• TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Vologda
                  Germans take Vologda from British
            1 armour moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            8 armour and 1 mech_infantry moved from Belarus to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Eastern Poland to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 9 armour and 6 mech_infantrys
                British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 9 armour and 6 mech_infantrys in Novgorod, round 2 : 3/15 hits, 5,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Novgorod
                Germans win, taking Novgorod from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Kazakhstan to Southern Italy
            1 infantry moved from Russia to Tambov
            4 tactical_bombers moved from Eastern Poland to Rostov
            5 bombers moved from Eastern Poland to Southern Italy
            3 mech_infantrys moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Bryansk to Rostov
            5 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 artilleries and 3 infantry moved from Poland to Germany
            10 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Russia to Rostov
            6 infantry moved from Southern France to France
            2 aaGuns moved from Russia to Tambov
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Rostov
            3 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    British : -0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            8 infantry and 4 mech_infantrys moved from Kiangsu to Shantung
            1 infantry moved from Chahar to Jehol
            1 artillery and 1 infantry moved from Kansu to Timguska
            2 mech_infantrys moved from Sikang to Volgograd
            2 fighters moved from Japan to Shantung
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3,3,3,2,6,5,3,1,2,1
            Japanese collect 26 PUs (10 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • bedre sent end aldrig… som man siger…:upside_down_face:

  • '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            2 artilleries, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            6 artilleries and 3 infantry moved from Iraq to Northwest Persia
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Norway to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Egypt to Norway
            2 infantry moved from Norway to Finland
            1 mech_infantry moved from Finland to Karelia
            1 mech_infantry moved from Finland to Vyborg
    
        Combat - Americans
            Battle in Okinawa
            Battle in Korea
            Battle in Northwest Persia
                Americans attack with 6 artilleries and 3 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 6 artilleries and 3 infantry in Northwest Persia, round 2 : 4/9 hits, 3,00 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                Americans win, taking Okinawa from Japanese, taking Korea from Japanese, taking Northwest Persia from Italians with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Egypt to 91 Sea Zone
    
        Place Units - Americans
            3 armour placed in Finland
            3 mech_infantrys placed in Norway
            3 mech_infantrys placed in Iraq
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Americans undo move 2.
            1 fighter and 2 mech_infantrys placed in Norway
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,00
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            6 artilleries and 9 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
            Battle in Jehol
                Chinese attack with 6 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 artilleries and 9 infantry in Jehol, round 2 : 4/15 hits, 4,50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 mech_infantrys moved from Persia to Caucasus
            1 bomber moved from Egypt to Caucasus
            2 fighters and 2 tactical_bombers moved from Egypt to Caucasus
            2 armour moved from Persia to Caucasus
            1 infantry moved from Tobruk to Alexandria
            1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            4 armour moved from Persia to Northwest Persia
            4 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
            1 mech_infantry moved from Anhwe to Szechwan
    
        Combat - British
            Battle in Caucasus
                British attack with 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 mech_infantrys; Italians defend with 1 fighter and 5 mech_infantrys
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 4,83 expected hits
                    Italians roll dice for 1 fighter and 7 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits
                    5 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 5/9 hits, 4,33 expected hits
                    Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for British: 4 mech_infantrys
                Casualties for Germans: 2 mech_infantrys
                Casualties for Italians: 1 fighter and 5 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Northwest Persia
            1 infantry moved from Kiangsi to Anhwe
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 2,83
    Italians : 0,33
    

    Savegame


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    bedre sent end aldrig… som man siger…:upside_down_face:

    Det er jo lige præcis det som man siger…! :) Jeg tillod mig at vælge ikke at scramble fra japan på dine vegne, da det virker som en no brainer.

    Og glædelig jul & godt nytår!


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from Ukraine to Karelia
    
        Combat - Italians
            Battle in Karelia
                Italians attack with 2 bombers
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 bombers in Karelia, round 2 : 2/2 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Karelia
                Italians win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            2 bombers moved from Karelia to Novgorod
            1 armour moved from Romania to Ukraine
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Russians : -0,33
    

    Savegame


  • Det er helt fint med japan:+1:

    God jul og godt nytĂĄr til dig ogsĂĄ:relaxed:

  • '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to West India
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Shan State to Eastern Persia
            2 infantry moved from Italian Somaliland to 76 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from 19 Sea Zone to 36 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            2 armour and 2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber and 15 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            9 armour and 6 mech_infantrys moved from Novgorod to Finland
                  Germans take Karelia from Russians
            8 bombers moved from Southern Italy to Finland
            1 mech_infantry moved from Vologda to Urals
            1 armour moved from Russia to Urals
            1 fighter and 4 tactical_bombers moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Finland
                Germans attack with 9 armour, 8 bombers and 6 mech_infantrys
                Americans defend with 9 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys
                    Germans roll dice for 9 armour, 8 bombers and 6 mech_infantrys in Finland, round 2 : 9/23 hits, 10,83 expected hits
                    Americans roll dice for 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Finland, round 2 : 6/18 hits, 7,50 expected hits
                    2 infantry owned by the Americans, 3 artilleries owned by the Americans, 6 mech_infantrys owned by the Germans and 4 mech_infantrys owned by the Americans lost in Finland
                    Germans roll dice for 9 armour and 8 bombers in Finland, round 3 : 8/17 hits, 9,83 expected hits
                    Americans roll dice for 9 armour in Finland, round 3 : 4/9 hits, 4,50 expected hits
                    4 armour owned by the Germans and 8 armour owned by the Americans lost in Finland
                    Germans roll dice for 5 armour and 8 bombers in Finland, round 4 : 7/13 hits, 7,83 expected hits
                    Americans roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 5 armour and 8 bombers remaining. Battle score for attacker is 40
                Casualties for Germans: 4 armour and 6 mech_infantrys
                Casualties for Americans: 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
            Battle in Urals
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Urals
                Germans win, taking Urals from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 3 mech_infantrys and 4 tactical_bombers
                British defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3,17 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 aaGuns and 1 infantry moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            5 mech_infantrys moved from Eastern Poland to Novgorod
            10 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Ukraine to Volgograd
            2 artilleries and 3 infantry moved from Germany to Western Germany
            2 infantry moved from Western Germany to France
            8 bombers moved from Finland to Novgorod
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            1 artillery and 2 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,33
    British : -0,67
    Americans : -2,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters, 12 infantry and 6 mech_infantrys moved from Shantung to Jehol
            2 fighters moved from Japan to Jehol
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Jehol
                Japanese attack with 4 fighters, 12 infantry and 6 mech_infantrys
                Chinese defend with 8 artilleries and 10 infantry
                    Japanese roll dice for 4 fighters, 12 infantry and 6 mech_infantrys in Jehol, round 2 : 7/22 hits, 5,00 expected hits
                    Chinese roll dice for 8 artilleries and 10 infantry in Jehol, round 2 : 7/18 hits, 6,00 expected hits
                    7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 4 fighters, 5 infantry and 6 mech_infantrys in Jehol, round 3 : 7/15 hits, 3,83 expected hits
                    Chinese roll dice for 8 artilleries and 3 infantry in Jehol, round 3 : 6/11 hits, 3,67 expected hits
                    5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Jehol
                5 mech_infantrys owned by the Japanese retreated to Shantung
                Chinese win with 4 artilleries remaining. Battle score for attacker is 6
                Casualties for Japanese: 12 infantry and 1 mech_infantry
                Casualties for Chinese: 4 artilleries and 10 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Jehol to Shantung
            1 fighter moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 2 artilleries placed in Shantung
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,6,2,2,5,5,1
            Japanese collect 14 PUs (8 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3,33
    Japanese : 5,17
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 5 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Vyborg to Finland
            2 mech_infantrys moved from Norway to Finland
            1 fighter moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 tactical_bomber moved from Egypt to Caucasus
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery moved from Korea to Amur
                  Americans take Amur from Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Szechwan to Sikang
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Iwo Jima
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iwo Jima, round 2 : 1/6 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Finland
                Americans attack with 2 bombers, 1 fighter and 3 mech_infantrys
                Germans defend with 5 armour and 1 factory_minor
                    Americans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2,33 expected hits
                    Germans roll dice for 5 armour in Finland, round 2 : 4/5 hits, 2,50 expected hits
                    1 bomber owned by the Americans and 3 mech_infantrys owned by the Americans lost in Finland
                 retreated to Finland
                Germans win with 5 armour remaining. Battle score for attacker is -24
                Casualties for Americans: 1 bomber and 3 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Finland to Norway
            1 bomber moved from Finland to United Kingdom
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Caucasus to Northwest Persia
            1 bomber moved from Kwangtung to Eastern Persia
            2 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Korea to Amur
            1 artillery and 1 infantry moved from Korea to Manchuria
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            3 fighters and 1 tactical_bomber placed in Eastern United States
            3 armour placed in Iraq
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,50
    Americans : -2,50
    Japanese : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries moved from Jehol to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Sikang to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Szechwan to Kazakhstan
                  British take Kazakhstan from Germans
            1 infantry moved from Alexandria to Egypt
            2 carriers, 3 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Norway to 92 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            6 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Rostov
            1 fighter moved from Egypt to Rostov
            1 tactical_bomber moved from Egypt to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
                Germans defend with 4 armour, 1 artillery, 1 factory_minor, 7 mech_infantrys and 4 tactical_bombers
                    British roll dice for 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 6/18 hits, 8,00 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 7/16 hits, 6,67 expected hits
                    5 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Rostov
                    British roll dice for 4 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Rostov, round 3 : 5/11 hits, 6,17 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 1 mech_infantry and 4 tactical_bombers in Rostov, round 3 : 7/10 hits, 4,67 expected hits
                    2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Rostov
                 retreated to Rostov
                Germans win with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is -38
                Casualties for British: 6 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
                Casualties for Germans: 3 armour, 1 artillery and 7 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from Rostov to Northwest Persia
            1 tactical_bomber moved from Rostov to Northwest Persia
            1 bomber moved from Rostov to Egypt
            3 mech_infantrys moved from Persia to Northwest Persia
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            2 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Manchuria to Amur
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 fighter and 2 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2,67
    British : -3,17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from Southern Italy to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 bombers moved from Novgorod to Caucasus
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            3 artilleries and 3 infantry moved from 98 Sea Zone to Syria
            3 carriers moved from 95 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from Americans
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • vil du scramble ved egypten?

  • '16

    Nej tak!


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from Southern Italy to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 bombers moved from Novgorod to Caucasus
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            3 artilleries and 3 infantry moved from 98 Sea Zone to Syria
            3 carriers moved from 95 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from Americans
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Caucasus
                Italians attack with 1 armour, 2 bombers and 3 fighters
                British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 artillery
                    Italians roll dice for 1 armour, 2 bombers and 3 fighters in Caucasus, round 2 : 3/6 hits, 3,33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                    Italians roll dice for 2 bombers and 2 fighters in Caucasus, round 3 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus
                Italians win, taking Trans-Jordan from British, taking Syria from Americans with 2 bombers and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 2 fighters
                Casualties for British: 1 armour and 3 mech_infantrys
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            2 bombers and 1 fighter moved from Caucasus to Volgograd
            11 infantry moved from France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : 0,33
    

    Savegame

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