• Jo det syntes jeg jo ellers nok at jeg er. Jeg var bare nødt til at prioritere og japan har bare altid for lidt infanteri:angry:

  • '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Finland to Novgorod
            1 armour moved from Finland to Novgorod
            3 fighters moved from Norway to Novgorod
            2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 artillery and 2 infantry moved from Norway to Finland
            2 fighters moved from Norway to Novgorod
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 91 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            5 transports moved from 112 Sea Zone to 91 Sea Zone
            4 carriers moved from 112 Sea Zone to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Malaya to Yunnan
            6 fighters moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer Fair nok, vil du bruge kamikaze?


  • ja tak alle 6

  • '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Finland to Novgorod
            1 armour moved from Finland to Novgorod
            3 fighters moved from Norway to Novgorod
            2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 artillery and 2 infantry moved from Norway to Finland
            2 fighters moved from Norway to Novgorod
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 91 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            5 transports moved from 112 Sea Zone to 91 Sea Zone
            4 carriers moved from 112 Sea Zone to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Malaya to Yunnan
            6 fighters moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 1,4,3,5,2,5
            Battle in 6 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 3 destroyers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 3 destroyers
            Battle in Yunnan
                Americans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 armour
                    Americans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4,33 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Yunnan
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 mech_infantry
                Casualties for Japanese: 2 armour
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Novgorod
                Americans attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 5 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/8 hits, 3,33 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in 6 Sea Zone and was removed
            5 fighters moved from Novgorod to Finland
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Hawaiian Islands to Wake Island
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            6 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Finland
            2 armour and 1 fighter placed in Norway
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 bombers placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 2.
            3 armour placed in Norway
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : -0,33
    Japanese : -1,67
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1,3,5,4,4,2,1,4,5,1,2,4,6,4,6,1,3,6,6,3,2,4,3,3,2,5
            Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; 
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Norway to Russia
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Karelia
            3 artilleries and 2 infantry moved from Norway to Finland
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits
                    Italians roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 armour and 1 tactical_bomber placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,17
    Italians : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Sikang to Turkmenistan
                  Italians take Turkmenistan from Russians
            2 armour and 1 mech_infantry moved from Persia to Eastern Persia
            2 bombers moved from Persia to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry
                British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 3,00 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Eastern Persia
                    Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 4/6 hits, 3,00 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Persia to Persia
            2 bombers moved from Eastern Persia to Bulgaria
            2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to France
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Italians collect 30 PUs (2 lost to blockades); end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 fighter moved from Queensland to 37 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Siam
    
        Non Combat Move - ANZAC
            1 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia
            2 armour, 6 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers moved from Ukraine to Russia
            2 bombers moved from Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 29 armour, 5 artilleries, 8 bombers, 5 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers
                British defend with 6 fighters; Americans defend with 4 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers
                    AA fire in Russia : 3/12 hits, 2,00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/109 hits, 36,17 expected hits
                    Russians roll dice for 4 aaGuns, 5 artilleries, 16 fighters, 69 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 44/97 hits, 38,17 expected hits
                    33 infantry owned by the Russians, 27 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 31/65 hits, 28,83 expected hits
                    Russians roll dice for 5 artilleries, 16 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/64 hits, 27,17 expected hits
                    31 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 26 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 23/40 hits, 22,00 expected hits
                    Russians roll dice for 5 artilleries, 16 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 19/33 hits, 16,83 expected hits
                    4 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 tactical_bomber owned by the Americans, 19 armour owned by the Germans, 4 fighters owned by the Americans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 7 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 5 : 16/21 hits, 12,50 expected hits
                    Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6,67 expected hits
                    6 fighters owned by the Russians, 1 fighter owned by the Germans, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 28 armour, 5 artilleries, 4 fighters, 27 infantry and 34 mech_infantrys
                Casualties for Russians: 4 aaGuns, 5 artilleries, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 4 fighters and 1 tactical_bomber
                Casualties for British: 6 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Russia
            1 armour moved from Western Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 artillery and 10 infantry moved from Germany to Poland
            3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 bombers moved from Russia to Bryansk
            1 fighter and 2 tactical_bombers moved from Russia to Bryansk
            2 tactical_bombers moved from Russia to Ukraine
            6 bombers moved from Russia to Poland
    
        Place Units - Germans
            8 infantry placed in Western Germany
            3 armour placed in Ukraine
            3 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,00
    Germans : 7,50
    Russians : 6,17
    

    Savegame


  • av av av den blev dyr… men lettede presset lidt:stuck_out_tongue:

  • '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Volgograd to Russia
            1 armour moved from Archangel to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 2 armour
                Germans defend with 3 aaGuns, 1 airfield, 1 armour and 1 factory_minor
                    Russians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 3 aaGuns and 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Russia
                    Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 3 aaGuns and 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 3 aaGuns and 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
                    1 aaGun owned by the Germans and 1 armour owned by the Russians lost in Russia
                Germans win with 2 aaGuns and 1 armour remaining. Battle score for attacker is -7
                Casualties for Russians: 2 armour
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -1,00
    

    Savegame


  • @Maxiheimer Ja det åbnede da tingene lidt op!


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 tactical_bomber moved from French Indo China to Kweichow
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 infantry moved from French Indo China to Siam
            1 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Siam
            1 fighter moved from 36 Sea Zone to Shan State
            1 fighter moved from 36 Sea Zone to Siam
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 36 Sea Zone to Jehol
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Suiyuyan to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Jehol to Shantung
            2 fighters moved from Kwangsi to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Kweichow to French Indo China
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,6,3,4,1,4,6,3,6,3,6,3,4,5,5,3,2,6,3,2,5,1,1,2,3,2,1,4,1,6,6,1,3,4,6,1,5,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
            Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Chinese : 1,67
    UK_Pacific : -0,33
    Japanese : 3,00
    

    Savegame


  • Jeg har et spil magen til vores igang med en kammerat. Han har i tur 1 med UK placeret en INF i southern france. Vichy france er stadigvæk trådt i kraft? er det en fejl i programmeringen eller er det os der har misforstået de 3 regler for hvornår vichy france træder i kraft?


  • @Maxiheimer

    Reglerne siger:
    At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur: 1. Axis has control of both France and Normandy Bordeaux; 2. Axis has never controlled Southern France; and 3. There are no non-French, Allied land units in Southern France.

    Så hvis han har haft 1 unit i southern france ved starten af den franske tur træder vichy france ikke i kraft.

  • '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 fighters, 4 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Novgorod to Baltic States
                  Americans take Baltic States from Italians
            1 mech_infantry moved from Novgorod to Belarus
                  Americans take Belarus from Italians
            3 armour, 3 artilleries and 5 infantry moved from Karelia to Novgorod
            1 artillery moved from Finland to Karelia
            2 infantry moved from Finland to Karelia
            5 fighters moved from Finland to Novgorod
            3 armour moved from Norway to Karelia
            2 fighters moved from Gibraltar to 92 Sea Zone
            5 carriers, 3 destroyers and 10 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 bomber moved from Wake Island to Queensland
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Norway to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in Shan State
                Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Finland
            3 mech_infantrys placed in Norway
            2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
            Americans undo move 4.
            2 fighters and 3 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Japanese : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
            2 mech_infantrys moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Karelia to Novgorod
            3 artilleries and 2 infantry moved from Finland to Karelia
            1 fighter moved from United Kingdom to Gibraltar
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Algeria
            Battle in Eastern Persia
                British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits
                    Italians roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits
                    2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Eastern Persia
                British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 2 armour
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,17
    Italians : 1,00
    

    Savegame

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