Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 3 armour and 3 mech_infantrys moved from Poland to Novgorod 3 mech_infantrys moved from Poland to Novgorod 3 armour moved from Romania to Western Ukraine Germans take Bessarabia from Russians Combat - Germans Battle in Novgorod Germans attack with 3 armour and 6 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 6 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 8/36 hits, 10,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 4 infantry moved from Bulgaria to Romania 10 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Germany to Baltic States 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier and 1 transport moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Finland to 112 Sea Zone 2 tactical_bombers moved from Finland to Western Germany 1 tactical_bomber moved from Finland to Baltic States 2 infantry moved from Norway to Finland Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2,17 Russians : 0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour moved from Archangel to Russia 4 aaGuns, 3 armour, 6 artilleries, 2 fighters and 17 infantry moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Amur 2 armour moved from Shensi to Novosibirsk 2 fighters moved from Shensi to Novosibirsk 2 mech_infantrys moved from Shensi to Novosibirsk 1 tactical_bomber moved from Shensi to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to Shensi 1 armour and 1 mech_infantry moved from Yunnan to Shensi Japanese take Szechwan from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 infantry moved from Yunnan to Szechwan 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 destroyer moved from 44 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Philippines Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 armour, 2 bombers and 1 mech_infantry Chinese defend with 1 fighter; Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Shensi Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 19 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 20 Sea Zone 3 mech_infantrys moved from Kwangtung to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria 1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 2 bombers moved from Shensi to Kwangsi 1 fighter moved from Manchuria to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 fighter moved from 19 Sea Zone to Manchuria Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 9 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 infantry EDIT: Changing PUs for Japanese from 0 to 1 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,00 ANZAC : -0,67 Chinese : -2,00 Japanese : 0,83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 44 PUs; 0 techTokens; Politics - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to Germany 1 armour, 1 artillery, 4 infantry and 3 marines moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 marines moved from 25 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Midway to 6 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 86 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 4 infantry and 3 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 3 marines remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 4 fighters moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 23 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 44 to 0 EDIT: Adding units owned by Americans to Eastern United States: 2 bombers EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Turning off Edit Mode 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,00 Japanese : 0,00 AA fire in Germany : : -0,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 artilleries and 6 infantry moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. 1 infantry placed in Suiyuyan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,4,6,2 Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 21 PUs; UK_Pacific buy 1 carrier; Remaining resources: 5 PUs; Combat Move - British 1 carrier moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Chahar to Samara 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Anglo Egyptian Sudan to India 1 tactical_bomber moved from Eastern Persia to Egypt 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 3 fighters placed in United Kingdom 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Germany to 98 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 infantry moved from Eastern Poland to Belarus 2 armour moved from Baltic States to Belarus Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for French: 1 destroyer Battle in Belarus Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 fighters moved from 98 Sea Zone to Alexandria 1 bomber moved from 98 Sea Zone to Alexandria Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,17 French : 0,67 Russians : 0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 cruiser moved from 63 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 11 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone 18 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 18 infantry Russians defend with 1 infantry Germans roll dice for 18 infantry in Bryansk, round 2 : 2/18 hits, 3,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 5 artilleries moved from Western Ukraine to Bryansk 9 armour moved from Western Ukraine to Bryansk 4 infantry moved from Romania to Bessarabia 1 aaGun moved from Western Ukraine to Ukraine 2 aaGuns moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 10 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Baltic States to Bryansk 1 tactical_bomber moved from Archangel to Novgorod 3 armour and 3 mech_infantrys moved from Novgorod to Bryansk 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 2 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in France 8 infantry placed in Western Germany 3 armour placed in Novgorod 1 transport placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 tactical_bombers EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 infantry moved from Amur to Korea 1 mech_infantry moved from Novosibirsk to Archangel 2 fighters moved from Novosibirsk to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 2 armour moved from Volgograd to Russia 2 armour and 1 mech_infantry moved from Novosibirsk to Russia Combat - Russians Battle in Archangel Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Korea Russians attack with 7 infantry Japanese defend with 2 infantry Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 7 infantry in Korea, round 4 : 0/7 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 6 infantry in Korea, round 5 : 3/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Yenisey to Timguska 4 fighters and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 armour, 1 artillery and 8 infantry placed in Russia Russians undo move 1. 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -2,33 Japanese : 0,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 3 artilleries, 3 infantry and 3 mech_infantrys moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Szechwan to Sikang 2 bombers moved from Kwangsi to Sikang 1 armour and 1 mech_infantry moved from Shensi to Tsinghai 2 mech_infantrys moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 4 infantry Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2,33 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Korea Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 3 : 2/7 hits, 2,33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to French Indo China 1 fighter moved from French Indo China to 37 Sea Zone 1 infantry moved from Shan State to Yunnan 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 2 bombers moved from Sikang to French Indo China 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Kiangsu Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : 0,67 Russians : -2,00 Japanese : -0,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour, 1 artillery, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone 4 fighters moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 3 marines and 3 transports moved from 33 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 marines moved from 42 Sea Zone to Java 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Midway to 10 Sea Zone 1 bomber moved from Eastern United States to Southern France 1 bomber moved from Eastern United States to Southern France 1 bomber moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier moved from 108 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone Combat - Americans Battle in Java Battle in 35 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 4,67 expected hits Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,17 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4,33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Southern France to 92 Sea Zone 3 bombers moved from Southern France to Normandy Bordeaux 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Western United States Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 marine placed in Western United States 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : 0,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 3 artilleries and 4 infantry moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -2,67 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from India to Malaya 1 armour and 1 mech_infantry moved from Persia to Turkmenistan 1 tactical_bomber moved from Samara to Turkmenistan 2 fighters moved from Samara to Russia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 2 submarines moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Borneo Battle in Holland Belgium Battle in 98 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 fighters moved from 98 Sea Zone to Persia 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from 110 Sea Zone to Normandy Bordeaux EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 factory_minor placed in Iraq 2 submarines placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
British : 0,33 Italians : -0,50 AA fire in Malaya : : 0,83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 bomber moved from Alexandria to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Belarus to Rostov Italians take Rostov from Russians 1 infantry moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Belarus to Bryansk Combat - Italians Battle in Southern France Italians attack with 1 bomber and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Libya Italians attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Libya Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Libya Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 3 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 2 fighters moved from Alexandria to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 bomber moved from Southern France to France Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : 0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 fighters moved from India to Persia 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French 2 infantry moved from Egypt to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 91 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 1 aaGun and 1 mech_infantry moved from Ukraine to Bryansk 10 infantry moved from Western Ukraine to Bryansk 5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 4 infantry moved from Bessarabia to Ukraine 1 bomber moved from 91 Sea Zone to Southern France 3 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 fighters moved from Western Germany to Southern France Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : 0,33 Russians : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,50 Russians : 0,17