Sovietishcat (L) Vs. Tirano (X)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Jehol to Shantung
                      Japanese take Shantung from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                3 mech_infantrys moved from Jehol to Suiyuyan
                2 mech_infantrys moved from Jehol to Hopei
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                3 fighters and 4 tactical_bombers moved from Japan to Kiangsu
                1 bomber moved from Philippines to Hopei
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
                1 bomber moved from Philippines to Kiangsi

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    1 mech_infantry owned by the Japanese retreated to Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kiangsu
                    Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 armour and 2 mech_infantrys
                        Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Kiangsu, round 2 : 5/9 hits, 4.33 expected hits
                        Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 2 fighters
                        Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
                        Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
                        1 fighter owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
                        Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for British: 2 fighters

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Kiangsu to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
                1 bomber moved from Kiangsi to Philippines
                1 aaGun and 3 infantry moved from Jehol to Anhwe
                1 bomber moved from Hopei to Chahar
                2 tactical_bombers moved from Kiangsu to Chahar

    Place Units - Japanese
                2 artilleries and 3 infantry placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                Japanese collect 30 PUs (6 lost to blockades); end with 32 PUs

    Combat Hit Differential Summary :

    Chinese : 0.17
        Japanese : -3.67

    triplea_42252_Jap8.tsvg


  • Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
                        Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
                        1 fighter owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
                        Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
    this right here has me almost in tears  :lol:

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 bombers moved from Iraq to Volgograd
                6 bombers moved from Trans-Jordan to Volgograd
                1 bomber moved from Trans-Jordan to Kazakhstan
                1 bomber moved from Queensland to 19 Sea Zone

    triplea_42252_Ame8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 bombers moved from Iraq to Volgograd
                6 bombers moved from Trans-Jordan to Volgograd
                1 bomber moved from Trans-Jordan to Kazakhstan
                1 bomber moved from Queensland to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kazakhstan
                    Americans attack with 1 bomber
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
                    Italians win with no units remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Volgograd
                    Americans attack with 14 bombers
                    Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
                        Americans roll dice for 14 bombers in Volgograd, round 2 :  10/14 hits
                        Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 :  3/5 hits
                        3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
                    Americans win with 11 bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for Americans: 3 bombers

    Non Combat Move - Americans
                11 bombers moved from Volgograd to Northwest Persia
                1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                5 bombers moved from French Central Africa to United Kingdom
                3 bombers moved from Western United States to United Kingdom
                4 fighters moved from Eastern United States to Iceland
                4 fighters moved from Sumatra to India
                1 tactical_bomber moved from Sumatra to India
                1 submarine moved from 11 Sea Zone to 26 Sea Zone
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                2 infantry moved from South West Africa to Union of South Africa
                1 cruiser moved from 44 Sea Zone to 41 Sea Zone
                1 bomber moved from 19 Sea Zone to Kwangtung

    Place Units - Americans
                6 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_42252_Ame8.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Suiyuyan to Shensi
                4 artilleries moved from Szechwan to Shensi
                1 infantry moved from Kwangsi to Kiangsi
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Kwangtung

    triplea_42252_Chi8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Suiyuyan to Shensi
                4 artilleries moved from Szechwan to Shensi
                1 infantry moved from Kwangsi to Kiangsi
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Kwangtung

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Jehol
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    triplea_42252_Chi8.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                3 armour moved from Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                1 fighter moved from Iraq to Caucasus
                2 fighters moved from India to Caucasus
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                      British take Kazakhstan from Italians

    triplea_42252_Bri8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 bombers moved from Iraq to Volgograd
                6 bombers moved from Trans-Jordan to Volgograd
                1 bomber moved from Trans-Jordan to Kazakhstan
                1 bomber moved from Queensland to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kazakhstan
                    Americans attack with 1 bomber
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
                    Italians win with no units remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Volgograd
                    Americans attack with 14 bombers
                    Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
                        Americans roll dice for 14 bombers in Volgograd, round 2 :  10/14 hits
                        Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 :  3/5 hits
                        3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
                    Americans win with 11 bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for Americans: 3 bombers

    Non Combat Move - Americans
                11 bombers moved from Volgograd to Northwest Persia
                1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                5 bombers moved from French Central Africa to United Kingdom
                3 bombers moved from Western United States to United Kingdom
                4 fighters moved from Eastern United States to Iceland
                4 fighters moved from Sumatra to India
                1 tactical_bomber moved from Sumatra to India
                1 submarine moved from 11 Sea Zone to 26 Sea Zone
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                2 infantry moved from South West Africa to Union of South Africa
                1 cruiser moved from 44 Sea Zone to 41 Sea Zone
                1 bomber moved from 19 Sea Zone to Kwangtung

    Place Units - Americans
                6 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Suiyuyan to Shensi
                4 artilleries moved from Szechwan to Shensi
                1 infantry moved from Kwangsi to Kiangsi
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Kwangtung

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Jehol
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Purchase Units - British
                British repair damage of 13x factory_major; Remaining resources: 29 PUs;
                British buy 9 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_minor; Remaining resources: 16 PUs;
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                1 fighter moved from Iraq to Caucasus
                2 fighters moved from India to Caucasus
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                      British take Kazakhstan from Italians

    Combat - British
                Battle in Caucasus
                    British attack with 5 armour and 3 fighters
                    Germans defend with 4 armour
                        British roll dice for 5 armour and 3 fighters in Caucasus, round 2 :  4/8 hits
                        Germans roll dice for 4 armour in Caucasus, round 2 :  4/4 hits
                        4 armour owned by the British and 4 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 armour
                    Casualties for British: 4 armour

    Non Combat Move - British
                3 fighters moved from Caucasus to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                3 artilleries and 4 infantry moved from Szechwan to Sikang
                3 aaGuns, 1 artillery and 5 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in Kwangtung
                2 infantry placed in French Indo China

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
                    Some Units in French Indo China change ownership: 2 infantry

    triplea_42252_UK_8.tsvg

  • '19

    @Tirano:

    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
                        Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
                        1 fighter owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
                        Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
    this right here has me almost in tears  :lol:

    Tough for Japan indeed!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Kazakhstan
                1 armour moved from Tambov to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                        British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Caucasus
                    Italians win, taking Caucasus from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                3 fighters moved from Southern Italy to Volgograd
                2 aaGuns, 1 armour and 2 infantry moved from Rostov to Volgograd
                1 artillery moved from Tambov to Volgograd

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Italians to Romania: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Holland Belgium: 1 artillery, 1 bomber and 2 infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 artillery and 2 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -0.83
        British : -1.50

    triplea_42252_Ita8.tsvg


  • It seems my luck came back in Stalingrad in Caucus.  Those were probably the more important of the two as well.


  • Also just for the upcoming battle in London, I assume OOL is AA, Bombers, French Inf, Inf.  Tell me if thats wrong.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Burma to Yunnan

    triplea_42252_ANZ8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Burma to Yunnan

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Java, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Borneo
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Borneo, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Celebes
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_42252_ANZ8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Burma to Yunnan

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Java, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Borneo
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Borneo, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Celebes
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_42252_Fre8.tsvg

  • '19

    @Tirano:

    Also just for the upcoming battle in London, I assume OOL is AA, Bombers, French Inf, Inf.  Tell me if thats wrong.

    yes - let’s hope AA hits some planes  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Scotland to United Kingdom
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                3 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                3 armour, 2 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                8 bombers moved from Southern Italy to United Kingdom
                1 infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 armour, 3 artilleries, 10 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
                    British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 8 bombers
                        AA fire in United Kingdom : 1/13 hits, 2.17 expected hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 armour, 3 artilleries, 10 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 13/28 hits, 13.17 expected hits
                        British roll dice for 5 aaGuns, 8 bombers, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/27 hits, 7.67 expected hits
                        5 aaGuns owned by the British, 4 infantry owned by the Germans and 8 bombers owned by the Americans lost in United Kingdom
                        Germans roll dice for 5 armour, 3 artilleries, 10 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 15/24 hits, 12.50 expected hits
                        British roll dice for 18 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/19 hits, 6.33 expected hits
                        3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 10 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 11/16 hits, 9.83 expected hits
                        British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/4 hits, 1.33 expected hits
                        1 mech_infantry owned by the British, 1 armour owned by the Germans and 3 infantry owned by the British lost in United Kingdom
                    Germans captures 36PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 3 armour, 10 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 121
                    Casualties for Germans: 2 armour, 3 artilleries, 1 fighter and 8 infantry
                    Casualties for Americans: 8 bombers
                    Casualties for British: 5 aaGuns, 16 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                8 bombers moved from United Kingdom to Holland Belgium
                1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 88 Sea Zone
                5 mech_infantrys moved from Bessarabia to Ukraine
                3 aaGuns and 1 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Samara to Volgograd
                5 tactical_bombers moved from Bryansk to Volgograd
                1 mech_infantry moved from Romania to Ukraine
                3 mech_infantrys moved from Greece to Romania

    Place Units - Germans
                3 fighters placed in Volgograd
                3 armour placed in Russia
                3 armour placed in Ukraine
                1 transport placed in 97 Sea Zone
                1 armour and 1 infantry placed in Yugoslavia
                1 mech_infantry placed in Novgorod
                1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 75 PUs; end with 111 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 121 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs

    Combat Hit Differential Summary :

    Germans : 3.50
        British : -2.33
        AA fire in United Kingdom : : -1.17

    triplea_42252_Ger9.tsvg


  • I dont see a way that the Allies win this game unless I have missed something obvious,  I see no way the Allies take back a European VC.  No disrespect meant :)

  • '19

    @Tirano:

    I dont see a way that the Allies win this game unless I have missed something obvious,  I see no way the Allies take back a European VC.  No disrespect meant :)

    I had 4 hits out of 27 lol 1st round of combat… Well played was fun  :-) The allies surrender. Can u post the result?


  • I can, but typically the side that concedes does that way the mods know all parties agree.  Great game for sure I had some dice at times as did you, Either way I went at London with 92% odds, so even if you hit on par I just would have had bombers lost which were inconsequential at that point. The fact that I barely won in a no bid game as Axis shows a lot about your Allied play and unfortunately shows how bad my Axis is  :lol:

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