@max334 ac41e5e6-a265-41f6-8811-98f8c5867a29-triplea_41360_5uk.tsvg
Odonis (Axis) vs Sovietischat (Allies +12) G40L18
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs; Combat Move - Russians 12 infantry moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu 2 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 1 fighter and 12 infantry Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 3 infantry Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Kansu to Samara 3 infantry moved from Samara to Russia 1 aaGun moved from Novosibirsk to Samara 1 aaGun moved from Novosibirsk to Kansu 1 tactical_bomber moved from Kazakhstan to Persia 1 infantry moved from Eastern Persia to West India Place Units - Russians 2 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 3.67 Japanese : -0.50
-
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs; Combat Move - Russians 12 infantry moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu 2 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 1 fighter and 12 infantry Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 3 infantry Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Kansu to Samara 3 infantry moved from Samara to Russia 1 aaGun moved from Novosibirsk to Samara 1 aaGun moved from Novosibirsk to Kansu 1 tactical_bomber moved from Kazakhstan to Persia 1 infantry moved from Eastern Persia to West India Place Units - Russians 2 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys EDIT: Adding units owned by Russians to Tambov: 1 mech_infantry EDIT: Adding units owned by Russians to Rostov: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 3.67 Japanese : -0.50
-
That’s weird; it didn’t save last time, so I had to re do the combat… but it ended it up with the same results, you might see twice the email of marty dice.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 4 infantry moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Kansu 4 fighters and 4 tactical_bombers moved from Kweichow to Kansu 2 bombers moved from Kweichow to Kansu 3 mech_infantrys moved from Kweichow to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 2 fighters moved from Kweichow to Kansu 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in Siberia Battle in Kansu Japanese attack with 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers Russians defend with 1 aaGun and 9 infantry AA fire in Kansu : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Kansu, round 2 : 6/17 hits, 8.17 expected hits Chinese roll dice for 1 aaGun and 9 infantry in Kansu, round 2 : 5/9 hits, 3.00 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kansu Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Kansu, round 3 : 7/12 hits, 7.00 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Kansu Japanese win, taking Siberia from Russians, taking Kansu from Chinese with 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 9 infantry Battle in Burma Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 5 fighters moved from Kansu to Kweichow 4 tactical_bombers moved from Kansu to Kweichow 2 bombers moved from Kansu to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 3 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 AA fire in Kansu : : -0.50 Chinese : 0.67 UK_Pacific : 0.33 Japanese : -0.33
-
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from French West Africa to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from French West Africa to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 5 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 bombers moved from 104 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Queensland to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.33
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - British 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Libya to Algeria British take Tunisia from Italians British take Algeria from Italians 1 fighter and 1 tactical_bomber moved from India to Sikang
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from French West Africa to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 5 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 bombers moved from 104 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Queensland to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 36 PUs; British buy 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Libya to Algeria British take Tunisia from Italians British take Algeria from Italians 1 fighter and 1 tactical_bomber moved from India to Sikang Combat - British Battle in Normandy Bordeaux Battle in Sikang British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 bomber British roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Sikang British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 1 armour moved from Eastern Persia to India 2 mech_infantrys moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to West India 2 fighters moved from Persia to Russia 1 tactical_bomber moved from Persia to Russia 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Libya to Tobruk Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 armour and 1 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 0.83 Americans : 1.33 Japanese : -0.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 4 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/5 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from France to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery and 2 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : 1.33
-
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Persia to Russia
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Persia to Russia Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Germans Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov 1 bomber moved from Novgorod to Rostov 1 bomber moved from Western Germany to Tambov Combat - Germans Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 2 mech_infantrys Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 bomber and 1 fighter moved from Rostov to Bryansk 2 tactical_bombers moved from Rostov to Bryansk 3 armour moved from Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Smolensk to Vologda 4 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Bulgaria to Yugoslavia 2 artilleries and 2 infantry moved from France to Western Germany 1 mech_infantry moved from Germany to Western Germany 4 mech_infantrys moved from Eastern Poland to Germany 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 113 Sea Zone to Germany 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 bomber moved from Tambov to Bryansk Place Units - Germans 3 armour placed in Ukraine 2 infantry placed in Western Germany 7 infantry placed in Western Germany 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.00
-
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Russia to Vologda
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Samara to Russia 1 fighter moved from Novosibirsk to Russia 1 tactical_bomber moved from Persia to Russia 1 infantry moved from West India to India Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.50
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Combat Move - Japanese 1 armour moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan 2 bombers moved from Yunnan to Kazakhstan 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Siberia to Amur Japanese take Amur from Russians 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kazakhstan Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 3.00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Yunnan 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 4 fighters and 3 tactical_bombers moved from Kweichow to Burma 3 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Japan to French Indo China 4 infantry moved from Japan to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 6 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 3 artilleries moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 36 Sea Zone to 33 Sea Zone 1 aaGun moved from Suiyuyan to Shensi Place Units - Japanese 1 carrier placed in 20 Sea Zone 1 fighter and 1 tactical_bomber placed in 20 Sea Zone 1 artillery and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians : 0.83 Japanese : 1.67
-
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 bomber moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
-
Intercept raid in Western Germany?
-
@Sovietishcat
max intercept! -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 bomber moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 0/7 hits, 1.17 expected hits Defenders Fire, : 0/3 hits, 0.50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0.67 expected hits Bombing raid in Western Germany rolls: 3,7,3,6 and causes: 19 damage to unit: factory_major Bombing raid in Western Germany causes 19 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Holland Belgium Battle in Norway Battle in Southern France Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 6 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 109 Sea Zone to United Kingdom 4 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns moved from Western United States to 10 Sea Zone 1 bomber moved from France to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 2 fighters and 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.17 Defenders Fire, : : -0.50 Italians : -0.33 AA fire in France : : -0.17 AA fire in Western Germany : : -0.67 Americans : 0.17 Attackers Fire, : : -1.17