@wizmark
Would you like to scramble in SZ98 or SZ101?
War on top of war
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Shensi
3 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Kwangsi to India
1 bomber moved from Marshall Islands to Kwangsi
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Yakut S.S.R. to Shensi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 5 interceptors out of India
Attackers Fire, : 0/1 hits
Defenders Fire, : 2/5 hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 4 infantry placed in Japan
2 destroyers, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Novgorod to 97 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
11 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
11 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 fighter and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Queensland to Dutch New Guinea
1 submarine moved from 89 Sea Zone to 91 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
10 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 fighter, 10 infantry, 2 mech_infantrys, 5 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to Algeria
5 bombers moved from Novgorod to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Queensland to Dutch New Guinea -
Second post is the good one - Scrambles sz 97?
-
Send them up
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
10 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 fighter, 10 infantry, 2 mech_infantrys, 5 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to Algeria
5 bombers moved from Novgorod to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Queensland to Dutch New GuineaCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
Battle in 97 Sea Zone
Americans attack with 6 bombers
Italians defend with 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 6 bombers in 97 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/3 hits
1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 5 bombers in 97 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans, 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans win, taking Morocco from Germans with 4 bombers remaining. Battle score for attacker is 11
Casualties for Italians: 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 bombers
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Algeria
Americans attack with 2 bombers
Germans defend with 2 bombers
Americans roll dice for 2 bombers in Algeria, round 2 : 2/2 hits
Italians roll dice for 2 bombers in Algeria, round 2 : 2/2 hits
2 bombers owned by the Americans and 2 bombers owned by the Germans lost in Algeria
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 2 bombers
Casualties for Americans: 2 bombers
Battle in Gibraltar
Americans attack with 10 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Malta
1 fighter moved from Dutch New Guinea to New Guinea
1 tactical_bomber moved from Dutch New Guinea to New GuineaPlace Units - Americans
4 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,5,3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3
Americans collect 47 PUs (4 lost to blockades); end with 47 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 mech_infantrys moved from Kazakhstan to NovosibirskCombat - British
Battle in Novosibirsk
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 armour and 3 mech_infantrys in Novosibirsk, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 fighters moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Persia to West India
1 armour moved from West India to India
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Persia
1 airfield placed in MaltaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,3,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 26 PUs (7 lost to blockades); end with 27 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,5,4,4,5
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 mech_infantrys
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 3 : 1/3 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 mech_infantrysNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Northern Italy
1 artillery and 5 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.824
Median : 3.000
Variance : 2.312
Standard Deviation : 1.521
Total rolls : 17Italians Combat
1 was rolled 4 times
3 was rolled 5 times
5 was rolled 2 times
Average roll : 2.636
Median : 3.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
3 submarines moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
3 submarines moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 4 submarines
Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 2 armour, 5 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys; British defend with 2 fighters
Germans roll dice for 2 armour, 5 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/9 hits
Russians roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/7 hits
4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 infantry and 2 tactical_bombers in Novgorod, round 3 : 3/5 hits
Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/4 hits
2 mech_infantrys owned by the Russians, 1 fighter owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 2 tactical_bombers in Novgorod, round 4 : 0/3 hits
Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 5 : 1/2 hits
Russians roll dice for 1 fighter in Novgorod, round 5 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 5 infantry and 2 tactical_bombers
Casualties for Russians: 3 infantry and 2 mech_infantrys
Casualties for British: 2 fightersNon Combat Move - Germans
2 artilleries and 3 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
2 artilleries moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Romania to Northern Italy
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to France
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from 125 Sea Zone to Norway
2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Poland to Eastern PolandPlace Units - Germans
2 armour, 1 artillery, 1 bomber and 3 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Normandy Bordeaux
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Smolensk to Novgorod
2 armour moved from Belarus to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
7 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 mech_infantrys moved from Belarus to Eastern Poland
4 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Smolensk to Novgorod
2 armour moved from Belarus to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
7 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 mech_infantrys moved from Belarus to Eastern Poland
4 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Ukraine to Eastern PolandCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 5 armour, 3 artilleries, 7 infantry and 7 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 5 armour, 3 artilleries, 7 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 7/22 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 3 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Belarus
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 3 infantry placed in Russia
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
up
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from Shensi to Novosibirsk
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from Shensi to Novosibirsk
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber, 2 fighters and 4 infantry
British defend with 3 armour and 3 mech_infantrys
Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Novosibirsk, round 2 : 3/7 hits
Russians roll dice for 3 armour and 3 mech_infantrys in Novosibirsk, round 2 : 3/6 hits
3 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Novosibirsk, round 3 : 1/4 hits
Russians roll dice for 3 armour in Novosibirsk, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 2 fighters in Novosibirsk, round 4 : 3/3 hits
Russians roll dice for 2 armour in Novosibirsk, round 4 : 1/2 hits
1 fighter owned by the Japanese and 2 armour owned by the British lost in Novosibirsk
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 3 armour and 3 mech_infantrys
Casualties for Japanese: 1 fighter and 4 infantryNon Combat Move - Japanese
1 bomber and 1 fighter moved from Novosibirsk to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Sorry been busy at job 2, 5 evenings a week
Looking forward to 2020 Toronto Gargantua & Grasshopper G 40 Tourney -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
4 bombers moved from Malta to 104 Sea Zone
4 bombers moved from Western United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 fighter and 6 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Hawaiian Islands to 9 Sea Zone