• '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 fighters moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Eastern Persia to Trans-Jordan
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            2 fighters moved from West India to 76 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 armour and 2 infantry moved from Java to 42 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Shan State
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 36 Sea Zone to India
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 3 fighters and 2 infantry
                Italians defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Trans-Jordan to 81 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
            3 armour and 3 infantry moved from 39 Sea Zone to India
            1 armour and 3 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    ANZAC : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Americans
            5 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
            1 fighter moved from Volgograd to Northwest Persia
            4 tactical_bombers moved from Rostov to Northwest Persia
            8 bombers moved from Novgorod to Northwest Persia
            1 bomber moved from Western Germany to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            3 armour moved from Finland to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 3 armour
                Americans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    Germans roll dice for 3 armour in Norway, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 3 armour remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 6 armour, 8 bombers, 1 fighter, 5 mech_infantrys and 4 tactical_bombers
                British defend with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 5 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 6 armour, 8 bombers, 1 fighter, 5 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 14/24 hits, 12,33 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 2 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 9/20 hits, 8,00 expected hits
                    5 mech_infantrys owned by the British, 1 fighter owned by the Germans, 3 armour owned by the Germans, 1 infantry owned by the Americans, 5 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Northwest Persia
                    Germans roll dice for 3 armour, 8 bombers and 4 tactical_bombers in Northwest Persia, round 3 : 9/15 hits, 9,33 expected hits
                    Americans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 3/6 hits, 3,33 expected hits
                    1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia
                Germans win with 8 bombers and 4 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Germans: 6 armour, 1 fighter and 5 mech_infantrys
                Casualties for Americans: 5 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for British: 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Germans
            8 bombers moved from Northwest Persia to Rostov
            4 tactical_bombers moved from Northwest Persia to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            10 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Russia to Rostov
            8 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 1 mech_infantry moved from Urals to Samara
            2 armour moved from Finland to Novgorod
            1 mech_infantry moved from Germany to Eastern Poland
            2 artilleries moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in Rostov
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    British : -0,33
    Americans : -0,00
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 17 Sea Zone
            1 artillery and 1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
                  Japanese take Jehol from Chinese
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Chinese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsu from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Shantung: 1 artillery
            EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery
            EDIT: Turning off Edit Mode
            4 fighters moved from Shantung to Japan
            1 fighter moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,3,6,1,4,5,2,6,2
            Japanese collect 17 PUs (8 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : 0,33
    

    Savegame


  • Jeg er en spade til at få husket at køre japan… vanens magt…


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    Jeg er en spade til at få husket at køre japan… vanens magt…

    Ja det er ikke din spidskompetence :D

  • '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Iraq to Caucasus
                  Americans take Caucasus from Germans
            1 artillery moved from Sikang to Kazakhstan
            1 bomber moved from Eastern Persia to Kazakhstan
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Kazakhstan
                Americans attack with 1 artillery and 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Americans win, taking Kazakhstan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kazakhstan to Iraq
            3 carriers moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 94 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Manchuria to Amur
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Iraq
            2 carriers and 3 transports placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
            2 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,33
    Americans : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            6 artilleries and 5 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 6 artilleries and 5 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 4 mech_infantrys
                    Chinese roll dice for 6 artilleries and 5 infantry in Shantung, round 2 : 6/11 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery and 4 mech_infantrys in Shantung, round 2 : 1/5 hits, 1,67 expected hits
                    4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 17
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 4 mech_infantrys
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            3 artilleries and 4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,50
    Japanese : -1,00
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Purchase Units - British
            British buy 2 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            2 carriers and 4 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 bomber and 3 fighters moved from Egypt to 98 Sea Zone
            1 fighter moved from 91 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 armour and 2 mech_infantrys moved from Persia to Syria
            2 armour moved from Egypt to Syria
            2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            3 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from Egypt to Syria
            1 infantry moved from Anhwe to Kweichow
            1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber, 2 carriers, 9 fighters and 1 transport
                Italians defend with 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports
                    British roll dice for 1 bomber, 2 carriers, 9 fighters and 1 transport in 98 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
                    1 fighter owned by the British, 2 carriers owned by the Italians and 2 carriers owned by the British lost in 98 Sea Zone
                    British roll dice for 1 bomber, 8 fighters and 1 transport in 98 Sea Zone, round 3 : 6/9 hits, 4,67 expected hits
                    Italians roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
                    2 tactical_bombers owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the Italians, 4 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
                    3 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 36
                Casualties for British: 2 carriers and 5 fighters
                Casualties for Italians: 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports
            Battle in Syria
                British attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Italians defend with 3 artilleries and 3 infantry
                    British roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Syria, round 2 : 4/8 hits, 3,00 expected hits
                    Italians roll dice for 3 artilleries and 3 infantry in Syria, round 2 : 1/6 hits, 2,00 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                    British roll dice for 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Syria, round 3 : 4/7 hits, 2,83 expected hits
                    Italians roll dice for 2 artilleries in Syria, round 3 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Italians and 1 artillery owned by the British lost in Syria
                British win, taking Syria from Italians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 3 artilleries and 3 infantry
    
        Non Combat Move - British
            4 fighters moved from 98 Sea Zone to Egypt
            1 bomber moved from 98 Sea Zone to Egypt
            1 fighter moved from Syria to Egypt
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 carrier placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 3,33
    Italians : 2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Volgograd to Iraq
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Volgograd
            1 fighter moved from Volgograd to Rostov
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
            Italians undo move 1.
            1 fighter placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0,17
    AA fire in Iraq : : 0,83
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
                  ANZAC take 98 Sea Zone from Italians
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 carrier moved from 76 Sea Zone to 98 Sea Zone
            2 fighters moved from 76 Sea Zone to 98 Sea Zone
            3 armour moved from India to 39 Sea Zone
            3 infantry moved from India to 39 Sea Zone
    
        Combat - ANZAC
            Battle in Greece
    
        Non Combat Move - ANZAC
            3 armour, 3 infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone
            3 armour and 3 infantry moved from 76 Sea Zone to Italian Somaliland
            1 armour and 3 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 carrier, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from India to Iraq
            1 fighter and 1 tactical_bomber moved from Shan State to Eastern Persia
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber and 15 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Samara to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Volgograd to Caucasus
            6 mech_infantrys moved from Rostov to Caucasus
            3 armour moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Russia to Kazakhstan
            2 tactical_bombers moved from Rostov to Kazakhstan
            1 tactical_bomber moved from Rostov to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 99 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kazakhstan
                Germans attack with 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Germans attack with 7 armour and 12 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 7 armour and 12 mech_infantrys in Caucasus, round 2 : 6/19 hits, 5,50 expected hits
                    Americans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Americans with 7 armour and 11 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Kazakhstan to Rostov
            8 bombers moved from Rostov to Western Germany
            1 bomber moved from Volgograd to Western Germany
            2 aaGuns moved from Volgograd to Caucasus
            1 aaGun and 10 infantry moved from Ukraine to Rostov
            8 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Eastern Poland to Romania
            1 tactical_bomber moved from 99 Sea Zone to Rostov
            2 armour moved from Novgorod to Bryansk
            3 armour moved from Norway to Finland
            3 infantry moved from France to Western Germany
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Rostov
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3,1,2,2,5
            Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 1,17
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 fighter; Remaining resources: 9 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Japanese take Kazakhstan from Americans
            1 artillery and 1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Volgograd to Caucasus
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3,4,2,3,3,1,3,4,2
            Japanese collect 10 PUs (8 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Sikang to Kazakhstan
            1 bomber moved from Iraq to Kazakhstan
            1 infantry moved from Siberia to Soviet Far East
                  Americans take Soviet Far East from Japanese
            1 artillery moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            1 artillery moved from Sakha to Buryatia
            1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from United Kingdom to Southern Italy
            1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
            5 carriers moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from Gibraltar to Southern Italy
            3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in Kazakhstan
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan
                Americans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Southern Italy
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    AA fire in Southern Italy : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Southern Italy, round 2 : 3/9 hits, 3,67 expected hits
                    Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,67 expected hits
                    2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Southern Italy, round 3 : 5/7 hits, 3,17 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
                Americans captures 15PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter and 3 infantry
                Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Greece
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Kazakhstan to Iraq
    
        Place Units - Americans
            3 mech_infantrys placed in Iraq
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Americans : 1,33
    AA fire in Southern Italy : : 0,33
    Japanese : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
            6 artilleries and 4 infantry moved from Shantung to Kiangsu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Shensi
            1 artillery and 3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 42 PUs; 
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Japanese
            1 armour and 1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 mech_infantrys moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            3 armour and 2 mech_infantrys moved from Syria to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 5 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
            5 fighters moved from Egypt to Southern Italy
            1 fighter moved from 91 Sea Zone to Southern Italy
    
        Place Units - British
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 19
    
        Combat Move - Italians
            1 artillery and 14 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Volgograd to Southern Italy
    
        Combat - Italians
            Battle in Southern Italy
                Italians attack with 1 artillery, 1 bomber and 14 infantry
                British defend with 1 armour, 1 artillery, 6 fighters and 2 infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 1 bomber and 14 infantry in Southern Italy, round 2 : 4/16 hits, 3,50 expected hits
                    Americans roll dice for 2 armour, 3 artilleries, 6 fighters and 2 infantry in Southern Italy, round 2 : 4/13 hits, 6,67 expected hits
                    2 artilleries owned by the Americans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy
                    Italians roll dice for 1 artillery, 1 bomber and 10 infantry in Southern Italy, round 3 : 7/12 hits, 2,83 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 6 fighters in Southern Italy, round 3 : 3/9 hits, 5,33 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the British, 4 fighters owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Southern Italy
                    Italians roll dice for 1 artillery, 1 bomber and 7 infantry in Southern Italy, round 4 : 2/9 hits, 2,33 expected hits
                    Americans roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 66
                Casualties for Italians: 8 infantry
                Casualties for Americans: 1 armour and 2 artilleries
                Casualties for British: 1 armour, 1 artillery, 6 fighters and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,2,4,5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 4,33
    Americans : -5,33
    

    Savegame

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