece British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Anglo Egyptian Sudan British attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 2/13 hits, 3,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Yunnan 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland 1 bomber moved from Greece to Malta Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,5,4,5,3,3,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,1,6 UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -1,67 Italians : -0,33 Japanese : 1,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 95 Sea Zone to 97 Sea Zone 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Combat - ANZAC Non Combat Move - ANZAC 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies 2 aaGuns moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 100 PUs; Germans buy 5 armour, 1 artillery, 2 bombers and 14 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from United Kingdom to Scotland Germans take Scotland from British 4 infantry moved from Norway to Finland 4 bombers moved from Western Germany to Finland 1 cruiser moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 108 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland 5 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary 4 armour moved from Western Germany to Slovakia Hungary 3 armour moved from Bulgaria to Slovakia Hungary 1 battleship and 1 carrier moved from 110 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone Combat - Germans Battle in Finland Germans attack with 4 bombers and 4 infantry Russians defend with 2 artilleries and 4 infantry Germans roll dice for 4 bombers and 4 infantry in Finland, round 2 : 3/8 hits, 3,33 expected hits Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 4 bombers and 2 infantry in Finland, round 3 : 2/6 hits, 3,00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Finland, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans roll dice for 4 bombers and 2 infantry in Finland, round 4 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 104 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Slovakia Hungary Germans attack with 7 armour, 2 artilleries, 7 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 2 artilleries, 7 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 8/21 hits, 6,50 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 7 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 3 artilleries and 16 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Poland to Germany 2 fighters moved from 113 Sea Zone to Western Germany 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 104 Sea Zone to 113 Sea Zone 4 bombers moved from Finland to Western Germany 7 transports moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Southern France to France Place Units - Germans 10 infantry placed in Germany 5 armour placed in Western Germany 3 infantry placed in France 1 artillery, 2 bombers and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 1 armour EDIT: Adding units owned by Germans to United Kingdom: 1 armour EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to United Kingdom: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,00 Americans : 0,67 Russians : -1,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Yugoslavia 5 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 5 infantry Japanese defend with 2 infantry Russians roll dice for 5 infantry in Korea, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Bulgaria Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bulgaria, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bulgaria Russians roll dice for 2 infantry in Bulgaria, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bulgaria, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bulgaria, round 5 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bulgaria, round 6 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yugoslavia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Russians lost in 104 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 2 aaGuns, 7 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Romania to Bessarabia 1 fighter moved from Yugoslavia to Bessarabia 2 aaGuns and 2 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Eastern Poland 3 infantry moved from Novgorod to Karelia 6 infantry moved from Russia to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 artilleries placed in Ukraine 3 armour placed in Volgograd 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3 Russians collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,17 Japanese : 0,33