• TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            Italians buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from Persia to Smolensk
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 2 bombers
                Americans defend with 1 infantry
                    Italians roll dice for 2 bombers in Smolensk, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Smolensk
                Italians win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Smolensk to Russia
            1 carrier, 1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Greece to 95 Sea Zone
            1 fighter moved from Greece to Southern Italy
            6 mech_infantrys moved from Persia to Caucasus
            2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
            1 fighter moved from Greece to Southern Italy
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,4,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Americans : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from Kwangsi to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 cruiser, 1 destroyer and 4 submarines moved from 37 Sea Zone to 79 Sea Zone
            1 carrier and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
            2 transports moved from 80 Sea Zone to 39 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 79 Sea Zone to West India
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour moved from Russia to Belarus
                  Germans take Smolensk from Americans
            5 armour moved from Russia to Archangel
            4 tactical_bombers moved from Russia to Archangel
            1 bomber and 1 fighter moved from Russia to Belarus
            7 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Baltic States to Belarus
            5 bombers moved from Southern France to Belarus
            2 bombers moved from Western Germany to Belarus
            1 armour moved from Ukraine to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Bryansk
                Germans win, taking Bryansk from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Archangel
                Germans attack with 5 armour and 4 tactical_bombers
                Americans defend with 5 fighters
                    Germans roll dice for 5 armour and 4 tactical_bombers in Archangel, round 2 : 7/9 hits, 5,17 expected hits
                    Russians roll dice for 5 fighters in Archangel, round 2 : 5/5 hits, 3,33 expected hits
                    5 armour owned by the Germans and 5 fighters owned by the Americans lost in Archangel
                Germans win with 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 5 armour
                Casualties for Americans: 5 fighters
            Battle in Belarus
                Germans attack with 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys
                British defend with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Americans defend with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                    Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys in Belarus, round 2 : 9/36 hits, 14,33 expected hits
                    Americans roll dice for 8 armour, 8 artilleries, 6 infantry and 5 mech_infantrys in Belarus, round 2 : 9/27 hits, 10,33 expected hits
                    6 infantry owned by the Germans, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 5 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Belarus
                    Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter and 6 mech_infantrys in Belarus, round 3 : 14/27 hits, 12,83 expected hits
                    Americans roll dice for 8 armour, 8 artilleries and 2 mech_infantrys in Belarus, round 3 : 7/18 hits, 7,33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 armour owned by the Americans, 4 artilleries owned by the Americans, 4 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
                    Germans roll dice for 11 armour, 8 bombers and 1 fighter in Belarus, round 4 : 12/20 hits, 11,33 expected hits
                    Americans roll dice for 4 armour in Belarus, round 4 : 2/4 hits, 2,00 expected hits
                    2 armour owned by the Germans, 3 armour owned by the Americans and 1 armour owned by the British lost in Belarus
                Germans win, taking Belarus from Americans with 9 armour, 8 bombers and 1 fighter remaining. Battle score for attacker is 48
                Casualties for Germans: 2 armour, 1 artillery, 6 infantry and 9 mech_infantrys
                Casualties for Americans: 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                Casualties for British: 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            1 fighter moved from Belarus to Russia
            2 bombers moved from Belarus to Russia
            5 bombers moved from Belarus to Eastern Poland
            1 mech_infantry moved from Ukraine to Belarus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 aaGun moved from Poland to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 3 infantry moved from Germany to Poland
            10 infantry moved from Greater Southern Germany to Slovakia Hungary
            4 tactical_bombers moved from Archangel to Eastern Poland
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Russia
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Americans : -2,17
    Russians : 1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Vologda
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Shensi to Kansu
            1 artillery moved from Suiyuyan to Kansu
            2 mech_infantrys moved from Kweichow to Sikang
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 4 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 5 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Vologda
                Japanese attack with 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                    Japanese roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Vologda
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shantung to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Hopei to Anhwe
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 fighters and 2 infantry placed in Japan
            3 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,2,3,5,2,2,6,4,1,2,3,6,3,5,1,4,4,1,6,3,4,6,5,2,3,1,1,2,2,6,6,1,1
            Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Chinese : -1,67
    Japanese : -0,83
    

    Savegame

  • '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            2 bombers moved from Kwangsi to 19 Sea Zone
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            2 bombers moved from Midway to 19 Sea Zone
            1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Italians
            1 infantry moved from Syria to Iraq
            6 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            2 tactical_bombers moved from Trans-Jordan to Egypt
            1 bomber moved from India to Egypt
            1 artillery and 1 infantry moved from Shan State to Yunnan
            3 armour and 3 mech_infantrys moved from Karelia to Finland
            3 mech_infantrys moved from Norway to Finland
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Norway to 91 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines and 3 tactical_bombers
                Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 14/23 hits, 12,17 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 2 : 13/23 hits, 11,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 3 : 10/19 hits, 10,67 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 3 : 8/21 hits, 11,17 expected hits
                    4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 6 carriers owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 4 : 10/13 hits, 7,67 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 8 fighters and 2 transports in 19 Sea Zone, round 4 : 6/11 hits, 7,17 expected hits
                    8 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 5 : 6/7 hits, 4,33 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 19 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
                Americans win with 1 battleship, 1 bomber, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77
                Casualties for Americans: 3 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 19 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Iraq
            3 artilleries placed in Finland
            1 fighter and 2 infantry placed in Norway
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans : 4,50
    Japanese : -3,50
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            5 artilleries and 8 infantry moved from Hunan to Anhwe
            1 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Battle in Anhwe
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 6/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Anhwe from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,00
    Japanese : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 24 PUs; 
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Vologda to Urals
                  British take Urals from Japanese
            1 mech_infantry moved from Turkmenistan to Kazakhstan
                  British take Kazakhstan from Italians
            4 mech_infantrys moved from Eastern Persia to Persia
                  British take Persia from Italians
            6 armour and 1 mech_infantry moved from Trans-Jordan to Persia
            1 infantry moved from Kwangsi to Kiangsi
            2 mech_infantrys moved from Kwangtung to Anhwe
            4 mech_infantrys moved from India to Eastern Persia
            3 fighters and 2 tactical_bombers moved from Eastern Persia to Egypt
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from Norway to 91 Sea Zone
            1 bomber moved from India to Egypt
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 carrier and 1 transport placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Russia to Northwest Persia
            1 bomber moved from Russia to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 bombers and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Northwest Persia
                Italians win, taking Northwest Persia from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Northwest Persia to Ukraine
            2 tactical_bombers moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to Caucasus
            1 armour moved from Northern Italy to Romania
            2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    Americans : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 20 Sea Zone to 18 Sea Zone
            2 fighters moved from 20 Sea Zone to 18 Sea Zone
            1 carrier moved from 20 Sea Zone to 19 Sea Zone
            4 submarines moved from 79 Sea Zone to 76 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Italian Somaliland
            1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            2 fighters moved from 79 Sea Zone to 76 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Queensland to Northern Territory
            1 armour moved from Queensland to Northern Territory
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to Shan State
            1 transport moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Italian Somaliland
            Battle in 18 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                ANZAC win, taking Italian Somaliland from Italians with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 18 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in Queensland
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Vologda
                  Germans take Vologda from British
            1 armour moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            8 armour and 1 mech_infantry moved from Belarus to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Eastern Poland to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 9 armour and 6 mech_infantrys
                British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 9 armour and 6 mech_infantrys in Novgorod, round 2 : 3/15 hits, 5,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Novgorod
                Germans win, taking Novgorod from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Kazakhstan to Southern Italy
            1 infantry moved from Russia to Tambov
            4 tactical_bombers moved from Eastern Poland to Rostov
            5 bombers moved from Eastern Poland to Southern Italy
            3 mech_infantrys moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Bryansk to Rostov
            5 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 artilleries and 3 infantry moved from Poland to Germany
            10 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Russia to Rostov
            6 infantry moved from Southern France to France
            2 aaGuns moved from Russia to Tambov
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Rostov
            3 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    British : -0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            8 infantry and 4 mech_infantrys moved from Kiangsu to Shantung
            1 infantry moved from Chahar to Jehol
            1 artillery and 1 infantry moved from Kansu to Timguska
            2 mech_infantrys moved from Sikang to Volgograd
            2 fighters moved from Japan to Shantung
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3,3,3,2,6,5,3,1,2,1
            Japanese collect 26 PUs (10 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • bedre sent end aldrig… som man siger…:upside_down_face:

  • '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            2 artilleries, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            6 artilleries and 3 infantry moved from Iraq to Northwest Persia
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Norway to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Egypt to Norway
            2 infantry moved from Norway to Finland
            1 mech_infantry moved from Finland to Karelia
            1 mech_infantry moved from Finland to Vyborg
    
        Combat - Americans
            Battle in Okinawa
            Battle in Korea
            Battle in Northwest Persia
                Americans attack with 6 artilleries and 3 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 6 artilleries and 3 infantry in Northwest Persia, round 2 : 4/9 hits, 3,00 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                Americans win, taking Okinawa from Japanese, taking Korea from Japanese, taking Northwest Persia from Italians with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Egypt to 91 Sea Zone
    
        Place Units - Americans
            3 armour placed in Finland
            3 mech_infantrys placed in Norway
            3 mech_infantrys placed in Iraq
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Americans undo move 2.
            1 fighter and 2 mech_infantrys placed in Norway
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,00
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            6 artilleries and 9 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
            Battle in Jehol
                Chinese attack with 6 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 artilleries and 9 infantry in Jehol, round 2 : 4/15 hits, 4,50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 mech_infantrys moved from Persia to Caucasus
            1 bomber moved from Egypt to Caucasus
            2 fighters and 2 tactical_bombers moved from Egypt to Caucasus
            2 armour moved from Persia to Caucasus
            1 infantry moved from Tobruk to Alexandria
            1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            4 armour moved from Persia to Northwest Persia
            4 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
            1 mech_infantry moved from Anhwe to Szechwan
    
        Combat - British
            Battle in Caucasus
                British attack with 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 mech_infantrys; Italians defend with 1 fighter and 5 mech_infantrys
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 4,83 expected hits
                    Italians roll dice for 1 fighter and 7 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits
                    5 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 5/9 hits, 4,33 expected hits
                    Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for British: 4 mech_infantrys
                Casualties for Germans: 2 mech_infantrys
                Casualties for Italians: 1 fighter and 5 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Northwest Persia
            1 infantry moved from Kiangsi to Anhwe
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 2,83
    Italians : 0,33
    

    Savegame


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    bedre sent end aldrig… som man siger…:upside_down_face:

    Det er jo lige præcis det som man siger…! :) Jeg tillod mig at vælge ikke at scramble fra japan på dine vegne, da det virker som en no brainer.

    Og glædelig jul & godt nytår!


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from Ukraine to Karelia
    
        Combat - Italians
            Battle in Karelia
                Italians attack with 2 bombers
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 bombers in Karelia, round 2 : 2/2 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Karelia
                Italians win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            2 bombers moved from Karelia to Novgorod
            1 armour moved from Romania to Ukraine
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Russians : -0,33
    

    Savegame


  • Det er helt fint med japan:+1:

    God jul og godt nytår til dig også:relaxed:

  • '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to West India
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Shan State to Eastern Persia
            2 infantry moved from Italian Somaliland to 76 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from 19 Sea Zone to 36 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            2 armour and 2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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