@zarhunter No scramble
Sovietishcat (L) Vs. Tirano (X)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Volgograd
Americans attack with 14 bombers
Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
Americans roll dice for 14 bombers in Volgograd, round 2 : 10/14 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
Americans win with 11 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Americans: 3 bombersNon Combat Move - Americans
11 bombers moved from Volgograd to Northwest Persia
1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
5 bombers moved from French Central Africa to United Kingdom
3 bombers moved from Western United States to United Kingdom
4 fighters moved from Eastern United States to Iceland
4 fighters moved from Sumatra to India
1 tactical_bomber moved from Sumatra to India
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from South West Africa to Union of South Africa
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from 19 Sea Zone to KwangtungPlace Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to KwangtungCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
3 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Volgograd
Americans attack with 14 bombers
Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
Americans roll dice for 14 bombers in Volgograd, round 2 : 10/14 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
Americans win with 11 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Americans: 3 bombersNon Combat Move - Americans
11 bombers moved from Volgograd to Northwest Persia
1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
5 bombers moved from French Central Africa to United Kingdom
3 bombers moved from Western United States to United Kingdom
4 fighters moved from Eastern United States to Iceland
4 fighters moved from Sumatra to India
1 tactical_bomber moved from Sumatra to India
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from South West Africa to Union of South Africa
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from 19 Sea Zone to KwangtungPlace Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to KwangtungCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British
British repair damage of 13x factory_major; Remaining resources: 29 PUs;
British buy 9 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from ItaliansCombat - British
Battle in Caucasus
British attack with 5 armour and 3 fighters
Germans defend with 4 armour
British roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 4/8 hits
Germans roll dice for 4 armour in Caucasus, round 2 : 4/4 hits
4 armour owned by the British and 4 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 armour
Casualties for British: 4 armourNon Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
1 armour moved from Iraq to Northwest Persia
3 artilleries and 4 infantry moved from Szechwan to Sikang
3 aaGuns, 1 artillery and 5 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Egypt to Trans-JordanPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in French Indo ChinaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Some Units in French Indo China change ownership: 2 infantry -
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
          Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
          1 fighter owned by the Japanese lost in Kiangsi
          Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
          Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
          1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
          Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
          Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
this right here has me almost in tears :lol:Tough for Japan indeed!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Tambov to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
3 fighters moved from Southern Italy to Volgograd
2 aaGuns, 1 armour and 2 infantry moved from Rostov to Volgograd
1 artillery moved from Tambov to VolgogradPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Romania: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 1 artillery, 1 bomber and 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.83
British : -1.50 -
It seems my luck came back in Stalingrad in Caucus. Those were probably the more important of the two as well.
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Also just for the upcoming battle in London, I assume OOL is AA, Bombers, French Inf, Inf. Tell me if thats wrong.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to YunnanCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Borneo, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to YunnanCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Borneo, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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Also just for the upcoming battle in London, I assume OOL is AA, Bombers, French Inf, Inf. Tell me if thats wrong.
yes - let’s hope AA hits some planes :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
3 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
8 bombers moved from Southern Italy to United Kingdom
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 10 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 8 bombers
AA fire in United Kingdom : 1/13 hits, 2.17 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 3 artilleries, 10 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 13/28 hits, 13.17 expected hits
British roll dice for 5 aaGuns, 8 bombers, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/27 hits, 7.67 expected hits
5 aaGuns owned by the British, 4 infantry owned by the Germans and 8 bombers owned by the Americans lost in United Kingdom
Germans roll dice for 5 armour, 3 artilleries, 10 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 15/24 hits, 12.50 expected hits
British roll dice for 18 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/19 hits, 6.33 expected hits
3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 10 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 11/16 hits, 9.83 expected hits
British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 10 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 121
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter and 8 infantry
Casualties for Americans: 8 bombers
Casualties for British: 5 aaGuns, 16 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
8 bombers moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 88 Sea Zone
5 mech_infantrys moved from Bessarabia to Ukraine
3 aaGuns and 1 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Samara to Volgograd
5 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Romania to Ukraine
3 mech_infantrys moved from Greece to RomaniaPlace Units - Germans
3 fighters placed in Volgograd
3 armour placed in Russia
3 armour placed in Ukraine
1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Yugoslavia
1 mech_infantry placed in Novgorod
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 111 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUsCombat Hit Differential Summary :
Germans : 3.50
British : -2.33
AA fire in United Kingdom : : -1.17 -
I dont see a way that the Allies win this game unless I have missed something obvious, I see no way the Allies take back a European VC. No disrespect meant :)
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I dont see a way that the Allies win this game unless I have missed something obvious, I see no way the Allies take back a European VC. No disrespect meant :)
I had 4 hits out of 27 lol 1st round of combat… Well played was fun :-) The allies surrender. Can u post the result?
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I can, but typically the side that concedes does that way the mods know all parties agree. Great game for sure I had some dice at times as did you, Either way I went at London with 92% odds, so even if you hit on par I just would have had bombers lost which were inconsequential at that point. The fact that I barely won in a no bid game as Axis shows a lot about your Allied play and unfortunately shows how bad my Axis is :lol:
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I can, but typically the side that concedes does that way the mods know all parties agree. Great game for sure I had some dice at times as did you, Either way I went at London with 92% odds, so even if you hit on par I just would have had bombers lost which were inconsequential at that point. The fact that I barely won in a no bid game as Axis shows a lot about your Allied play and unfortunately shows how bad my Axis is :lol:
Next time I’ll know about the posting! Let me know if u are up for a rematch… same rules :-)
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I can, but typically the side that concedes does that way the mods know all parties agree.� Great game for sure I had some dice at times as did you, Either way I went at London with 92% odds, so even if you hit on par I just would have had bombers lost which were inconsequential at that point. The fact that I barely won in a no bid game as Axis shows a lot about your Allied play and unfortunately shows how bad my Axis is� :lol:
Next time I’ll know about the posting! Let me know if u are up for a rematch… same rules :-)
Im definitely down for a rematch, give me a few days though because I have several games going on right now, one of them is just starting so I want to wrap a few up first :)