Game 2: Max334 (Axis) vs weddingsinger(Allies) G40 bid +17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 bombers and 1 factory_minor; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 26 Sea Zone
                1 fighter and 4 tactical_bombers moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone
                1 fighter moved from Korea to 26 Sea Zone
                3 fighters moved from Korea to 26 Sea Zone
                3 submarines moved from 15 Sea Zone to 25 Sea Zone
                2 bombers moved from Yakut S.S.R. to Sakha
                1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Norway to Finland
                1 fighter moved from 112 Sea Zone to Finland

    Combat - Americans
                Battle in Soviet Far East
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 6 fighters and 5 tactical_bombers
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 :  7/0 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  4/1 hits
                        1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 :  5/1 hits
                        Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 26 Sea Zone, round 3 :  2/1 hits
                        3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 4 fighters and 2 tactical_bombers
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Sakha
                    Americans attack with 2 bombers
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers in Sakha, round 2 :  2/1 hits
                        Japanese roll dice for 1 artillery in Sakha, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sakha
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Finland
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry and 2 mech_infantrys
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 :  1/1 hits
                        Germans roll dice for 2 infantry and 2 mech_infantrys in Finland, round 2 :  2/1 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
                    retreated to Finland
                    Germans win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Sakha to Evenkiyskiy
                1 mech_infantry moved from Eastern United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Southeast Mexico
                2 mech_infantrys moved from Alaska to Western United States
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser and 1 fighter moved from 112 Sea Zone to 126 Sea Zone
                1 transport moved from 112 Sea Zone to 124 Sea Zone
                1 fighter moved from Finland to 126 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_42672.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 8 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    triplea_42672.0_Chi5.tsvg


  • Screwed up posting after UK’s turn so here is the file.

    triplea_42672.0_ita5.tsvg

  • 2024 '22 '21 '19 '18

    damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
    I guess, I still have a lot to learn on the pacific side


  • @max334:

    damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
    I guess, I still have a lot to learn on the pacific side

    Yeah, it happens.  But imagine if you had managed to take Hawaii - you’d have your victory cities and I’d have to hang my head in shame.

  • 2024 '22 '21 '19 '18

    Sometimes it comes down to one roll of the dice. I’ll give you a SITREP in a little.

  • 2024 '22 '21 '19 '18

    …so my thoughts are that you take the win fair and square or we continue game giving the Japs a mulligen by restarting from their last turn (ie not attacking Hawaii).


  • I don’t think its as bad as you think - Japan has 76 ipcs and ANZAC.  I’ll be able to sink that group stuck by the Line Islands but everything else will be intact.

    Interested in playing out one more round to see where you really stand?

  • 2024 '22 '21 '19 '18

    ok…give me a few days

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Greece to Ukraine
                1 bomber moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Novgorod
                1 fighter moved from Ukraine to Romania
                1 fighter moved from Alexandria to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 armour, 1 infantry, 1 mech_infantry and 2 transports
                EDIT: Turning off Edit Mode
                1 carrier and 1 transport placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier and 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 1 armour, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 armour, 1 infantry, 1 mech_infantry and 2 transports
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_42672.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 94 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Changing ownership of Tobruk from Italians to French
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Tobruk from French to Italians
                EDIT: Turning off Edit Mode
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 infantry moved from Libya to Tunisia
                2 infantry moved from United Kingdom to 109 Sea Zone

    Turn Complete - French

    triplea_42672.0_Fre5.tsvg

  • 2024 '22 '21 '19 '18

    Apparently I made mistakes with the Italian purchase (see edit). No sea units.


  • Do you need to still fix it?

  • 2024 '22 '21 '19 '18

    remove the 2 trn and replace with 1 armor and 2 mech


  • That’s fine.  You can do it when you do Germany’s turn.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Karelia to Norway
                3 bombers moved from Western Germany to Norway
                1 tactical_bomber moved from Western Germany to Norway
                1 tactical_bomber moved from Western Germany to Norway
                1 fighter moved from Western Germany to 112 Sea Zone
                3 submarines moved from 93 Sea Zone to 94 Sea Zone
                2 destroyers moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Algeria to Morocco
                      Germans take Morocco from French
                2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Gibraltar
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 112 Sea Zone
                    Germans win, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Norway
                    Germans attack with 2 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 fighters, 1 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 fighter
                        Germans roll dice for 2 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 :  4/1 hits
                        Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 :  3/1 hits
                        1 mech_infantry owned by the British, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Norway
                        Germans roll dice for 2 armour, 3 bombers and 1 tactical_bomber in Norway, round 3 :  3/1 hits
                        Americans roll dice for 1 fighter in Norway, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Norway
                    Germans win, taking Norway from Americans with 2 armour and 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 2 fighters, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in Archangel
                    Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 94 Sea Zone
                    Germans attack with 3 submarines
                    French defend with 1 destroyer
                        Germans roll dice for 3 submarines in 94 Sea Zone, round 2 :  1/0 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 94 Sea Zone
                    Germans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 112 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Karelia to Finland
                2 armour moved from Bessarabia to Baltic States
                2 infantry moved from Baltic States to Belarus
                1 bomber moved from Norway to Western Germany
                2 bombers moved from Norway to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 aaGun moved from Eastern Poland to Baltic States
                2 aaGuns moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Eastern Poland to Archangel
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                2 artilleries moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Archangel
                2 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Archangel
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Novgorod to Nenetsia

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from Norway: 1 armour
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Novgorod
                1 bomber and 1 fighter placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Germans undo move 3.
                1 submarine placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Southern France
                Germans undo move 4.
                1 artillery and 1 infantry placed in Southern France
                1 transport placed in 93 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Novgorod: 1 bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
                EDIT: Removing units owned by Germans from Novgorod: 1 artillery
                EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
                EDIT: Removing units owned by Germans from Southern France: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42672.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Bryansk to Belarus
                3 infantry moved from Rostov to Ukraine
                3 infantry moved from Vologda to Smolensk
                2 mech_infantrys moved from Western Ukraine to Belarus
                3 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Western Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Smolensk
                1 mech_infantry moved from Western Ukraine to Belarus
                1 mech_infantry moved from Western Ukraine to Belarus

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 :  1/0 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 3 artilleries and 6 infantry; Italians defend with 1 artillery
                        AA fire in Belarus :  1/1 hits
                        1 fighter owned by the Russians lost in Belarus
                        Russians roll dice for 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  3/1 hits
                        Italians roll dice for 2 aaGuns, 4 artilleries and 6 infantry in Belarus, round 2 :  3/1 hits
                        3 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  2/1 hits
                        Italians roll dice for 4 artilleries and 5 infantry in Belarus, round 3 :  3/0 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 4 :  2/1 hits
                        Italians roll dice for 4 artilleries and 3 infantry in Belarus, round 4 :  3/1 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 5 :  1/1 hits
                        Italians roll dice for 4 artilleries and 1 infantry in Belarus, round 5 :  2/1 hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 3 mech_infantrys and 1 tactical_bomber in Belarus, round 6 :  1/0 hits
                        Italians roll dice for 4 artilleries in Belarus, round 6 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
                        Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 7 :  1/1 hits
                        Italians roll dice for 3 artilleries in Belarus, round 7 :  1/0 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 8 :  0/1 hits
                        Italians roll dice for 2 artilleries in Belarus, round 8 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    retreated to Belarus
                    Italians win with 2 artilleries remaining. Battle score for attacker is -20
                    Casualties for Germans: 2 aaGuns, 1 artillery and 6 infantry
                    Casualties for Italians: 1 artillery
                    Casualties for Russians: 1 fighter, 10 infantry and 4 mech_infantrys
                Battle in Ukraine
                    Russians attack with 3 infantry
                    Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Ukraine, round 4 :  1/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                        Russians roll dice for 1 infantry in Ukraine, round 5 :  1/1 hits
                        Italians roll dice for 1 armour in Ukraine, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                    Italians win with no units remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Bessarabia
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour and 6 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Urals to Vologda

    Place Units - Russians
                1 armour and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs

    triplea_42672.0_Rus6.tsvg


  • Well that was dumb.  Redid my attacks and forgot a unit so I don’t get the Ukraine back.  And even in low luck my 80+% chance in Belarus failed.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
                Japanese buy 1 artillery, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Line Islands to 29 Sea Zone
                1 battleship moved from 29 Sea Zone to 63 Sea Zone
                1 armour moved from South Australia to Western Australia
                      Japanese take Western Australia from ANZAC
                1 armour moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 artillery and 1 transport moved from 29 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 44 Sea Zone
                1 bomber moved from Caroline Islands to 41 Sea Zone
                1 fighter moved from 19 Sea Zone to 43 Sea Zone
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Shantung to Manchuria
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Szechwan to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 armour moved from Hopei to Tsinghai
                4 mech_infantrys moved from Shensi to Kansu
                1 armour moved from Szechwan to Kansu
                1 mech_infantry moved from Szechwan to Kansu
                2 fighters and 2 tactical_bombers moved from Shensi to Kansu
                2 bombers moved from Japan to Kansu

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 artillery and 1 infantry; ANZAC defend with 1 transport
                        1 transport owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Wake Island
                Battle in New Zealand
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in New Zealand, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in New Zealand, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Zealand
                    Japanese win, taking Wake Island from Americans, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 7 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Kansu, round 2 :  5/0 hits
                        Chinese roll dice for 7 infantry in Kansu, round 2 :  2/1 hits
                        2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kansu, round 3 :  4/1 hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  0/1 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 7 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Guam from Americans to Japanese
                EDIT: Turning off Edit Mode
                1 aaGun, 1 infantry and 1 transport moved from 23 Sea Zone to 21 Sea Zone
                1 aaGun and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to Borneo
                1 bomber moved from 41 Sea Zone to Siam
                1 infantry moved from French Indo China to Siam
                1 aaGun moved from Shensi to Tsinghai
                1 bomber moved from Kansu to Shensi
                1 bomber moved from Kansu to Shensi
                1 tactical_bomber moved from Kansu to Jehol
                1 tactical_bomber moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi
                1 fighter moved from Kansu to Jehol
                1 fighter moved from Manchuria to Chahar
                1 tactical_bomber moved from Manchuria to Chahar
                1 carrier moved from 23 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 21 Sea Zone
                2 submarines moved from 22 Sea Zone to 35 Sea Zone
                1 submarine moved from 18 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang

    Place Units - Japanese
                2 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Shantung
                2 mech_infantrys placed in Kwangtung
                Japanese undo move 2.
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 mech_infantry placed in Kwangtung
                1 infantry placed in French Indo China
                2 bombers placed in Japan
                2 destroyers placed in 6 Sea Zone
                Japanese undo move 3.
                Japanese undo move 1.
                1 artillery and 1 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_42672.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    triplea_42672.0_Chi6.tsvg

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