@wizmark
Would you like to scramble in SZ98 or SZ101?
War on top of war
-
OOL sz 104?
-
Tip 1 CV
4 ss
5 DD
Sink CV
CR
Fighter
Fighter
Tip CV # 2
Fighter
Fighter
Sink CV -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
4 bombers moved from Malta to 104 Sea Zone
4 bombers moved from Western United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 fighter and 6 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Hawaiian Islands to 9 Sea ZoneCombat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 9 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 submarines in 9 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 104 Sea Zone
Americans attack with 1 battleship, 8 bombers, 2 carriers, 2 cruisers, 1 fighter and 6 submarines
Germans defend with 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 submarines
Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 6 submarines in 104 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 8 bombers and 1 fighter in 104 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 carriers, 1 cruiser, 5 destroyers and 4 fighters in 104 Sea Zone, round 2 : 5/12 hits
4 submarines owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 2 submarines owned by the Germans and 5 destroyers owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 8 bombers and 1 fighter in 104 Sea Zone, round 3 : 2/9 hits
Americans roll dice for 1 battleship, 1 carrier and 2 cruisers in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 4 fighters in 104 Sea Zone, round 3 : 4/4 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 8 bombers in 104 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship and 2 cruisers in 104 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 3 fighters in 104 Sea Zone, round 4 : 3/3 hits
Germans roll dice for 1 carrier in 104 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans, 1 battleship owned by the Americans, 1 submarine owned by the Germans, 2 cruisers owned by the Americans and 3 fighters owned by the Germans lost in 104 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 6 submarinesNon Combat Move - Americans
8 bombers moved from 104 Sea Zone to United Kingdom
1 fighter moved from 9 Sea Zone to Western United States
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
7 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
7 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States
1 artillery and 2 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from New Guinea to QueenslandPlace Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4,4,4
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 fighters moved from Western Ukraine to Novgorod
2 fighters moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from West India to India
3 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Belgian Congo to EgyptPlace Units - British
3 fighters placed in PersiaTurn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,1,2,5,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery -
Bug error
-
You can repost, it should work now!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries moved from Bessarabia to Romania
1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries moved from Bessarabia to Romania
1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Bessarabia to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 3 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 3 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; British defend with 2 fighters
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 1/6 hits
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Karelia
Russians win with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Baltic States, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
2 artilleries moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Greater Southern Germany
1 artillery and 5 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Poland to Germany
1 fighter and 2 tactical_bombers moved from France to Western Germany
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from 125 Sea Zone to NorwayPlace Units - Germans
1 fighter placed in Western Germany
2 armour, 1 artillery and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.800
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Germans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Bessarabia
6 armour, 3 artilleries, 6 infantry and 6 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Bessarabia
6 armour, 3 artilleries, 6 infantry and 6 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 6 armour, 3 artilleries, 6 infantry and 8 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 aaGun and 2 artilleries
Russians roll dice for 6 armour, 3 artilleries, 6 infantry and 8 mech_infantrys in Romania, round 2 : 7/23 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Romania, round 2 : 4/4 hits
1 aaGun owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Romania
Russians win, taking Romania from Germans with 6 armour, 3 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Casualties for Italians: 1 aaGun and 2 artilleries
Battle in Western Ukraine
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Belarus to Romania
2 aaGuns moved from Eastern Poland to Romania
1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to SmolenskPlace Units - Russians
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
Test summary from TripleA, engine version: 1.9, time: 8:50:28 PM
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Tsinghai to Kazakhstan
1 bomber moved from Tsinghai to Russia
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Amur to Buryatia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Tsinghai to Kazakhstan
1 bomber moved from Tsinghai to Russia
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Amur to Buryatia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits
Americans roll dice for 1 armour in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 armour, 3 artilleries, 3 infantry and 7 mech_infantrys moved from Yunnan to Burma
3 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 fighter moved from Tsinghai to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
2 fighters moved from 6 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Russia to SikangPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 125 Sea Zone
4 bombers moved from United Kingdom to Germany
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone -
Do you intercept bombing raid in W.Germany?
-
No intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 125 Sea Zone
4 bombers moved from United Kingdom to Germany
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 125 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Romania
2 bombers moved from Western Germany to Romania
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 mech_infantry moved from Eastern United States to Western United States
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs