@simon33:
@Deaths:
I came down here with an open mind and excited to try something new. Thank you for the time and effort putting this together.
This version is more work then fun.
All the extra phases and added sequences have this game bogged down. 10 fricking hrs, 3 turns down.
Other then the enjoyable company, this is a Saturday I wish I could have back.
If you try to be to historical, you zap the fun out of it.
Good luck to you,
Wont be asking to play this version again anytime soon.
Has anyone else tried this? Seems excessively complicated IMO.
If you want something more complicated why not try Global War 1936 2nd ed?
I’m inclined to agree about sub/DDs regressing. Haven’t played it but I don’t see the reason for the change from G40. Only real problem is that one DD could stop 10 subs from using their special abilities.
Curious about one thing. Why is separating Canada a negative? I always thought it was a bit crappy that Canadian income could be spent in London and was lost in a Sea Lion.
Yes, it’s complicated… not as much as 1936 though… but even if, what’s wrong with multiple game options with the same complexity level?
The reason for sub/destroyer changes from G40…
…in G40, Subs can’t submerge with a destroyer present, not realistic considering that destroyers had to deal with submerged subs all the time. In 3G40 subs can submerge with a destroyer present, and can escape most air units attacking them which increases their survivability rate by a lot.
So I don’t understand the “not seeing a reason for the change” comment when we all know how difficult it is to keep a submarine on the board (defending @1 and in the sights of any aircraft). I think we’ve done an excellent job translating true sub/destroyer tactics including depth charge attacks.