@Daaras Russian cruiser, fucking hell
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 artilleries, 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bulgaria to Greece 2 bombers moved from Holland Belgium to Greece 1 fighter moved from Southern Italy to Greece 2 fighters and 1 tactical_bomber moved from Western Germany to Greece 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Greece Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 3/9 hits, 4,00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Greece, round 3 : 4/7 hits, 3,67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 90 Sea Zone 3 fighters and 1 tactical_bomber moved from Greece to Romania 1 infantry moved from Bulgaria to Romania 1 fighter moved from Holland Belgium to Romania 1 tactical_bomber moved from Holland Belgium to Romania 1 tactical_bomber moved from Holland Belgium to Romania 3 aaGuns moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Germany 6 armour and 4 mech_infantrys moved from France to Germany 2 bombers moved from Greece to Southern Italy 1 tactical_bomber moved from Holland Belgium to Southern Italy 3 aaGuns moved from Holland Belgium to Western Germany 1 infantry moved from Bulgaria to Romania Place Units - Germans 1 submarine placed in 110 Sea Zone 10 artilleries placed in Germany 1 armour, 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1,17 British : 0,33 Neutral_Allies : 1,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Russia to Baltic States Combat - Russians Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Baltic States to Novgorod 1 fighter moved from Vyborg to Novgorod 1 fighter moved from Karelia to Novgorod 3 infantry moved from Western Ukraine to Ukraine 5 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Caucasus to Rostov 1 aaGun and 1 artillery moved from Belarus to Bryansk 11 infantry moved from Belarus to Smolensk 3 artilleries and 2 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel Place Units - Russians 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 artilleries placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Russians undo move 2. Russians undo move 2. 2 armour and 1 artillery placed in Novgorod 1 armour and 1 artillery placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 2,00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 harbour and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 6 infantry moved from Anhwe to Hunan 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 3 tactical_bombers moved from 36 Sea Zone to Yunnan 3 fighters moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 6 infantry in Hunan, round 2 : 2/7 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers in Yunnan, round 2 : 15/24 hits, 13,00 expected hits Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 8 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 fighter moved from Yunnan to Shantung 1 tactical_bomber moved from Yunnan to Shantung 2 bombers, 9 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 2,50
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Jeg er ret sikker på at dine amerikanske ubåde ikke må ligge ved japan når vi ikke er i krig.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 6 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 fighter moved from Guam to Wake Island 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 bomber placed in Eastern United States Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Non Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - British British buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Kenya 1 battleship and 1 cruiser moved from 87 Sea Zone to 82 Sea Zone 2 artilleries and 3 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia Combat - British Battle in Ethiopia Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Kenya British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kenya, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Kenya to British Somaliland 1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland 1 fighter moved from India to British Somaliland 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 submarines placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : -1,00 Italians : 1,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber and 2 fighters moved from Tobruk to Egypt 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Gibraltar Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/10 hits, 3,83 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Gibraltar from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France 3 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 infantry moved from Yugoslavia to Albania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Slovakia Hungary to Western Ukraine Place Units - Italians 1 transport placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1,83 British : -0,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone 3 fighters moved from Queensland to Sumatra 1 destroyer moved from 54 Sea Zone to 60 Sea Zone 2 aaGuns moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 77 Sea Zone 1 cruiser moved from 87 Sea Zone to 85 Sea Zone Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 60 Sea Zone to 57 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Eastern Poland to Novgorod 1 bomber moved from Western Germany to Novgorod 2 bombers moved from Southern Italy to Novgorod 3 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 3 tactical_bombers moved from Romania to Novgorod 1 fighter moved from Romania to Novgorod 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Gold Coast Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Novgorod Germans attack with 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Germans roll dice for 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers in Novgorod, round 2 : 4/10 hits, 6,00 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 3,17 expected hits 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Novgorod Germans roll dice for 3 bombers, 1 fighter and 3 tactical_bombers in Novgorod, round 3 : 2/7 hits, 4,17 expected hits Russians roll dice for 2 fighters in Novgorod, round 3 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Novgorod Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 3 armour and 2 tactical_bombers Casualties for Russians: 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber Battle in 82 Sea Zone Germans attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports British defend with 1 battleship and 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 82 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 cruiser in 82 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Germans lost in 82 Sea Zone Germans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 82 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits British roll dice for 1 battleship and 1 cruiser in 82 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 cruiser owned by the British lost in 82 Sea Zone Germans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 82 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits British roll dice for 1 battleship in 82 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 82 Sea Zone Germans win, taking 82 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in Gold Coast Battle in Karelia Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Gold Coast from British, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 3 aaGuns, 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine 3 fighters moved from Romania to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 infantry moved from Romania to Eastern Poland 4 mech_infantrys moved from Germany to Baltic States 2 bombers moved from Novgorod to Baltic States 5 armour moved from Germany to Eastern Poland 1 bomber moved from Novgorod to Germany 1 armour and 1 mech_infantry moved from Western Germany to Poland 11 artilleries moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 submarine moved from 90 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 bomber and 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Changing ownership of French West Africa from Neutral_Axis to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 82 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Germans to 82 Sea Zone: 2 transports EDIT: Adding units owned by Germans to French West Africa: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4,83 British : -1,00 Russians : 0,17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Finland Combat - Russians Battle in Finland Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Finland, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Finland, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 aaGun, 3 artilleries and 2 infantry moved from Archangel to Smolensk 1 infantry moved from Smolensk to Belarus 10 infantry moved from Smolensk to Bryansk 2 armour and 1 artillery moved from Russia to Bryansk 3 armour, 3 artilleries and 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk Place Units - Russians 2 armour placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -1,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships moved from 36 Sea Zone to 42 Sea Zone 2 battleships moved from 42 Sea Zone to 41 Sea Zone 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to India 1 bomber moved from Kwangsi to India 2 cruisers moved from 36 Sea Zone to 42 Sea Zone 2 cruisers moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Kwangsi to 45 Sea Zone 2 submarines moved from 36 Sea Zone to 57 Sea Zone 1 destroyer moved from 36 Sea Zone to 57 Sea Zone 1 fighter moved from Kwangsi to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Borneo Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 57 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry; ANZAC defend with 3 fighters Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 3 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 2,33 expected hits 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 artilleries in Sumatra, round 3 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 fighter in Sumatra, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 3 fighters Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 armour moved from Yunnan to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Jehol to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Yunnan 2 bombers moved from India to Kwangsi 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 3 tactical_bombers moved from Kwangtung to Kwangsi 3 fighters moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0,67 ANZAC : -0,33 UK_Pacific : -1,00 AA fire in India : : -0,33 Japanese : 3,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to 106 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Eastern United States to 106 Sea Zone 1 fighter moved from Wake Island to Queensland Combat - Americans Battle in 91 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 106 Sea Zone Americans attack with 4 bombers, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 4 bombers moved from 106 Sea Zone to United Kingdom 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : -0,33 Americans : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter and 6 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - British British buy 1 carrier and 2 marines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 19 PUs; UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Anglo Egyptian Sudan to Kenya 2 artilleries moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Kenya 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 2 fighters moved from British Somaliland to 71 Sea Zone 1 tactical_bomber moved from British Somaliland to Kenya 1 battleship and 1 cruiser moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Malaya to Shan State 3 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from United Kingdom to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 2 fighters Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 92 Sea Zone to Gibraltar 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies EDIT: 1 cruiser moved from 71 Sea Zone to 72 Sea Zone Place Units - British 1 carrier placed in 71 Sea Zone 2 marines placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6,1,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,6 British collect 20 PUs (9 lost to blockades); end with 23 PUs Place Units - UK_Pacific 4 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 artilleries and 1 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 22 PUs; Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Albania to Greece Italians take Greece from Neutral_Allies 1 bomber moved from Alexandria to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 bomber moved from Anglo Egyptian Sudan to Egypt 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Alexandria to Egypt 2 fighters moved from Alexandria to Southern Italy 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 1 infantry placed in Egypt Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French 1 destroyer moved from 77 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 bombers moved from Baltic States to Russia 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 2 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from French West Africa to Nigeria Germans take Nigeria from British Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 armour moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Baltic States to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Poland 2 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to Western Germany 2 submarines moved from 109 Sea Zone to 124 Sea Zone 2 bombers moved from Russia to Eastern Poland 11 artilleries moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Egypt to Southern Italy 1 artillery moved from French West Africa to French Central Africa Germans take French Central Africa from Neutral_Axis 2 infantry moved from 82 Sea Zone to Nigeria 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt 1 battleship, 1 carrier and 1 transport moved from 82 Sea Zone to 68 Sea Zone 2 fighters moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Poland to Germany 1 fighter moved from Poland to Germany Place Units - Germans 1 bomber and 8 mech_infantrys placed in Western Germany Germans undo move 1. 1 bomber and 7 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 46 PUs (5 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -0,33 Russians : -0,33