• TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 bomber moved from Southern Italy to Persia
                1 artillery and 2 infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 armour moved from Baltic States to Belarus
                1 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery, 1 bomber and 3 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Persia, round 2 : 2/5 hits, 1,67 expected hits
                        British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 3 : 1/4 hits, 1,50 expected hits
                        British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from Neutral_Axis
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 bomber moved from Persia to Iraq
                1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 fighter placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        British : -1,00
        Russians : -0,33

    triplea_42572_Ita3.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 artillery and 2 infantry moved from Queensland to New South Wales
                1 bomber moved from New South Wales to Caroline Islands
                1 submarine moved from 33 Sea Zone to 18 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,67
        Japanese : -0,33

    triplea_42572_ANZ3.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 109 Sea Zone

    Combat - French
                Battle in 109 Sea Zone
                    British loiter and taunt; French attack with 1 fighter
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged

    Non Combat Move - French
                1 fighter moved from 109 Sea Zone to United Kingdom

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42572_Fre3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Baltic States to Archangel
                      Germans take Archangel from Russians
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Poland to Eastern Poland
                3 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
                6 armour, 3 artilleries, 14 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Baltic States to Eastern Poland
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Italian Somaliland to Egypt
                4 bombers moved from Italian Somaliland to Southern Italy

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_42572_Ger4.tsvg


  • interesseret i noget scramble?

  • '16

    Lad os sende den franske fighter afsted  :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Baltic States to Archangel
                      Germans take Archangel from Russians
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Poland to Eastern Poland
                3 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
                6 armour, 3 artilleries, 14 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Baltic States to Eastern Poland
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Italian Somaliland to Egypt
                4 bombers moved from Italian Somaliland to Southern Italy

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 3 submarines
                    British defend with 1 destroyer; French defend with 1 fighter
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                        Germans roll dice for 2 bombers and 2 fighters in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the French lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                    Casualties for French: 1 fighter
                Battle in Eastern Poland
                    Germans attack with 11 armour, 5 artilleries, 29 infantry, 5 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 11 armour, 5 artilleries, 29 infantry, 5 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 18/53 hits, 15,67 expected hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 11 armour, 5 artilleries, 29 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 artillery moved from Germany to Poland
                3 aaGuns moved from Baltic States to Eastern Poland
                4 infantry moved from Slovakia Hungary to Romania
                1 fighter moved from Gibraltar to France
                2 bombers moved from 109 Sea Zone to Western Germany
                2 fighters moved from 109 Sea Zone to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from Eastern Poland to Poland

    Place Units - Germans
                2 armour and 6 mech_infantrys placed in Germany
                2 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Germans : 3,00
        British : 0,00
        Russians : -0,67

    triplea_42572_Ger4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                2 fighters moved from Western Ukraine to Romania
                1 tactical_bomber moved from Western Ukraine to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                2 infantry moved from Bryansk to Belarus
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 infantry
                        Russians roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/7 hits, 2,33 expected hits
                        Germans roll dice for 4 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/5 hits, 2,00 expected hits
                        Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                    Casualties for Germans: 4 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                        Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters moved from Romania to Ukraine
                1 tactical_bomber moved from Romania to Ukraine
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Bryansk
                2 aaGuns, 2 armour, 4 artilleries, 10 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 fighter moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                4 infantry moved from Russia to Bryansk
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                1 fighter, 5 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Germans : 1,00
        Italians : 0,50
        Russians : 0,33

    triplea_42572_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries, 4 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 fighter moved from Manchuria to Anhwe
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                4 infantry moved from 6 Sea Zone to Korea
                7 infantry moved from Manchuria to Korea
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 fighter moved from Manchuria to Suiyuyan
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Suiyuyan

    Combat - Japanese
                Battle in Borneo
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers
                    British defend with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 13 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 8/20 hits, 8,17 expected hits
                        Chinese roll dice for 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Yunnan, round 2 : 9/20 hits, 7,17 expected hits
                        4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese retreated to Kweichow
                    Chinese win with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrys
                    Casualties for Chinese: 8 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 11 infantry in Korea, round 2 : 2/11 hits, 1,83 expected hits
                        Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Korea
                1 fighter moved from Suiyuyan to Chahar
                1 fighter moved from Anhwe to Kiangsu
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from Yunnan to Kiangsu
                4 fighters moved from Yunnan to French Indo China
                3 tactical_bombers moved from Yunnan to French Indo China
                2 bombers moved from Yunnan to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 1,50
        Russians : 0,67
        Japanese : 0,33

    triplea_42572_Jap4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from Caroline Islands to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                      Americans take 106 Sea Zone from Germans
                2 fighters moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                Battle in 18 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 17 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 armour moved from Eastern United States to Quebec
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        Japanese : 0,33

    triplea_42572_Ame4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : -0,33
        Japanese : 1,00

    triplea_42572_Chi4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                2 artilleries and 1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                2 infantry moved from India to Burma
                1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,2,4
                British collect 23 PUs (3 lost to blockades); end with 26 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5
                UK_Pacific collect 7 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    British : -0,50
        Japanese : -0,33

    triplea_42572_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 bomber moved from Iraq to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 fighter moved from 95 Sea Zone to Romania
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery moved from Persia to Eastern Persia

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1,33 expected hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Northern Italy
                1 fighter moved from Romania to Yugoslavia
                2 aaGuns moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 battleship and 1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Northern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        Russians : -0,33

    triplea_42572_Ita4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 18 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42572_ANZ4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42572_Fre4.tsvg


  • siden forummet ikke virker endnu får du et manuel savegame:grinning: [0_1542309819999_svendsved germany round 5.tsvg](Uploading 100%)


  • @Maxiheimer said in General Svend-Sved vs Maxi:

    0_1542309819999_svendsved germany round 5.tsvg

    Dit upload virker heller ikke :) Du kunne måske sende på mail?


  • Det vil jeg meget gerne men har åbenbart fået smidt din mailadresse væk, og kan ikke finde den under din profil. Kan du sende mig den?

  • '16

    Man kan åbenbart ikke sende private beskeder herinde længere, men den hedder mjensen87 @ gmail.com


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 20:00:21
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