Odonis (Axis) vs Sovietischat (Allies +12) G40L18

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Persia to India
            1 aaGun, 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 19x factory_major, 5x factory_minor; Remaining resources: 42 PUs; 
            Germans buy 3 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
            1 bomber and 1 tactical_bomber moved from Bryansk to Caucasus
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 bomber and 1 fighter moved from Bryansk to Vologda
            1 tactical_bomber moved from Bryansk to Caucasus
            1 submarine moved from 113 Sea Zone to 126 Sea Zone
            1 fighter moved from Western Germany to 93 Sea Zone
            3 fighters moved from Germany to Norway
            2 fighters moved from Western Germany to Norway
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 126 Sea Zone
                    Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Norway
                Germans attack with 5 fighters
                Americans defend with 1 infantry
                    Germans roll dice for 5 fighters in Norway, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Norway
                Germans win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans Submerged
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Caucasus
                Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 3 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Novgorod
            1 fighter moved from Vologda to Bryansk
            1 bomber moved from Caucasus to Novgorod
            2 tactical_bombers moved from Caucasus to Bryansk
            3 armour moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
            3 fighters moved from Norway to Western Germany
            2 fighters moved from Norway to Germany
            4 mech_infantrys moved from Germany to Western Germany
            3 infantry moved from Western Germany to France
            3 infantry moved from Western Germany to France
            3 infantry moved from Yugoslavia to Northern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Germans
            4 infantry placed in Germany
            1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.33
    Russians : -1.00
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
    
        Place Units - Russians
            5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.33
    Japanese : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 bombers and 3 mech_infantrys moved from Yunnan to India
            3 artilleries, 5 fighters, 3 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Burma to India
            1 fighter moved from French Indo China to India
            1 armour, 3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 63 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 carriers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 battleship moved from 33 Sea Zone to 54 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 63 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
            1 destroyer moved from 33 Sea Zone to 63 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New Zealand
                Japanese attack with 1 armour, 2 artilleries and 3 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in New Zealand, round 2 : 1/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking New Zealand from ANZAC with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Queensland
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 tactical_bomber
                    Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 4/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 tactical_bomber in Queensland, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 1 tactical_bomber
            Battle in India
                Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 3 infantry, 14 mech_infantrys and 4 tactical_bombers
                British defend with 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 10 infantry and 8 mech_infantrys; ANZAC defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 infantry
                    AA fire in India : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 14 mech_infantrys and 4 tactical_bombers in India, round 2 : 8/29 hits, 9.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 3 fighters, 11 infantry and 8 mech_infantrys in India, round 2 : 14/25 hits, 9.67 expected hits
                    3 infantry owned by the Japanese, 11 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/15 hits, 7.33 expected hits
                    UK_Pacific roll dice for 2 armour, 1 artillery, 3 fighters, 6 infantry and 8 mech_infantrys in India, round 3 : 5/20 hits, 8.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/10 hits, 5.67 expected hits
                    UK_Pacific roll dice for 2 armour, 1 artillery, 3 fighters and 7 mech_infantrys in India, round 4 : 2/13 hits, 5.67 expected hits
                    2 fighters owned by the Japanese and 7 mech_infantrys owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 4 tactical_bombers in India, round 5 : 4/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 armour, 1 artillery and 3 fighters in India, round 5 : 3/6 hits, 3.33 expected hits
                    3 tactical_bombers owned by the Japanese, 1 artillery owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 6 : 2/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 fighters in India, round 6 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in India
                Japanese captures 4PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -51
                Casualties for Japanese: 2 artilleries, 6 fighters, 3 infantry, 14 mech_infantrys and 4 tactical_bombers
                Casualties for British: 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 10 infantry and 8 mech_infantrys
                Casualties for Russians: 1 infantry
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun moved from Shensi to Kweichow
            3 destroyers moved from 33 Sea Zone to 54 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    UK_Pacific : -2.00
    AA fire in India : : 1.50
    Japanese : -2.50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            1 bomber moved from United Kingdom to France
            5 bombers moved from United Kingdom to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Southern France
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    Intercept bombing raid in W.Germany?


  • @Sovietishcat
    Full intercept

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            1 bomber moved from United Kingdom to France
            5 bombers moved from United Kingdom to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Germans launches 5 interceptors out of Western Germany
                    Attackers Fire,  : 1/8 hits, 1.33 expected hits
                    Defenders Fire,  : 0/5 hits, 0.83 expected hits
                    1 fighter owned by the Italians lost in Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/5 hits, 0.83 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 4,5,8,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Western Germany causes 20 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 4 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from France to Normandy Bordeaux
            4 bombers moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western United States to Normandy Bordeaux
            2 aaGuns, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.83
    Italians : -0.33
    AA fire in France : : -0.17
    AA fire in Western Germany : : 0.17
    Americans : 0.67
    Attackers Fire,  : : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Persia to Caucasus
            1 tactical_bomber moved from Urals to Caucasus
            2 fighters moved from Russia to Novgorod
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            1 bomber moved from United Kingdom to France
            5 bombers moved from United Kingdom to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 8 units heading to Western Germany
                Germans launches 5 interceptors out of Western Germany
                    Attackers Fire,  : 1/8 hits, 1.33 expected hits
                    Defenders Fire,  : 0/5 hits, 0.83 expected hits
                    1 fighter owned by the Italians lost in Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/5 hits, 0.83 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 4,5,8,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Western Germany causes 20 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 4 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from France to Normandy Bordeaux
            4 bombers moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western United States to Normandy Bordeaux
            2 aaGuns, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Persia to Caucasus
            1 tactical_bomber moved from Urals to Caucasus
            2 fighters moved from Russia to Novgorod
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Novgorod
                British attack with 2 fighters
                Germans defend with 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
                    British roll dice for 2 fighters in Novgorod, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers in Novgorod, round 2 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Novgorod
                    British roll dice for 1 fighter in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers in Novgorod, round 3 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Novgorod
                Germans win with 2 bombers remaining. Battle score for attacker is -20
                Casualties for British: 2 fighters
            Battle in Holland Belgium
                British attack with 1 artillery, 5 fighters and 2 infantry
                Italians defend with 2 mech_infantrys
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/8 hits, 3.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Italians: 2 mech_infantrys
            Battle in India
                British attack with 2 mech_infantrys
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                British attack with 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Northwest Persia
            5 fighters moved from Holland Belgium to Normandy Bordeaux
            3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
            2 artilleries and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 2 fighters
            EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            British collect 39 PUs (1 lost to blockades); end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Defenders Fire,  : : -0.83
    Italians : -0.33
    British : -0.83
    AA fire in France : : -0.17
    AA fire in Western Germany : : 0.17
    Americans : 0.67
    Attackers Fire,  : : -0.33
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 13 infantry moved from Northern Italy to Southern France
            1 armour and 1 infantry moved from France to Southern France
            1 fighter moved from Western Germany to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 armour, 1 fighter and 14 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 2 armour, 1 fighter and 14 infantry in Southern France, round 2 : 3/17 hits, 3.83 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans lost in Southern France
                    Italians roll dice for 2 armour, 1 fighter and 14 infantry in Southern France, round 3 : 8/17 hits, 3.83 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 2 armour, 1 fighter and 14 infantry remaining. Battle score for attacker is 13
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Western Germany
            1 aaGun moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Ukraine to Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,5,6,4
            Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.33
    Americans : -1.67
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 armour, 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,5,3,2,1,5,2,1,6,5,5,6,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
            ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 armour, 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,5,3,2,1,5,2,1,6,5,5,6,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
            ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 9 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.00
    

    Savegame


  • @Sovietishcat
    Intercept in Russia?scramble?.tsvg

  • '19

    yes please, please choose anzac first as casualties.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 1x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 3 armour, 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Bryansk to Russia
            2 bombers moved from Novgorod to Russia
            2 tactical_bombers moved from Bryansk to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Holland Belgium
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 4/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys
                    Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British lost in Caucasus
                    Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 3 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Caucasus to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            2 bombers moved from Russia to Novgorod
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Southern Italy to Bryansk
            2 fighters moved from Germany to Bryansk
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
            3 fighters moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            3 infantry moved from Germany to Western Germany
            3 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            3 armour placed in Ukraine
            1 fighter placed in Novgorod
            1 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,2,3
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 1.83
    Defenders Fire,  : : -0.33
    British : 0.33
    Attackers Fire,  : : 0.50
    Russians : -1.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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