@dawgoneit may the Heavy Bombers be with you … … not! :-) Good luck and have fun!
18L MrRoboto (Axis) vs Sovietishcat (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Novgorod
5 bombers moved from Yugoslavia to Novgorod
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from Western United States to Central America
1 bomber moved from Western United States to Central America
1 bomber moved from Eastern United States to Central America
1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 10 Sea Zone to Central AmericaCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central America
Americans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Central America, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Central America, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Central America
Americans win, taking Central America from Italians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Novgorod
Americans attack with 6 bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits
1 bomber owned by the Americans, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Americans win with 5 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
4 bombers moved from Novgorod to Belarus
1 fighter moved from Alaska to 10 Sea Zone
1 fighter moved from Central America to Southeast Mexico
1 tactical_bomber moved from Central America to Southeast Mexico
2 bombers moved from Central America to Western United States
1 fighter moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour placed in Norway
1 bomber and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Novgorod
5 bombers moved from Yugoslavia to Novgorod
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from Western United States to Central America
1 bomber moved from Western United States to Central America
1 bomber moved from Eastern United States to Central America
1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 10 Sea Zone to Central AmericaCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central America
Americans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Central America, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Central America, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Central America
Americans win, taking Central America from Italians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Novgorod
Americans attack with 6 bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits
1 bomber owned by the Americans, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Americans win with 5 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
4 bombers moved from Novgorod to Belarus
1 fighter moved from Alaska to 10 Sea Zone
1 fighter moved from Central America to Southeast Mexico
1 tactical_bomber moved from Central America to Southeast Mexico
2 bombers moved from Central America to Western United States
1 fighter moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour placed in Norway
1 bomber and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUsPurchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Iraq to Northwest Persia
2 fighters moved from Iraq to West IndiaNon Combat Move - British
2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,1,3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
British collect 20 PUs (13 lost to blockades); end with 22 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
3 fighters moved from Greater Southern Germany to Northern Italy
2 fighters moved from Greater Southern Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
3 submarines moved from 109 Sea Zone to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 110 Sea Zone
Italians roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Northern Italy
Italians attack with 1 artillery, 5 fighters and 3 infantry
Russians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 5 fighters and 3 infantry in Northern Italy, round 2 : 0/9 hits, 3,50 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Northern Italy, round 2 : 3/4 hits, 1,50 expected hits
3 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery and 5 fighters in Northern Italy, round 3 : 5/6 hits, 2,83 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Northern Italy
Italians win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery, 2 fighters and 3 infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Slovakia Hungary to Southern Italy
3 fighters moved from Northern Italy to Western Germany
1 infantry moved from Baltic States to Eastern PolandPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -3,00
British : 0,33
Russians : 2,00Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3,600
Median : 4,000
Variance : 0,614
Standard Deviation : 0,783
Total rolls : 45Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3,719
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 38 PUs;
Germans buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
11 artilleries, 43 infantry and 10 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Russians
3 armour moved from Western Germany to Greater Southern Germany
3 armour moved from Greater Southern Germany to Yugoslavia
2 carriers, 4 destroyers, 4 fighters and 2 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 2 carriers, 4 destroyers, 4 fighters and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 2 carriers, 4 destroyers, 4 fighters and 2 transports in 113 Sea Zone, round 2 : 3/8 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans lost in 113 Sea Zone
Germans win with 2 carriers, 4 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 11 artilleries, 43 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 11 artilleries, 43 infantry and 10 mech_infantrys in Yugoslavia, round 2 : 14/67 hits, 15,83 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 3 armour, 11 artilleries, 43 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from Greater Southern Germany to Yugoslavia
2 artilleries and 4 infantry moved from Western Germany to Germany
2 fighters moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -2,17
Americans : 0,67
Russians : -0,33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
6 artilleries and 10 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
6 artilleries and 10 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Bessarabia
Russians attack with 6 artilleries and 10 infantry
Italians defend with 1 infantry
Russians roll dice for 6 artilleries and 10 infantry in Bessarabia, round 2 : 4/16 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Romania to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Belarus
2 artilleries and 8 infantry moved from Belarus to Bryansk
13 armour and 7 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Persia to West IndiaPlace Units - Russians
5 armour placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Persia
2 artilleries placed in FinlandTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 5 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from India to 39 Sea Zone
5 fighters and 3 tactical_bombers moved from 39 Sea Zone to West India
2 battleships, 2 cruisers, 4 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Burma to West India
12 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from India to West India
1 bomber moved from Timguska to West India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kansu to Sikang
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
1 fighter and 1 tactical_bomber moved from Timguska to Samara
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Kansu to Samara
10 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Timguska to Urals
2 infantry moved from Timguska to UralsCombat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 1 fighter
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Urals
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Urals, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 10 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 10 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 6/12 hits, 5,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 10 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 14 armour, 6 artilleries, 1 bomber, 7 fighters, 28 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 5 artilleries, 8 fighters, 14 infantry and 11 mech_infantrys; ANZAC defend with 3 fighters; Russians defend with 1 armour, 2 fighters and 5 mech_infantrys
AA fire in West India : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 14 armour, 6 artilleries, 1 bomber, 6 fighters, 28 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 2 : 24/63 hits, 21,67 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 5 artilleries, 13 fighters, 14 infantry and 16 mech_infantrys in West India, round 2 : 19/49 hits, 20,83 expected hits
19 infantry owned by the Japanese, 9 mech_infantrys owned by the British, 2 aaGuns owned by the British and 14 infantry owned by the British lost in West India
Japanese roll dice for 14 armour, 6 artilleries, 1 bomber, 6 fighters, 9 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 3 : 12/44 hits, 18,50 expected hits
UK_Pacific roll dice for 1 armour, 5 artilleries, 13 fighters and 7 mech_infantrys in West India, round 3 : 15/26 hits, 13,17 expected hits
5 mech_infantrys owned by the Russians, 9 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 5 artilleries owned by the British lost in West India
Japanese roll dice for 14 armour, 4 artilleries, 1 bomber, 6 fighters and 4 tactical_bombers in West India, round 4 : 10/29 hits, 14,67 expected hits
UK_Pacific roll dice for 1 armour and 13 fighters in West India, round 4 : 9/14 hits, 9,17 expected hits
4 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 armour owned by the Russians, 5 armour owned by the Japanese and 6 fighters owned by the British lost in West India
Japanese roll dice for 9 armour, 1 bomber, 6 fighters and 4 tactical_bombers in West India, round 5 : 9/20 hits, 10,83 expected hits
UK_Pacific roll dice for 4 fighters in West India, round 5 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Russians, 2 armour owned by the Japanese and 2 fighters owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 7 armour, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Japanese: 7 armour, 6 artilleries, 1 fighter, 28 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns, 5 artilleries, 8 fighters, 14 infantry and 11 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 5 mech_infantrys
Casualties for ANZAC: 3 fighters
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 aaGun moved from India to West India
2 carriers moved from 39 Sea Zone to 79 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber and 2 fighters moved from West India to India
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from Chahar to Kansu
1 infantry moved from Kansu to Novosibirsk
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Vologda to Kansu
1 fighter and 1 tactical_bomber moved from Samara to Kansu
1 fighter moved from Urals to Kansu
3 mech_infantrys moved from Manchuria to Central MongoliaPlace Units - Japanese
3 infantry placed in India
2 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
ANZAC : 0,00
AA fire in West India : : 0,00
Chinese : -0,33
UK_Pacific : -0,83
Russians : -1,33
Japanese : -8,33 -
The allies surrender - well played - sucks to loose when Russia makes so much $$ You defended well Europe; never had a chance to settle and really threating Germany- you played flawlessly!
Thanks for the game, I will post the results.
Soviet.
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Thanks for the praise.
But I didn’t play flawlessly.
I miscalculated and therefore lost my German Navy and airforce, which crippled me a lot!
Also, losing the troops at Ceylon slowed me down a lot, I never managed to conquer Africa.
You almost had me in Europe, but then your supply line got longer and longer
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The worst of it, is you didn’t have to land your troops in Ceylon at all!
You are right, I was almost there in Europe, but it is difficult to outrun Ger in Europe :lol: